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Author Topic: Succession Game - LokuMidek (SpearBrain) - 40d  (Read 19464 times)

Grimlocke

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #105 on: April 02, 2010, 01:30:51 pm »

Missing definition cat mouth... what? Oh right, mayday. Fixed that after grabbing the body raw file from maydays.

So, having loaded the fort it was indeed quite a bloody mess. But, bloody messes is something im quite used to, so off I went to explore some more about the fortress. I immediatelly found a few... weird things.

First of all: every single dwarf had every single labour enabled, but it seems they only had this right before the fortress was last saved, as everyone was storming out of the cramped dining room to plant seeds at once. I spend a few moments blinking and wonder why, and a lot more than a few moments turning off all those redundant labours.

Other weird stuff that I couldnt help but get rid of was the food stockpiles being miles apart, the outside entrance being assymetric and a strategic disadvantage (bowgoblins could kill us from above, which was exactly what they tried later), the utter lack of an army and any weapons having been produced (The z-menu weapon value said 'none') and eventualy the entire south part of the fortress.

Anyhow, on to picking a character. After some searching around for a dwarf that I liked, I eventualy setttled for the only remaining peasant, and turned him into an architect with some pillars.
Spoiler (click to show/hide)

Spoiler: I also found... this (click to show/hide)

So now, on to the in-character part! Take note that this part does not necesarily reflect my own oppinion.

Quote from: Overseers log, writen by Grim Sikelsolon.
Early spring

So, somehow I im writing this. Somehow I turned out to be the next overseer of spearbrain, this cursed, filth filled hole in the ground. I allways thought there wasnt much of a reason why the previous overseers were appointed. Turns out I was right.

I will try and explain how it came to this.

I was trudging through the corridors, scowling at garbage, scowling at the fools that threw it there, scowling at that madness that aflicted them and eventualy scowling at my entire kin.
As I slowly went from stairs to corridors to more stairs all to plant seeds for armok knows what reason, I kicked aside clothes, rocks, rotten food and even some ragged old book.
On my way back to retieving yet another useless seed, I started to wonder about that book, as we dont have many books here at all.

So not feeling much like planting another cursed plump helmet anyway, I grabbed the mottled thing, sat down and began to read.
But it took only one page to make me jump right up, thinking 'oh crud, I gotta dump this before someone...' which was when that elf loving clown Lucied suddenly stood behind me asking 'hey, what you got there?'.

I swear to Armok, this was a set up. But never mind that. This is also an oppertunity! One I intend to use to its fullest!
Finaly I can clean this flith, choas and disorder. And most importantly, finaly I can stop planting those f*cking seeds! I can stop hauling f*cking rocks, and stop cleaning f*cking vomit!

From today, I will be an Architect! Spearbrains one and only!

A truely noble profession that I have allways admired, and which this fortress needs more than anything!

And my first brilliant plan will be,
[/font][/size]

(And out of character again) Dont worry about that last part, I built that up quite nicely. I will write the next part once I got enough for a good story.
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Lucied

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #106 on: April 02, 2010, 06:14:34 pm »

Yes. I know. The total lack of military really hurt us.  I generally am too lazy to train people with using weapons having them all die from killing each other so in my fortress I have like 50 Hand-to-hand Champions that really rapeface.
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Imp

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #107 on: April 02, 2010, 06:55:16 pm »

Awesome!

Grim, sorry about the labors thing.  No, I played my whole year that way, that's how I play.  Last month+ of my turn was spent on 'therapy', frantically waiting to try and get as many survivors pulled out of that tantrum spiral as possible, because there were so many insane dwarves slowly dying, and so many injured dwarves from the tantrums and the last goblin attack who were dying from there being no water, that I'd found trying to move them from 'therapy' (constantly cheering up in a tiny meeting room, right beside dogs who were helping insta-kill anyone who went violently insane before they could hurt anyone else (more wounded to slowly dehydrate and die, prolonging the spiral even further  ::))

And I simply didn't give any tasks to do, cause dwarves out and about were not getting enough happiness gains to pull out of the spiral.  If my bad tantrum trouble had come earlier in my turn, I could have gotten to about this point and 'done something else'.  The reason all the all-labor-activated dwarves were suddenly moving was because, well, we pass the turn on the first of Spring.  Planting season, right?  Without any tasks having to be directly assigned.

