Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 30

Author Topic: Succession Game - LokuMidek (SpearBrain) - 40d  (Read 19452 times)

Imp

  • Bay Watcher
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #75 on: March 26, 2010, 07:53:50 am »

Yelp, this sure turned into a mess while I wasnt looking. Too bad none of the screenshots work.

Still the storytelling was pretty good. Hate, murder and madness allways do make better stories, heheh.

Im kinda curious to see how darkrider is going to rebuild this thing, assuming it doesnt turn into an even bigger mess. Well if it does it just means I get to build cool catacombs. Fun either way.

Would still appreciate some working screenies, I recommand imageshack for uploading if that other side keeps refusing to work. (it redirects me to the main site each time)

Grimlock, thanks a bunch for letting me know you couldn't open the pics either.  I didn't have any trouble, and I checked on two other friends computers and I could see everything.  Don't understand why you and Lucied can't, but all the images have been put on Imageshack and I edited the posts to link to them.  So enjoy the screenies if you wish!

If you still can't open them, do let me know.  They open fine for me, but they opened fine for me on the other host too, so dunno.
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #76 on: March 26, 2010, 05:44:03 pm »

Ah there we go. Can see them fine now, cheers.

Maybe that site you were using only blocks people from certain locations, for whatever reason. Cant think of much else...

Anyhow, the fortress isnt even that messy, I made much bigger messes of some fortresses. Though I admid those never realy survived at all. Darkrider should be able to tend to more then just cleaning up the mess and churning out coffins.
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Imp

  • Bay Watcher
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #77 on: March 26, 2010, 05:49:38 pm »

Glad the problem's fixed.  I just hope Darkrider2's having some fun with it, and that our story continues!
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

darkrider2

  • Bay Watcher
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #78 on: March 26, 2010, 06:09:30 pm »

oh sorry I'm taking so long, I had some school projects come up and blah blah blah blah blah.

so anyway.... ON WITH THE STORY!
Logged

darkrider2

  • Bay Watcher
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #79 on: March 26, 2010, 06:15:42 pm »

Lokumidek Journal - year 204

Granite 1st
   I was on my way to the farms, planting seeds as usual, so that we may have a bountiful harvest. But something was different, there was something indescribable tugging on my mind. I looked around, saw nothing, what could it be?
   Could it be that I’m losing it? Am I going insane? There’s been a lot of death and pain in the last year, and many good dwarves have lost their marbles to the disease. No, I must not tell anyone, if they think I have it they will surely banish me.
   Maybe it will go away, I finished the task at hand, planting the seed. Here in the farms everything is so quiet, no bustling hallways full of masons and miners, no trees falling, no dwarves of class demanding they have mandates filled. I like it here, it’s a great place to think and get away. Sometimes I’ll sit under a tree and just stare up into the sky, wondering about the meaning of magma, and the reason we are bearded. But I never find anything in my time there… just more cat shaped clouds.
   After a brief rest I went back for seeds, but it came back. Something was beckoning me, I could feel it, and it was here… somewhere. I searched the area, looking through various workshops, and under piles of torn clothing. Vabok Likotgidthur hurried past me to a craftsdwarves workshop, carrying… where the hell did he get seahorse bones!? He got to the shop and started screaming… “HEY EVERYONE I’M STARTING A SECRET CONSTRUCTION! IT’S VERY SECRET YOU CAN’T KNOW WHAT IT IS YET!”
   It called again, stronger this time, I must be close. And then there it was… covered with dust and dirt in a corner, forgotten. I picked it up, researching the object I had found. It was a book of some sort… hmm… I ran to my tree to immediately start reading it.
   The first several pages were just a bunch of stockpile records, then there was words, someone had written in it, tales of archer goblins and of greedy merchants and… and… wait these stories sound very familiar, oh shit… this must be the rulers journal! A fellow farmer walked out with a seed… he stopped dead in his tracks, dropping the poor seed. And ran screaming into the fort, “HE HAS THE JOURNAL!!! HE PICKED UP THE GODDAMNED JOURNAL!!!”
   I was inaugurated on the spot. Tun Imp, the previous ruler, placed my hand on the journal, and chanted some kind of… er… chant I guess you’d call it. And in the blink of an eye I was no longer there. I was hovering over the fort as if I were the god of sun himself. And I looked down at it… basking in all its glory and magnitude. I saw myself, by the tree with Tun Imp still chanting and every dwarf in the fort watching the ceremony. I am in charge, I am the new ruler of Lokumidek.

