Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 819 820 [821] 822 823 ... 1105

Author Topic: What's going on in your adventure?  (Read 2138421 times)

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your adventure?
« Reply #12300 on: June 05, 2016, 10:11:40 pm »

In this case I think it might be death, or maybe rebirth.

I haven't used interactions to mess with peoples heads much yet. I really should.
I did use one to make people feel the emotions of terror and horror etc. It definitely worked, although it needs more testing.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Re: What's going on in your adventure?
« Reply #12301 on: June 05, 2016, 11:35:05 pm »

After the kobold camp, Imush surveyed the 3 other bandit camps in the area, 2 that were human run and one that was goblin.

In a manner similar to scouting titan shrines versus potential web, Imush approached each camp with 1 world map tile of separation in slow travel mode with ambusher on, waiting to encounter the first moving vision cones at 23-25 tile distance. With only proficient shield user, adequate dodger/axedwarf, competent wrestler and accomplished fighter, Imush would not be ready to combat a weaponmaster.

Each human camp was in a fully open area with no z-lvl changes, so everyone was easy to identify from a distance. There was also minimal movement here. The first human leader had a basic weapon, the second had the +second level+ of improvement; indicators of their relative skill. Both camps were non-aggressive, so Imush entered into conversation with several bandits. It's a bit of a shame that the indicator of banditry must be "I have nothing for you," as this frames the encounter in a specific way; it's one of opposition. This is hopefully a placeholder, since adventure mode shouldn't determine your character's disposition towards anything as it does now. Imush shared the killings of the ettin and titan with each leader, but left out his encounter with the bandit spearwoman as that would bring no cheer.

The goblin camp was obscured/nestled in by several z-lvl changes, more so than the kobold camp. There were several vision cones were directed outward, with a few cones patrolling the periphery. Imush approached from all four directions: north, south, east and west. There wasn't a way to cross z-lvls without breaking the 23-25 distance buffer. So, as with an unknown titan visible only by vision field, with an unknown special attack, hidden by z-lvl change, Imush used movement to trigger AI movement. Eventually a vision cone would emerge from the z-lvl enclosure attached to a goblin. One of those patrolling cones turned out to be the leader. This camp was led by a priestess with a masterwork copper whip. That was the cue to leave. With this sort of camp set up, pretty much everything is a cue to exit. If all the patrols were rank and file gobbos, the unmoving units could still be weapon masters. If anything, continuing to scout after encountering a z-lvl enclosure was just to confirm one's worst suspicions as opposed to just writing off immediately, which works too.

That all done, Imush heads 16 tiles westward to the shrine Ivysoak home to the titan Spuzsux Drinkpacked. Usually I manual scout each shrine to determine the titan type as opposed to using Legends, since it's a good exercise in patience and restraint, but when I end up having a look at what ruined what fortress hoping for a forgotten beast, I'll end up saving a bit of time by also looking up the surrounding titans as well. Spuzsux Drinkpacked was a large humanoid made of chrysoprase with a shell and poisonous spittle. I have a reaction for making helms and caps out of glass, but sadly chrysoprase is just basic gem.
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your adventure?
« Reply #12302 on: June 06, 2016, 03:09:27 am »

Met some wild raven people while crossing a river and befriended some of them. I built a camp with a single structure there and installed one as lady of it. And learned that after giving up lordship of the camp I can't build there anymore. The rest of us struck out to the east, and came upon a shrine inhabited by a bronze colossus. I had my companions wait while I closed in. First I reanimated some skeletons it was standing on, then attacked it directly using a steel pick, chipping away at it until it was thoroughly crippled and then chipping away the head until it ceased to move. It created a masterwork bronze statue of some human I've never heard of.

We then visited the human town of Lucidspot, which has a population of 10k according to my sites and pops file. Horribly laggy. I then visited the neighboring hamlet of Shovedgirls, and lost my companions crossing a river. Talking to the lady of the town, I learn that the only historical figure in town who can give me directions is Lakhos, my vutchnell companion. She says he's in the hamlet somewhere, but can't tell me where to look. Same story for the others. I searched high and low but couldn't find any of them. I decided to retire there, find out if unretiring fixes anything.


Started a swan woman adventurer on a whim to pass the time. In a cave swallow man hamlet far to the north. Everyone says there's an army marching on the hamlet, coming from a nearby tower, lead by a dwarf fire summoner. I offer to rescue 17 of them and then strike out for the tower. As soon as I open the door, and fire a crossbow bolt at the first summoner I see, I am set ablaze. The end comes swiftly, but I technically got the kill for that bolt, since it hit and the summoner also died in the blaze.