I really do play that way, all-labors-on-for-all, at least until I get some legendary workers.  Every playstyle has advantages and disadvantages, and I'm sorry it was a mess when I passed the turn.

I like what you intend to do with the place!  I'm clearly -not- an archetect, but sure am glad you are  :D
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Grimlocke

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #108 on: April 03, 2010, 04:21:09 am »

Allright, played a rather long section at once. It went rather fast with all the work going on, trashed a ton of stuff, rebuild a ton more, and not done yet...

So far I built an outside barracks, some 12 magma workshops, new roads, new corridor paving, a new trade depot, and new storerooms. Ill write out and screenie most of that when I got it done, but before that, an intermediate entry.

Quote from: Overseers log, writen by Grim Sikelsolon.

Early Summer

I have been ordering the miners to carve out entire sections of the fortress, right through bedrooms, storerooms, and even graves. They have been doing a lot of sputtering and mewling, but with my newly drafted army by my side none would dare refuse me!

And that new military came of use for more than just that, we have been attacked by goblins multiple times, losing a number of recruits and our former hunter. But the fortress is still safe, and with the more efficiently desinged walls we should be able to stave off smaller ambushes.

Some elves also showed up, and suprisingly there was something useful amongst the rubbish they tend to bring: a giant dessert scorpion! Upon seeing this I promptly ordered Lucied to rob the beardless fools even more bald. Lucied gave me some odd glares later, but im sure he wont try anything funny.

Our presumably mad engraver who locked himself up in craftdwarf shop came out waving around a... rhyolite bracelet?
Spoiler (click to show/hide)

As for the more imported things done:

Food planting was stopped, hauling was stopped, and every dwarf with nothing useful to do was assinged to masonry. The south section of the fortress was one huge empty room with rough rock lines indicating where there were once walls, filled with dwarved constructing walls, pavement and dwarves cleaning up bones and clothing and demolishing buildings.

But in time the reconstuction payed off. With the barracks as one of the first projects to be finished, we now have a squad of dwarves who can rightly call themselves marksdwarves. We also now have lots more room, and can finaly start stockpiling all the food in once place. The workshops are in rooms and not in corridors, the walls brings is some actual protection and the trade depot is closer the main entrace to save us some hauling.

There were also some rooms below the main fortress which allways seemed to me like a marvelous place for a magma forge! Which immedialtelly promted me to make some plans for an apartement complex on the upper level of the fortress.

A season has passed, and while most of the more urgent tasks have been handled, there is far more to be done still.

There have also been a number of incidents of our less sane dwarves going on tantrums, causing a number of deaths whos ultimate cause we can no longer find. Unfortunatelly the dungeon master was one of these deaths.

~End of report.

Yeah some damn random tantrum broke my dungeon masters leg, and with the lack of water she died. I tried getting a bucket chain going during some rainfall but that didnt work out.
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Grimlocke

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #109 on: April 06, 2010, 06:18:30 am »

Ok, finished the year, just gotta compile map and upload it all.

Just noticed how rediculously large our map is, 9x9 embark tiles. No wonder exporting took so long. It also explains the shoddy framerate I was getting.

I recommend picking a smaller map for future fortresses, for some people this will not be playable when the fortress grows.
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Imp

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #110 on: April 06, 2010, 07:05:51 am »

Was hoping this game was still going.  Grats on finishing the turn :D  How'd things turn out?
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Grimlocke

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #111 on: April 06, 2010, 09:22:13 am »

Quote from: Overseers log, writen by Grim Sikelsolon.

Early Spring, 205

This year sure flew by with all the work I have been doing. This was certainly very different from hauling rocks and dead vermin!

We achieved much this year, the new ramparts may not be much compared to some others, but they will keep us safe for the time being. The storerooms, barracks, workshop areas, magma forges, catacombs, roads and corridors are all finished. All that rests us is part of the apartement complex and dining room at the upper level.

