A quick look at the world_sites_and_pops.txt reveals:
137: Ushavsothbod, "Bladeblockade", vault
Owner: The Dimpled Unions,
25 Zalis's Guardians
50 Death Workers
1 Zalis's Catastrophe
The Deathworkers are the lvl 4 quadrupeds, the Zalis's Guardians are the bipedal weapon users of either lvl 6 mook or lvl 11 weaponmaster variety, while Zalis's Catastrophe is the monstrous archangel.
Bim's best defensive stat is lvl 11
great dodger, and his best offensive stat is a lvl 5
proficient knife user. (click thumbnail to expand)
His dodger is at parity with a weaponmaster skill stat, before factoring in that his rolls-to-dodge will be buffed by
Focused! and by running a dual-wield
quick attack + dodge away combat to also get the buff for an active manual defense. His poor weapon skill means fights would run long. Poor skill and long fights don't matter if defense is high enough (read 2 lvls higher than the attacker's skill). Bim's defense isn't. He also doesn't know their material type (metal = death). What's also interesting is the unknown size of the guardians. At
high strength, Bim could run Kisat Dur's wrestling-oriented disarms if they are the same size as he is. If their clothing is large then the potential to get killed begins to spike, since it's doubtful he could succeed at dagger stabbing to disarm. So these are all the negatives.
Bladeblockade is nestled in a mountainous region...
(click thumbnail to expand)
…and the initial scout reveals the vault is half-surrounded by multiple z-levels. This can aid in visual stealth and speedy escapes. Zalis the Dented Flight is the dwarven goddess of death, fortresses and war. Usually the thing to say to a death god when you're not ready is "Not today," but since we're pretty close to the artifact arc rollout, Bim decides to pit his 3.4 sprint and the environment's multiple z-levels advantage versus the denizens of the vault. It's definitely stupid given all his disadvantages, but almost every run needs one reckless act to standout from all the hopefully more well-considered ones.
Bim peeks inside.
(click thumbnail to expand)
The Zalis's bipeds (lvl 6-11) themselves are dwarf sized feathery flesh and the EXTRAVISION Catastrophe is made of ash. I wonder if Bim's luck has run out, but as the archangel gives chase, it's clear Bim's sprint is more than enough, combined with the z-level changes. Bim zips eastward and then around the white wall, steering northwest into several z-level changes. When any NPC has no clear pathing option to your character, they return to their point of origin. The Catastrophe, having come out alone and being made of ash, could have been slain running a quick attack + dodge away combat, but it was more rangery to evade and escape.
Happy with the result. In Bim's case, I think tagging any vault denizens in his kill list would have made the run, pretty much an any adventure mode run. It's in keeping with being an explorer-ranger than he continues north toward his 2nd mountain peak.