------------------------------------------

Note: first impression: WHAT THE HELL!?!?!? workshops in the hallways, one incredibly small meeting hall... oh there will be some changes... dunno why almost every dwarf is planting seeds even though we have something like 900 booze or plant, and every dwarf has every labor enabled... this is going to change.
Logged

Imp

  • Bay Watcher
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #80 on: March 26, 2010, 07:06:20 pm »

 :P

My playstyle's weird, I grant ya that.  Near as I can tell, a dwarf can't tell if a workshop's in a 'room', a 'hallway', or set in a square 20 other side by side workshops as part of a huge open hall.  And that's what my forts tend to look like, a narrow and very controlable entrance point, an access controled sidepath leading to the Depot that is never both a route from the depot into the fortress and a route from the depot to outside at the same moment, and then a huge cavern multistoried cavern with whatever is needed whereever it is needed, dwarves rushing like water from here to there to do whatever is important to get done at the moment, and only masters of their crafts ever even possibly able to bottleneck production.  The only way you get to 'have a job to yourself' in one of my forts is to land a mood that grants you legendary skill in it.  8)


Other then that *hides*  Sorry to make a mess of the fort!  But that's the joy of these forts, right, the succession one?  Passing from hand to hand and playstyle to playstyle?  I swears I didn't intend to do any harm to our game, just play it the way I play.   :-X
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

darkrider2

  • Bay Watcher
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #81 on: March 26, 2010, 08:56:13 pm »

You are a forceful writer Imp. I loved your story. But mostly what convinces me is that I was worried you would be mad at Vobak for actually beginning his project.  ;)

My main goal right now is to reorganize some workshops, expand the meeting hall, and to begin the magma smelting industry, we have tons of hematite everywhere, I can see at least two veins protruding from the mountain wall nearby.
Logged

Lucied

  • Bay Watcher
  • ~At the End of Time~
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #82 on: March 26, 2010, 11:10:15 pm »

Actually someone needs to clean up this mess and actually start thinking about getting a small trained military force. The Ambushes and everything really took a toll on us. Or make more traps. One of the two.
Logged

darkrider2

  • Bay Watcher
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #83 on: March 27, 2010, 07:59:11 am »

Granite 3rd
   Vabok Likotgidthur finished his project today. He decided to call it Vuknuddatan (The Strangled Irons), it’s a rhyolite bracelet.



Weird, I wonder why he decided it had to have two images of someone elses creation on it? Maybe he’s obsessed. Anyway the supposed value of the trinket is *6000.

   I and the others were moving the contents of the old animal stockpile outside, when one of my dear friends tripped and nearly lost the critter he was holding. I took an inspection and quickly noticed under all the clutter was a lever I had never seen before. I spent hours under my tree trying to figure out what it does, but I couldn’t think of anything, the previous rulers didn’t leave any clues to it either. I forbade anyone from touching the thing until we know what it’s hooked up to.
   It is evening, I think if I’m going to be the leader, I should be distinguished from the other guys. So I called a meeting to pronounce that my new name shall be DarkRider. A fearsome name would reinforce my actions. But they laughed at me, Bafoons! this is an outrage! A chant began to rise in the crowd, “Dirtnap! Dirtnap! Dirtnap!” Now everyone calls me Dirtnap, no matter where I go or who I talk to, even my wife calls me Dirtnap now.
   Those bafoons! I’ll show em, now nobody rests, nobody gets time off! We all work and we’ll finally get something done around here. I ordered the animal stockpile moved, the refuse stockpile expanded, all the fat dumped, changed orders on the stone stockpiles, had three more cage traps built, and removed several workshops from the hallways. Also I left the farms fallow, I need some time to think and I can’t be working all day, not that we don't have enough food already.
Logged

darkrider2

  • Bay Watcher
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #84 on: March 27, 2010, 09:55:01 am »

