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Author Topic: Project: Atrocity  (Read 3787 times)

Caledonian

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Project: Atrocity
« on: March 18, 2010, 12:56:51 pm »

Dwarf Fortress offers its players a melange of triumph, confusion, and tragedy.  Sometimes people gleefully indulge in monstrous and horrifying actions merely for its amusement value.  But who had dedicated themselves to plumbing the deepest depths of evil?

Forumites, I offer to you a challenge:  Create a fortress dedicated to the purest and most vile atrocities imaginable!
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caknuck

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Re: Project: Atrocity
« Reply #1 on: March 18, 2010, 01:11:34 pm »

Urist McTailor, your rope reed breeches were not masterwork quality. You're out. Auf weidersein.

*MAGMA*
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Kagus

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Re: Project: Atrocity
« Reply #2 on: March 18, 2010, 01:12:30 pm »

What, you mean like a fell mood fort?  There have been a few of those around...

Schilcote

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Re: Project: Atrocity
« Reply #3 on: March 18, 2010, 01:13:29 pm »

Isn't it interesting that of all the threads on the forum, the only one that catches my interest is called "Project Atrocity"? Seems like I'm starting to blend in already. :P
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Retro

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Re: Project: Atrocity
« Reply #4 on: March 18, 2010, 01:16:13 pm »

Some pretty sick, seriously messed up stuff has been done by players at this point. So topping that seems like quite an interesting challenge indeed! I'll be keeping an eye on this thread.

NW_Kohaku

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Re: Project: Atrocity
« Reply #5 on: March 18, 2010, 01:21:47 pm »

See this thread on elves.

The tl;dr version of it was to alter the mermaid slaughterhouse idea into making a concentration camp and breeding ground for elves made of clear glass walls/windows/bars, so that they could see everything that was going on, while trees were burned into ashes just so that they could be dumped on the elves.  Likewise, animals were butchered, and the dump site was pitting the remains in the elves' chamber, so that it occasinally rained rotting kitten heads on them.

As the elves (with some modding/Dwarf Companioning to make them give birth without needing marriages) had children, extra children would then be used as the inner workings of repeaters, but with the repeaters simply being opening doors that promised a freedom that the children would never experience, and with weapon traps with only a single wooden flail slowly flaying the flesh off the child as their parents helplessly looked on.

The whole chamber would, of course, be littered with the elf skull totems and bone crafts made of their children or parents.

And the whole thing would be in the very middle of your fort's great hall, with all the tables facing the elf torture chamber, and all the drink piles along it, so that dwarves could enjoy the pain and suffering of the elves at every opportunity that they had free time.
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silverskull39

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Re: Project: Atrocity
« Reply #6 on: March 18, 2010, 01:40:21 pm »

I accidentally starved a hundred elves to death once, does that count? just for kicks I added the [common_domestic] and [Pet] tags to the elf file and brought a hundred of them with me. I then set a large set of designations up and got things going for the dwarves, but I locked out the elves and walked away from the pc for a while and they starved to death. Made a rather impressive field of elf bone, actually. somewhat ironically, the reason I'd walked away from the pc was to get lunch, so they starved while I ate.
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Dwarf fortress threads can sound so.... unethical
it would be unethical if this wasn't the bay12 forums
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EliDupree

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Re: Project: Atrocity
« Reply #7 on: March 18, 2010, 02:05:39 pm »

Forumites, I offer to you a challenge:  Create a fortress dedicated to the purest and most vile atrocities imaginable!

If it helps any, I'm considering casting a giant lava-breathing obsidian gargoyle above my fort entrance. If only I could power it with the labor of captured goblins.

Dumping all invaders into a pit full of tentacle demons would also be swell.
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Caledonian

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Re: Project: Atrocity
« Reply #8 on: March 18, 2010, 04:56:54 pm »

I'm going to try obsidian coldcasting an entire mountain, carving out a labyrinthine network of tunnels from the solid stone, engraving practically everything, and building tombs into every niche and cranny.

