Ended up doing the underground slow travel to hit level 6 (talented) in wrestling/shield/armor. Since it was all manual with no auto-attack, it took a while, but I was happy with the result. Almost all clothing was hitting the first tier of xwearx. Imush exited cavern level 1 from a ruined fortress that was still receiving migrants and finished off the local mountain titan 1 world map tile southwest.
I took a look at the full world map. I remembered it was split into two separate land masses connected at the very bottom by glacier. The only way to travel between the two was to either swim the sea or walk the glacier. There was no fast travel option. Slow travel's great for an early game character, but just not so much for the mid/late-game character. So I decided to restart.
Rolled a new large 550 called "Roth Nam or The Domain of Destiny" and was rewarded with two poles, an almost complete continental connection save for one mirror image of Australia, and a really nice band of desert in the middle. I restarted Imush Dirtclods in the tropics. I forgot how great the desert could be. Everything is yellow sand and at the horizon is blue sky. The temperature is hot and now river crossings can be done with less thought to timing of day.
Imush was on the verge of completely hodgepodging his armor as the first fortress he visited only had iron gauntlets, chain leggings and high boots. All other metal was copper and at this point with only above average strength and dabbling armor user, it wasn't an option. Imush went with the 1r gauntlets and the 3r boots. 8r total isn't too bad together with hoboing clothing, the llama leather armor, plus the copper helm. The leggings at 22r he'd skip. Matt Easton would be proud. Well, maybe not about the leather armor. Helmet and gauntlets, yes.
The first encounter with an exotic stingray resulted in crafting -stingray leather armor- and so the llama leather piece was backpacked. A future gift for some sheriff or militia captain.
Imush started with a steel battle axe (6r in weight), but carried on a connection to the last iteration of himself and the last world by going with the idea that weight has meaning. He began searching the local mead halls for a great axe (10-11r in weight). During this search he came upon a trail of blood in the throne room. It led to a slain lord. The yellow movement !! a few rooms over belonged to a maceman. Imush inspected him to make sure he had a shield and headgear of some sort. Otherwise he would have cut his throat. Imush returned to first treasure room. That maceman would eventually find out about his lord.
The lord slayer was a spearwoman who emerged from a stairwell. She was bleeding. Her right hand was cut open. Imush tossed a few bolts her way to soften her up before closing distance. The two that hit only caused bruising.
It would turn out world gen had gifted her with very little. Imush let her attack first, drawing her into recovery. He followed up with a grip to her weapon arm and a quick hack to her leg. She fell and Imush let her attack again so as to fall into recovery. Then he re-gripped and damaged her weapon arm. Once she was unarmed, Imush dropped his axe and went with 5 grips and began cycling through the combat menu, tick by tick, waiting for attacks of opportunity !. If none were available he'd just slash with his copper dagger. Otherwise it was the special of the day until a kick to the neck ruptured a major artery.
Oddly enough, this spearwoman would go 3-1 in her run. Besides the lord, she had struck down a hammerman and a bowman. It's really just another bizarre world gen tale. An incompetent manages 3 successes before being felled by another potential incompetent.