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Author Topic: Workshop layouts  (Read 13204 times)

Brodiggan

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Re: Workshop layouts
« Reply #30 on: March 23, 2010, 08:53:34 pm »

Wait what? Workshops don't produce noise? Did something change? (I have been away for a while I guess)

EDIT: Found it in the wiki. Well crap.. there goes the whole point of that design.
« Last Edit: March 23, 2010, 08:55:06 pm by Brodiggan »
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Dorf3000

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Re: Workshop layouts
« Reply #31 on: March 24, 2010, 03:53:01 am »

Wait what? Workshops don't produce noise? Did something change? (I have been away for a while I guess)

EDIT: Found it in the wiki. Well crap.. there goes the whole point of that design.

Dwarves sleeping far away isn't such a huge problem anyway.  They drink and eat more often, and until we get burrows, that means they will trek off to some random barrel that is 10,000 tiles away.  Or at least that seems to be the case for me.

It's still a nice looking design.
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telamon

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Re: Workshop layouts
« Reply #32 on: March 24, 2010, 03:31:41 pm »

That hexagonal one is pretty cool. At first it looked really haphazard, but it actually makes a lot of sense.
As for tweak, I suppose I'll try it and see what happens. Right now I have a little fiasco with my barracks tower so perhaps those natural walls can come in handy.
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Jake

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Re: Workshop layouts
« Reply #33 on: March 24, 2010, 03:34:09 pm »

I use a simple grid pattern for housing and workspace alike, with blocks of four 3x3 rooms branching off two-square corridors, with staircases at each junction. Visually exciting it isn't, but it's very space-efficient and easy to repeat infinitely, not to mention quick and simple to designate.
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HRE

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Re: Workshop layouts
« Reply #34 on: March 24, 2010, 07:37:36 pm »


At a recent fort I came up with this layout that worked very well for me.
Spoiler (click to show/hide)

There's a central staircase, surrounded by six 3x5 farm plots. Left and right of those, separated by diagonal miasma-proof walls, 3x9 areas for two or three food-related workshops. The central corridor allows for irrigation. There's a series of 3x4 or so rooms above and below for random workshops, and an area further down for 16 smelters and six forges.

The level below has stockpiles, a dining room, barracks with beds, and another miasma-proof area with chains for animals, a butcher shop and tanner. And the magma plumbing for the smelters/forges. Further levels down, big warehouses as needed.

Here's a picture of it as finished (using Phssthpok's excellent tileset).

Spoiler (click to show/hide)

Clockwise from the stairs, there's two stills (N), dyer, loom, thresher (E), clothier, leatherworks (S), kitchens and quern (W). Further up, a fishery in a miasma-proof room, two long lockable jewlers so I can force them to encrust what I put there, and space for growth.

This setup easily concentrates most industry, fills warehouse after warehouse of stuff, and handily provides for 250 dwarfs. I'm quite happy with it.


Cheers,
HRE
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vogonpoet

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Re: Workshop layouts
« Reply #35 on: March 26, 2010, 09:08:49 am »


I tend to place these 11x11 blocks around a 5-wide corridor layout,
with the corridors branching out from a central staircase which may not get much use if an industry is stacked up properly. The 11+11 allow up to 8 workshops in a big room, or 4 larger shops, and is easy to designate with the shift key. Stockpiles placed wherever is convenient depending how many shops are in a block, with usual input/output floors above or below.
Moody shops get guards when claimed, rather than doors.


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LoneJedi7

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Re: Workshop layouts
« Reply #36 on: March 26, 2010, 11:12:52 am »

(ie: no need for doors on any shops other than butchers and tanners to keep miasma from spreading if you accidentll leave out dead animal skins)
What about strange moods?

touche'
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Moontayle

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Re: Workshop layouts
« Reply #37 on: March 26, 2010, 03:22:45 pm »

http://df.magmawiki.com/index.php/Workshop_design
The decentralized workshop complex
I'm using this on my current fort and I am finding that I do not like it very much. Pathing issues abound (mass dumping into my quantum stone pile is like watching some weird juggling act) and in large forts the stockpiles are woefully inadequate.

I use a 15x15 set up with double door entrances, and a 4x4 stairwell in the center which leads down into 15x15 stockpiles. You can easily fit up to 16 workshops in there and the stockpile rooms can easily be expanded downward for more space, which is almost always the case when dealing the bar/block stockpiles and finished goods.
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