Suprisingly the goblins have mostly left us alone. The worst we have had for the second half of last year was some kobold thiefs and some wolved loitering around at the horizon and massive herd of goats. I guess everything else though we would be dead by now.

Spoiler (click to show/hide)

Our rock haulers also spotter some infant giant cave swallows fluttering around in the vast underground chasm south of us. I considers trapping some of the buggers in cave traps, but it just seemed bothersome. Too many other thing to do.

We have had another of us go mad, kicking our mechanic out of his shop and roving around the fortress for rocks, gems and some other stuff. He ended up making a particularly magnificant mechanism, but claims he cannot remember a thing about it.

And just a few days ago this happened...

Spoiler (click to show/hide)

Quote from: We had the following conversation:
Me: Woah! Now theres a suprise!
Lucied: Amazing isnt it!
Me: Indeed! A true miracle of nature!
Lucied: Gee, I never though you be so amazed by a ch...
Me: I never noticed your female!


That punch still kinda hurts...

Anyhow, the time has come to for the next random dwarf to take charge here, possibly undoing all we have achieved this year. But whatever, I have done my best and most of what we have build will either outlive us all or be replaced by something even greater!

~End of log

So, end of turn. Finished the more important stuff just in time, lost some dwarved, but also got some migrants to replace them. The population is at 36 if I remember correctelly. Probably that is the reason we havnt gotten many goblin attacks.

Ze map!
http://mkv25.net/dfma/map-8395-spearbrain-lokumidek

Ze save!
http://dffd.wimbli.com/file.php?id=2008

If anyone is willing to continue, ill definitelly be interesting to watch it.
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Huggz

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #112 on: April 06, 2010, 10:49:35 am »

Sign me up please.
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Imp

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #113 on: April 07, 2010, 02:48:04 am »

Heyas Huggz!  You do know that this is a d40 version game (and it needs the Mayday mod too), right?  Welcome in, am sure Kamudo will add you to the list of players as soon as he is back, any day now.


Currently it's Jordrake's turn; he is still active every day on the forums so I have sent him a message reminding him about Spearbrain and that it's his turn.  Hopefully we'll hear back from him soon.



Well played, Grimlocke, we seem much safer now after your turn!
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If there is one, then seek until you find it.
If there is none, then never ever mind it.

Grimlocke

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #114 on: April 07, 2010, 05:09:24 am »

You dont necessarily need mayday, just put in the body_default.txt from maydays raws into your own and it will work fine.
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lordnincompoop

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #115 on: April 07, 2010, 02:14:26 pm »

I'd like to join.

Also, are you allowed tools such as Dwarf Therapist and Visual Fortress? Honestly, I'm not too fond of DF's original labours screen and I need VisFort to get my initial overview of the map for myself.
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Grimlocke

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #116 on: April 07, 2010, 04:28:23 pm »

I dont see a problem as long as its just the UI additions and visualisers. Using visual fortress to locate ores and features would be cheating, though finding that cursed river might be impossible without. The map is 9x9, digging it all up in search for the river would lag us all to death.

I also suggest, to keep the fortress alive and running, to just let whoever is actualy active take a turn. Instead of waiting for days untill the next person on the list reponds. Or maybe let the first to come take a turn if the next on the list takes too long.
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lordnincompoop

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #117 on: April 08, 2010, 01:50:37 am »

Well, just PM me when you want me to have my turn, then. :)

Hopefully by then I'll get my main comp back. My craptop definitely won't be able to run this beast. :P
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Grimsledge Bloodbeard

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #118 on: April 12, 2010, 02:29:27 am »

Well then, you sir have been busy lately, haven't you? Good going with the defenses. And i'm still eager to see how the fort turns out.
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Jordrake

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Re: Succession Game - LokuMidek (SpearBrain)
« Reply #119 on: April 15, 2010, 01:16:09 pm »

Boo! Ha! I'm totally alive and stuff!
I'll get on this either later today or early tomorrow.
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