Migrated the files for Kamuk's world from the OSX 64-bit test version to the official 64-bit release with no issues.
Just to get a little work in during the evening after his dinner, Kamuk clears out a pack of wolves that have been prowling around. He has
adequate (lvl 2) dodger and competent (lvl 3) shield user which is more than enough to handle a wolf pack(all you need is novice), but not quite enough to reliably run the combat completely untouched versus multiples (while using Zagod Rifot's grip/block/stand ground combat style)…
…even if auto-defense is kept to a minimum.
So Kamuk approaches them with ambusher on and pulls one wolf away from the pack at a time. His strength is high, kicker is only at dabbling, so the damage here is excessive.
This encounter also served as a good chance to try to get kicker and axedwarf to novice, though the only reliable change seemed to be shield user from competent to skilled, so it was surprising when all three were achieved.
Kamuk's slow traveling from his forest camp to the fortress Matchbolted for gear exchange. His gloves and mittens are worn and cannot be repaired due to the left/right glove/gauntlet bug.
He streamlines his backpack the night before setting out and organizes various gifts and trade items. He's crafted an exceptional series of bows and crossbows. One bow of cedar, a crossbow of apple wood, and a composite crossbow made from alligator snapping turtle bone and willow tree branches. He'll gift the cedar wood bow along with 25 masterwork blackbear bone arrows and a suit of wolf leather armor to Matchbolted's militia commander.
He's also crafts 2 pairs of exceptional wolf leather boots. Those will go to unknown dwarves.
The last two pieces of wolf leather became a mismatched pair of boots. Kamuk altered them both into being of standard quality.
The life of a dwarven bowyer and cobbler is an interesting one.