Don't play with fire, kids.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: What's going on in your adventure?
« Reply #12303 on: June 06, 2016, 04:48:44 am »

I think I've just had the most ridiculous mental image in my latest adventure.

Picture this - a female faceless one walks into a tavern, a creature much bigger than anyone else in the tavern, wielding a jagged faceted metal blade adorned with rings, bands and spikes of angel bone, and dressed in clothing made completely out of angel leather, and also lugging around a minecart in her backpack, her companions being a male faceless one with a limp tentacle (nerves severed) and a sand troll swordsman whose right arm is cut off at the elbow.

She orders a dwarven ale for free from the incubus tavern keeper, since she's a legendary hero and her efforts are appreciated in the town, then begins telling a story about how she killed that one giant this one time, as an iron dwarf bard, an ice troll poet and a lost one wrestler listen. She recruits the wrestler and then orders a room for free, and finally goes upstairs to sleep.

I don't know why I find this so amusing, probably because there's a TWO GIANT CTHULHUMANOIDS CASUALLY WALKING INTO A TAVERN AND ORDERING SOME ALE, A RACE KNOWN FOR BEING A HIVEMIND AND FANATICALLY SERVING DARK GODS, AND NOONE PANICS!

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: What's going on in your adventure?
« Reply #12304 on: June 06, 2016, 08:23:56 am »

I think I've just had the most ridiculous mental image in my latest adventure.

Picture this - a female faceless one walks into a tavern, a creature much bigger than anyone else in the tavern, wielding a jagged faceted metal blade adorned with rings, bands and spikes of angel bone, and dressed in clothing made completely out of angel leather, and also lugging around a minecart in her backpack, her companions being a male faceless one with a limp tentacle (nerves severed) and a sand troll swordsman whose right arm is cut off at the elbow.

She orders a dwarven ale for free from the incubus tavern keeper, since she's a legendary hero and her efforts are appreciated in the town, then begins telling a story about how she killed that one giant this one time, as an iron dwarf bard, an ice troll poet and a lost one wrestler listen. She recruits the wrestler and then orders a room for free, and finally goes upstairs to sleep.

I don't know why I find this so amusing, probably because there's a TWO GIANT CTHULHUMANOIDS CASUALLY WALKING INTO A TAVERN AND ORDERING SOME ALE, A RACE KNOWN FOR BEING A HIVEMIND AND FANATICALLY SERVING DARK GODS, AND NOONE PANICS!

This makes me wonder... Is racism a thing in the game?  There is a value for tolerance (notably, goblins are the most tolerant race) but I'm not sure if it actually does anything.

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: What's going on in your adventure?
« Reply #12305 on: June 06, 2016, 09:34:08 am »

I don't think it does much yet - I have low tolerance values for tarkatans, vrykul, and all types of trolls, but there's still lots of other races in their cities.

Speaking of that, the town I was in is supposed to be a draconian town, but I've only seen a few of them. Nearly all of the merchants in the marketplace and the craftsmen in all the various shops I went to were succubi/incubi, and only one tavern out of three had a draconian in it (and they were the tavern keeper).

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: What's going on in your adventure?
« Reply #12306 on: June 06, 2016, 10:17:20 am »

I think I've just had the most ridiculous mental image in my latest adventure.

Picture this - a female faceless one walks into a tavern, a creature much bigger than anyone else in the tavern, wielding a jagged faceted metal blade adorned with rings, bands and spikes of angel bone, and dressed in clothing made completely out of angel leather, and also lugging around a minecart in her backpack, her companions being a male faceless one with a limp tentacle (nerves severed) and a sand troll swordsman whose right arm is cut off at the elbow.

She orders a dwarven ale for free from the incubus tavern keeper, since she's a legendary hero and her efforts are appreciated in the town, then begins telling a story about how she killed that one giant this one time, as an iron dwarf bard, an ice troll poet and a lost one wrestler listen. She recruits the wrestler and then orders a room for free, and finally goes upstairs to sleep.

I don't know why I find this so amusing, probably because there's a TWO GIANT CTHULHUMANOIDS CASUALLY WALKING INTO A TAVERN AND ORDERING SOME ALE, A RACE KNOWN FOR BEING A HIVEMIND AND FANATICALLY SERVING DARK GODS, AND NOONE PANICS!

