Started up a new hidden history large 1050 year island world. Changed the food reactions to only boost endurance before genning, since toughness as a temp buff makes fairly little sense. Playing this run without ever using fast travel mode. That should make travel planning a bit more interesting as you really have to travel light, maintaining a close to 1.000 walking speed.
I roll peasant dorf Bim Fieldpebble, a worshipper of Egom (nature), the goddess of the seasons. I don't choose a description with a sizing/build indicator, but luck out with a 1.3/2.808 starting sprint.
Sizing/build indicators are eventually paired with a descriptive strength modifier once a character/NPC reaches the high strength tier. A description without sizing/build won't receive any pairing. What's interesting about this is profiling a lvl 1 bandit when you're fielding a lvl 1 peasant (of dorf/elf/gobbo avg size) in arguably the most interesting, high signal-to-noise match up in the game. It's clean and simple, like fire + meat + salt = good.
Anyways, using raeborga's inverted color scheme from
http://www.bay12forums.com/smf/index.php?topic=163580.msg7410393#msg7410393 where the exteriors have this otherworldly Outlaw Star ED quality.
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Underground, everything appears brightly lit.
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Edit: So carefully worked progression here against the express emotions menu to be rather ranger rangery.
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Weather isn't a thing of control. Satisfaction at work or tracking will generally be first to come up, followed by whatever you get your character to do. Had Bim craft 20 wooden arrows. After firing 17, he hit novice bowdwarf/novice archer. Kept making fletchings and wooden arrows which got him novice wood crafter followed by novice bowyer.
Since he's in perpetual slow travel, he'll hit mastering tracking irrespective of whether that makes any sense or not. Next he'll either tag satisfaction for improving swimming, wrestler, or maybe fighting.
Kept any grouchiness over food out by alternating the uncooked food. Didn't want to have food enjoyment mentioned as part of the start, since he really just eats to live and not the other way around. Bim's a dorf, not a hobbit.