Granite 15th
   Oh joy! Elf merchants! We need some supplies, hopefully they brought some wood with them. Finally I get to meet creatures with the same respect for nature as I. The graceful planting of the seed, the strength of the tree, the servitude of crop. I told Lucied to have the best goods moved to the depot for trade, she looked at me funny and told me that the elves will not want to trade. With some smooth talking (and offering a couple more engravings in her room) she said that yes, she’d have the goods moved immediately.
   The elves moved into the depot. Walking so gracefully that even the wolf pack near our entrance did not disturb them. I waited near the depot for negotiations to be complete. At first it was the mixed bable that is the usual at a trade depot, with Lucied making offers, sweet talking the elves. Then yelling, screaming from a high pitched voice. I took a look to see what was going on. Lucied drew a dagger and told the elf merchant leader, “We’re taking this stuff whether you like it or not, now leave before I pull that lever!”
   How… how dare she! Those are our trading partners! Elves ran out the depot practically dropping everything Lucied asked for. I ran in. “Lucied! What the hell are you doing!?” She told me that the elves would not trade, and that we needed those cages and barrels. A sweet talker to the end, but she can’t trick me. She’s racist against elves, that’s it. I'll make her pay for this Atrocity!

Granite 24th
   No! Run Tun Imp RUN! No towards the traps you idiot!



     I watched in horror, Tun Imp was chased further from the fort, until he realized his peril, stopped and began to fight back, three other dwarves near the entrance ran out to help. Yes! The ambush was defeated, but it was too late, I’m afraid Tun Imp is in serious danger of death.



     The other disabled dwarves are already dying from thirst… I must search for a source of water! Even if it means looking underground. Exploratory mining will begin immediately!

----------------------

Sorry Imp... I didn't see it coming. although you have some more kills to your name now. If I may ask, which direction is the river in?
« Last Edit: March 27, 2010, 09:59:05 am by darkrider2 »
Logged

Imp

  • Bay Watcher
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #85 on: March 27, 2010, 11:28:29 am »

That lever existed only to open a cage filled with rhesus that had attempted to attack after the cage traps were in place.  Chaos ensued slightly after the monkeys had been released and killed, but before that lever could be deconstructed.  So sorry I forgot to lable it, but I swears it cannot do any harm other than waste your time :(


As to the river - I don't know.

As to keeping the disabled alive, you can 'force me to drink', along with anyone else who is injured but not so badly they cannot walk by deconstructing my bed and forbidding, deconstructing, or assigning to someone else every other bed in the fort.  Unless there are broken legs or maybe a broken back or internal injuries (Tun Imp's lover moved around with a broken upper back, but he only went to the dining room to be shouted at) a thirsty/hungry injured dwarf without a bed will tend to their own needs.  You can then allow them back into a bed if you wish, and it is possible to heal the hurt that way, if a lot of work and watching.  Is up to you if you want to go that far and there's no wrong if you don't.

If our fort survives long enough that it becomes my turn again, I expect I would want to play a different dwarf anyway.  If the wounded are going to die instead of be driven from bed against their will, I'm fine with that too.
« Last Edit: March 27, 2010, 11:37:24 am by Imp »
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Kamudo

  • Bay Watcher
  • [SO_FLY]
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #86 on: March 27, 2010, 12:53:36 pm »

I've been reading things, not really posting unless I feel I should. >.>

It's good that Dankrider started his turn, and I've been reading. Sooo yeah. xD
Logged
Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

Slayer

  • Bay Watcher
  • [PREFSTRING:magma]
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #87 on: March 28, 2010, 12:32:57 pm »

Sign me up!
Logged
Derp.

Kamudo

  • Bay Watcher
  • [SO_FLY]
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #88 on: March 28, 2010, 01:25:29 pm »

You're signed up, Slayer.

A quick announcement, I'm going to be away at a friends house for a few days. In my absence, I want Lucied and Imp take over as leaders or what not, answer questions, be kick ass, whatever I would do.

If any new people ask to join, tell them that I'll handle it and what not.
Logged
Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

Imp

  • Bay Watcher
    • View Profile
Re: Succession Game - LokuMidek (SpearBrain)
« Reply #89 on: March 28, 2010, 05:07:28 pm »

Kk!  Welcome in, Slayer, glad to have you with us :).
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.
Pages: 1 ... 4 5 [6] 7 8 ... 30