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Kamuk, having reached human held territory, searches through 7 meadhalls and collects a small cache of weapons. He picks up a +copper great axe+ weighing in at 11r and a +silver great axe+ at 13r for the inorganic, web-shooting titans that may lie ahead—>weight plus huge 60k contact area plus high 8k penetration depth equals big cleaving shot, and perhaps just one shot at that 1.250x velocity per swing. Past Adv mode runs say inorganic mineral titans get eaten by those numbers (1-3 swings) when used by a legendary axedwarf.
For armored units, Kamuk collects the 10 contact area *copper morningstar*at 4r and the 20 contact area ≡silver mace≡ at a hefty 8r for that all important lower limb armor penetration/smash. For fun, he also picks up the 100 contact area *silver maul* at 13r.
The above asterisks are static, but there's no odor of death or bug innards. In both cases Kamuk drops out of fast travel one world map tile away, enters slow travel sneaking and lies on the ground to reduce his profile. The first asterisk is a generic troll recruit and the second asterisk is a naked vampire master bowdwarf (a renamed Elite Bowdarf). Kamuk gets in a little marksdwarf work with his newly crafted masterwork yak bone crossbow.
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Oddly the vampire dodges onto a downward slope
The vampire master bowdwarf was also a good chance to compare the *copper morningstar*'s 4r weight (500size), 10 contact area vs. the ≡silver mace≡'s hefty 8r (800size), 20 contact area. Because of torsion damage, the mace simply did more damage. More subjects are needed, of course. Kamuk wishes he had brought the 100 contact area *silver maul* at 13r to this fight.
For the bandit camp as well, Kamuk drops out of fast travel one world map tile away, enters slow travel sneaking and lies on the ground to reduce his profile. He doesn't know if the camp will contain any weapon masters and at this point, would prefer to avoid them. For me, I mark the end of the early game once my character has reached
Talented (lvl6) Shield User and Talented (lvl6) Wrestler. Currently Kamuk's at Expert (lvl8) Shield User and Expert (lvl8) Wrestler, so he's a bit off from defending shots from the lvl 11 weapon master. That's just because while
active manual defense is fine from a stat deficit since your rolls will be buffed (DFTalk 21), I think passive auto-defense is only reliably consistent (in terms of rolls)when working from at least one stat level higher than the opponent's attack stat.
Kamuk locates the leader. He uses mostly siltstone bolts, but at the end switches to iron. He hasn't had the chance to use metal ammo this whole run until this point partly due to being in an area with zero human settlement.
He leaves the other bandits alone, mostly. There is a little coin tossing at one wrestler. Just bruising damage.
In the closest hamlet, apparently there are cronies of Oli Feedskinny.
This entire run, Kamuk hasn't spoken a word about anything he's done, yet somehow they knew. Later at the hamlet's meadhall, it appears news travels fast.
You: Greetings. My name is Kamuk Sootgrips the Muddy Boots.
The lady Gathre Anlaroqui: Hello, dwarf. I am Gathre Esteemedstick. Praise be to Stumeb. Thank you for all you do. Don't travel alone at night, or the bogeyman will get you.
You: What do you think of me?
The lady Gathre Anlaroqui: You are a protector of the defenseless. You challenged Mukca Campring. You are also a killer. You ended the days of Oli Feedskinny.Not only did she know about Oli, the coin tossing incident involving Mukca Campring also got out.