2W, 1N of the shrine of mountain titan Isa Fingerhearts the Amethyst Wax, worldly agent of Etur, god of mountains, caverns and earth, is the ruined hillock Goldenscales.
(click thumbnail to expand)
After making the pilgrimage to the shrine to pay respects to the mountain king (a giant tick with vision cone & poison spittle), this ardent(?) worshipper of Etur pilfers a steel pick under the cover of darkness and leaves Isa Fingerhearts to his/her solitary vigil and meals of future dwarves.
Bim can now mine rock blocks, make a pot, and eat simple cooked food. Hillock Goldenscales happens to be in an area that's rich in rock salt pebbles, and it's here that Bim does a bit of salt mining, filling one rock salt jar with coarse ground salt, and the other with fermented fish sauce (essentially Roman garum) made from cave lobster + salt.
Bim never knew if was going to be worth saving the 5 cave lobster he started with.
Structuring a single meal at the end of the day after crutch-walking at jogging speed is interesting. Bim needs to drink water throughout the day to prevent the
thirsty status effect from cropping up at day's end so he can eat the maximum food units (4) before sleep. The reasoning to eat 4 units of food if your character only eats once a day before sleep is to prolong entering into the third stage of
hunger for as long as possible, typically just before first stage
drowsiness hits. This third stage of hunger debuffs skill levels similar to being
tired. The only way to prevent end of day third stage hunger is to have an eating window where your character will eat twice at day's end, causing your character to wake up without entering into the first stage of hunger after 8 hours of sleep. But when slow traveling, a sense of minimalism where your character pares down meal frequency to 4 units at day's end, seems to work wonders metabolically.
Bim bodyfat% has dropped yet again. So far change has been "stout" -> "has a short, broad body with very little fat" -> "has a short, broad frame with almost no fat on it". In RL terms we could consider this state a 9-10% BF.
(click thumbnail to expand)
Not sure if a final recompositioning reaching "has a short, broad build overall but is somewhat skinny" would be a useful. The interesting thing when you look at
the string dump is there's no mention of being "short, broad" with a strength modifier, of which there's always one when a character's description has a size descriptor. I'd guess the missing entries could be "has a short, broad […] but is muscular/very muscular/incredibly muscular". It'd be more interesting if there wasn't any modifier at all. But that wouldn't be consistent with the game's pairing of size descriptors with strength modifiers.
Circumnavigating his civs mountain range "The Constructive Tower" would bring him in contact with the evil hills to the north, and avoiding these hills would call for a circuitous route. Instead, Bim prepares to make the NW trek from hillock Goldenscales across the mountains into elf lands. He efficiently spears two carp in a nearby river and manages to improve spear and shield.
Crutch-walker/ambusher appears to have no end to its yields as he now pairs
superdwarven agility with
superdwarven endurance. Perhaps once in elf lands, spatial and kinesthetic will rollover from
superior to
superdwarven as well. While I've had characters work crutch-walker/ambusher before, they stopped using the crutch once the skill hit legendary.