All of the dwarves involved in the task will, of course, be entombed along with the king. 

At the top of the mountain?  A temple to blood sacrifice.
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Aklyon

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Re: Project: Atrocity
« Reply #9 on: March 18, 2010, 05:11:25 pm »

Isn't it interesting that of all the threads on the forum, the only one that catches my interest is called "Project Atrocity"? Seems like I'm starting to blend in already. :P
Welcome to the club.
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Hyndis

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Re: Project: Atrocity
« Reply #10 on: March 18, 2010, 05:13:44 pm »

I dump my invaders into a tiny pit full of murderous kittens.

They are slowly nibbled to death, spraying the walls and floor of the pit with blood, gibs everywhere.

There are epic engravings created about kittens striking down goblins, elves, humans, trolls, and beak dogs.
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Reese

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Re: Project: Atrocity
« Reply #11 on: March 18, 2010, 05:50:30 pm »

The worst atrocity possible?

I have an inspiration:The dwarfs must be given access to the single gratest human atrocity of the late 20th century: reality TV

I propose that one prepares an embark on a site with at least one savage and one evil biome square (they needn't be the same square)

Your starting 7 are the production crew, your expedition leader is the host.  you have roughly one year to set up a compound to house the production crew and keep the contestants separate from them.  The compound should include various fenced off areas that will act as challenge rooms and the council chamber.

Once your migrants arrive, they are the contestants.  They will need to survive as best they can.  Every so often, you will cold challenges in the various challenge chambers.  The challenges can be anything from crafting to combat.  successfully completed challenges can include rewards for the outcasts, and other challenges can be for elimination.  in the later case, the dorfs will gather in the council chamber, and the loser(s) will be made to pull the lever of failure.

each migrant wave is a season (or multiple waves if you get small ones), the winner of a season (and maybe the runner up) may join the production staff, or enter retirement in the compound (the runner up would act as servant for the winner)

if you get a sufficient number of nobles, you can have a celebrity edition of Survivor:DF, the winner, in this case, get's an all expense paid trip to the bottom of the lava tube.

if your fort lasts for enough 'seasons' you can bring your retired dorfs back for an all stars season
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Akhier the Dragon hearted

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Re: Project: Awesome
« Reply #12 on: March 18, 2010, 05:59:23 pm »

You misspelled Awesome in the subject line.
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Naes Draw

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Re: Project: Atrocity
« Reply #13 on: March 18, 2010, 06:02:52 pm »

The worst atrocity possible?

I have an inspiration:The dwarfs must be given access to the single gratest human atrocity of the late 20th century: reality TV

I propose that one prepares an embark on a site with at least one savage and one evil biome square (they needn't be the same square)

Your starting 7 are the production crew, your expedition leader is the host.  you have roughly one year to set up a compound to house the production crew and keep the contestants separate from them.  The compound should include various fenced off areas that will act as challenge rooms and the council chamber.

Once your migrants arrive, they are the contestants.  They will need to survive as best they can.  Every so often, you will cold challenges in the various challenge chambers.  The challenges can be anything from crafting to combat.  successfully completed challenges can include rewards for the outcasts, and other challenges can be for elimination.  in the later case, the dorfs will gather in the council chamber, and the loser(s) will be made to pull the lever of failure.

each migrant wave is a season (or multiple waves if you get small ones), the winner of a season (and maybe the runner up) may join the production staff, or enter retirement in the compound (the runner up would act as servant for the winner)

if you get a sufficient number of nobles, you can have a celebrity edition of Survivor:DF, the winner, in this case, get's an all expense paid trip to the bottom of the lava tube.

if your fort lasts for enough 'seasons' you can bring your retired dorfs back for an all stars season

Oh, I better set my DVR then.
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Raging Mouse

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Re: Project: Atrocity
« Reply #14 on: March 19, 2010, 03:35:45 am »

Hmmm... I think I got a shot at this... I only need to figure out how to embark with elves instead of dwarves. Atrocity Ho!
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