Num Muddyboots is in the town of Diefangs and after sometime wandering the wilds in its vicinity, he pays a visit to its keep.
At the outer wall's entrance there are lines of combat report: a spearman versus a goblin corpse. There are teeth belonging to someone named Struslot Thomodnoloc (Hugsbattle) scattered outside the wall and in the courtyard, so Num scales the fortifications.
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All normal. Num kills the already grounded corpse…
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...and waits one hour to let the site offload to heal up Struslot the spearman, so he can return his equipment as NPCs never pick up things they've dropped.
The 1 hr wait
loops Num into an odd groundhog day sequence. (click thumbnail to expand)
The teeth no longer have any owner, the goblin corpse is now standing and there are plenty of allies.
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Besides the benefit of getting a little more combat skill work in, the game has reloaded the corpse with a nice pink tourmaline slicing knife.
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Num waits another hour, the site offloads and reloads and the fight begins again. This time Num jumps into the corpse twice sending it off the edge.
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After burning all the corpses, Num waits 1 more hour...
Agility moves from abv average to high...
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…but the skills remain largely unchanged after 4 repeat zombies. Just not willing to continue to farm this perpetual encounter.