This makes me wonder... Is racism a thing in the game?  There is a value for tolerance (notably, goblins are the most tolerant race) but I'm not sure if it actually does anything.
racism is totally in the game, go play a peaceful megabeast or semimegabeast adventurer you just get attack automatically by just about most folks for being a "dangerous beast"
everything else is a case of "oh I have autoaggro on living beings sorry no peace. or I have autoaggro on folks with FEAR sorry no peace."
now some times modders skip out on those special tokens that causes negitive reactions and you end up with cuttlefish men and women(they exist in vanilla so one walking out of the blue shouldn't be that strange) walking in to a tavern is okay.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: What's going on in your adventure?
« Reply #12307 on: June 06, 2016, 10:32:36 am »

I meant, does the TOLERANCE personality value do anything?  Are goblins less likely to dislike someone specifically for being an elf?  (Granted this may be difficult to test since goblins pretty much hate everyone.  This may require science through modding.)

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: What's going on in your adventure?
« Reply #12308 on: June 06, 2016, 10:50:19 am »

I meant, does the TOLERANCE personality value do anything?  Are goblins less likely to dislike someone specifically for being an elf?  (Granted this may be difficult to test since goblins pretty much hate everyone.  This may require science through modding.)

As far as I can tell, any effect it might have on goblin behavior (if any) is drowned out by the presence of either the LOCAL_BANDITRY token or the ethic for killing neutral creatures (someone claimed it was the latter, I need to test this).

EDIT: Well shit. I decided to test what Goblin Cookie claimed, turns out they're right. The LOCAL_BANDITRY token only controls the behavior of bandits, not ordinary citizens.
« Last Edit: June 06, 2016, 11:35:01 am by Random_Dragon »
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: What's going on in your adventure?
« Reply #12309 on: June 06, 2016, 11:34:04 am »

I meant, does the TOLERANCE personality value do anything?  Are goblins less likely to dislike someone specifically for being an elf?  (Granted this may be difficult to test since goblins pretty much hate everyone.  This may require science through modding.)

As far as I can tell, any effect it might have on goblin behavior (if any) is drowned out by the presence of either the LOCAL_BANDITRY token or the ethic for killing neutral creatures (someone claimed it was the latter, I need to test this).

Yeah, it's the ethic for killing neutal creatures being set to REQUIRED. Local banditry just sends out patrols that may or may not attack you.

The "kill neutral" ethic being set to required is what causes goblins to immediately aggro when going into their dark pits - I've tested that with my vrykul race and with it set to "ACCEPTABLE" but not "REQUIRED" they dont go into no quarter on sight. However another town-dwelling race with it set to REQUIRED immediately attack, along with all their animals (including the livestock - though those run away, the more aggressive animals join the fighting, though).

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: What's going on in your adventure?
« Reply #12310 on: June 06, 2016, 11:35:53 am »

Derp. You posted that right as I edited my post to confirm that, after having tested it. >.o
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: What's going on in your adventure?
« Reply #12311 on: June 06, 2016, 12:53:55 pm »

So to check, I guess the thing to do would be to make a race with extremely low average tolerance level and see if they look down on other species.

I wonder if the default greeting for a stranger is tied to it (whether they say "Hello, dwarf" or just "hello".  It seems to be random but most races have an average tolerance value close to neutral so it's hard to tell.

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: What's going on in your adventure?
« Reply #12312 on: June 06, 2016, 03:59:28 pm »

Today I found a bandit camp.

Spoiler (click to show/hide)

And as you know, bandit loot is tied to the number of members in the gang. Well, here's one bag:

http://i.imgur.com/EDKlbMZ.png

There are hundreds more. I've seen stacks of coins approaching 100,000, masterwork goods, and more. Any man who looted that camp would live in luxury for all eternity.
Well I didn't think I'd find something more ridiculous than that.

Then I noticed a camp in the world sites and pops with 2717 gobs.


Yes, that is a stack of almost 10k gold coins.

Tons more of 100~150k stacks of copper laying around in heaps.


I built a camp site to the north to bombard them with magma and minecarts to cut the pop/lag some.


Who all seen the leprechaun-gobs say 'yeah'!
I-I-I just wanna know where the gold at...
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: What's going on in your adventure?
« Reply #12313 on: June 06, 2016, 05:48:20 pm »

How many weaponmasters were there?

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: What's going on in your adventure?
« Reply #12314 on: June 07, 2016, 04:12:26 am »

I have no idea, haven't gotten close enough for a full census since the game freezes when you get 20+ units trying to attack and you try to attack too.

When I built a camp to the west originally it had several bandits from another site crossing in to skirmish with these ones and it was full of elites.


That's a pikemaster corpse ne of me and there were some fighting a human elite crossbowman to the east I think.
Logged
Pages: 1 ... 819 820 [821] 822 823 ... 1105