Num Muddyboots exits fortress Bowlstaff and slow travels westward into hillock Sensetombs.
One of the ways to cheat the dangers of slow travel when you haven't populated your quest map with lairs, is to occasionally pop into the fast travel map, so you can check for asterisks ahead, the occupied/abandoned/ruined status of the buildings in hillock or hamlet (which can denote bandit presence) or if you're in the vicinity of a site, you'll see a zoom-in and/or be met with a message indicating that you cannot fast travel until you exit the site.
While any of us can do what we want, using the fast travel map to get a read on the area, defeats the purpose of using slow travel's cues: odor to check for night trolls, ambusher to view vision fields and what those fields are attached to, tracks to see footprints/grass destruction, whatever surrounding area information you've heard, and that you weren't speeding through an announcement that you've entered a site and only noticed 10 tiles in.
In hillock Sensetombs, Num follows the frozen waterway northward then meanders into The Forest of Bowels to climb a tree and to sleep.
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He'll hunt in the morning as the critters he's seeking aren't nocturnal. Prior to sleep, he checks the visible vision cones. There's an eagle and a falcon and the sasquatch Snosnusgoz!
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Num had heard about this sasquatch and really didn't know where he might be in The Forest of Bowels. The quest map says The Forest of Bowels is X number of tiles. The world fast travel map says Y and roughly that's what Num would keep to if he were using both fast and slow travel modes to zero in on this sasquatch. But without getting a site announcement in slow travel mode, coming across Snosnusgoz is pure randomness, aside from vision field check.
The easy way to find Snosnusgoz would have been to ask for directions to the lair, check the lair/the asterisk near the lair and slay him, but when you do that it's all kind of predetermined and often times at the beginning, it also means you don't know the area your character is in.
After a flight of 30 shale arrows (which do little but bruise and bone break), spear bashing, punching and grappling, Snosnusgoz succumbs to exhaustion. While Snosnusgoz is a non-sentient and can be turned into food, Num burns his corpse in a pyre.
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Overall Num's evolving nicely and the beginning of this run has had a tight structure. Sometimes you kind of scattershot your character's development and it just makes no sense. But here, it's been organic.
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The express emotions menu is a pretty good way to monitor when and how things have happened.