I am on a quest to convince every leader that peace is worthless
Isn't this every quest?
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Random tavern conversation with a marksgoblin reveals that there's a titan shrine out west. If the titan has a harmless special attack, Kamuk will work the crossbow from an adjacent tile to get all that defensive XP stat goodness in. Prior to leaving town there was some temple weirdness.
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Kamuk was just holding that cage. A gift for some trapper he comes across. What to do with all those cages found in meadhalls and bandit camps?
It's a long costal journey that includes a sleep disruption from a sea serpent.
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There's so much meat and organ, that it makes sense to build a new camp as a stop over.
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Once Kamuk arrives at the shrine, he crawls with ambusher on, keeping Nanges Viperspray the Golden Shells the plains titan at 23-25 tile range. Turns out, Nanges is a glass quadruped with deadly spittle.
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Nanges is harmless, so Kamuk begins testing out aggressive AI activation range for crawl. When you're standing while ambushing, AIs turn aggressive at 20 tiles. Beyond 20+ tiles they'll move when you move, but they'll ignore you. When you're crawling on the ground, it seems you can get to under 8-10 tiles before there's AI aggression, and fast travel is no longer available.
The test was just creep forward one tile, count tile distance, check for fast travel availability, move one tile parallel to titan, check for fast travel availability, rinse and repeat, edging closer and closer, until it reacts.
Kamuk did get to stand adjacent to Nanges and fire away after chipping it with the steel pick to get some miner work in. Toughness advances from superior to superdwarven because of all that dodge.