After a conversation with a human forester, Feb journeys to The Strong Forest in search of sloth bears.
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Feb's just working on adding to the non-sentient kill count, hit 20 and then hopefully he'll be indifferent to horror. He never does find any sloth bears, but he does track a yeti after a prolonged interaction with a carp. He's avoiding any semi-megabeasts at this point because in this world, they all have level 6 stats as opposed to vanilla's level zero. In vanilla, a peasant can kill a giant/cyclops/ettin. Here, most naturally, giants/cyclopses/ettins kill peasants. It's a proper ordering of the food chain.
What's interesting here is the "Other kills" (which means kills of little significance) were relatively brief affairs.
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The yak and the carp were both used to move certain combat stats to the next tier upwards. Perhaps it was the duration which gave them significance? A few runs ago, I also recall that one character reached "doesn't really care about anything anymore" after 5 notable non-sentient kills and had roughly the same personality facets as Feb. All those critters too, became notables.
In keeping with the goal of using the express emotions menu to track events, Feb had begun with a block of somewhat generalist skills and after the required book reading, ends with a block of fairly combat specific skills now learnt.
As can be seen, he's unfortunately following Edgar Nye's "a mile wide, inch deep", but he's technically just a level 3 at this moment.
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He'll eventually buckle down somewhat and pick an area of focus.