Oh, I didn't even remember to post about walking into an animalman bandit camp, acting all friendly and handing out free drinks to everyone, only for it to be cups full of shoggoth slime. My next quest is to drive out a criminal gang in a town.
I'm having a flashback to the last time I was given a hearthperson quest to deal with an underground gang. Funny enough it devolved into poisoning people AFTER all the criminals kept coming back to life after waiting or travelling, making the quest impossible to complete. It also led to being followed around by a group of respawning sheep.
I'm gonna hope neither of those things happens this time.
EDIT: Oh SHIT.
Dropped out of fast travel due to a
zombie feral ogre wandering through town. In the middle of a market full of sleeping merchants.
EDIT 2: Problem solved. Most of the merchants all woke up at once, and several drew knives and joined in the fight, along with a passing guard.
Only harm done was a butcher got a few bruises.
EDIT 3: I've explored the entirety of the dungeon. Their sprawling criminal organization consisted of a whopping one person. I fucking swear, if this doesn't complete the quest...
EDIT 4: It's a good thing I decided to check the local temples too. There's a master hiding underneath one.
EDIT 5: I found the motherlode of criminal scum. I've also found the occasional idiot mercenary or hearthperson down here, and might have accidentally strangled a few while rampaging down here. I'm now being more cautious about interrogating those I encountered down here.
EDIT 6: Woah wait. This hearthperson got angry at me when I mentioned I killed Wur Entrancedmassive was slain, the master I encountered earlier. What the fuck.
EDIT 7: Did a savescum to check legends mode. And yep, Wur's the leader of The Pink Council with no evident relationship to the local lord or anything like that, evidently the locals just like the local mob here.