Necromancers and zombies aren't really that hard to find, tbh, considering that right now each world generates 20s of the same "necromancer" interaction - AFAIK between vampire interactions there is some difference in terms of how large the attribute bonus you get, and obviously with werebeasts there are differences, but necromancer interactions seem to be basically the same.
Plaguebearers, though, are just really badly mutated undead monsters (partially based on
plague eruptors from WoW but mostly on the abominations from Darksiders 2 - don't have a clear picture of them, though) you can find in caverns underground and in evil biomes - they spew a zombifying gas that has a chance of inflicting the whole or just a part of the regular "zombie" syndrome. So if you're lucky, you can only get the attribute buffs without any other downsides, if you're not you get everything that makes zombies, well, zombies - though to be fair they're more like the zombies of the previous version since they don't get hit as easily. I wouldn't have gotten affected by it anyway since geists are undead too and they don't get affected by any syndrome.
In any case, right now I'm a fel orc blademaster named Jubei'thos, though I actually spawned from a tarkatan civilization.
I fended off a few vrykul bandits harassing my home village along with a pikeman and spearman from a nearby village (they both died, though) - for whatever reason they were surprisingly cowardly even though they could probably scratch off my limbs, due to their size alone. Even more strangely, their leader, Nako Cyclonemaligned, is a goblin, even smaller than a fel orc.
In any case, after that was done, my enforcer commended me on my work and sent me on a mission to the nearby town of Gildslaughter, in order to kill the high sport-turned-unending gluttony, Okur Fortunepage. I immediately came through one of the towns taverns there, where I recruited Sugur Famousquake, a tarkatan crossbowman.
I didn't initially know Okur was the high priest of the local religious group, so I went to the keep with the assumption he was the mayor of the town, as I found was usually the case. I only learned from the mayor herself that he was at the Hardy Temple. There in the keep I also recruited Sulanur Floordove, a tarkatan swordsman.
At that point, night was falling - it didn't deter me, I wanted to find the temple as soon as possible. Two problems arose, though. One, the town was
damn big, so finding the temple itself was already difficult, second problem was that during the night, several blips popped up in the town itself - one came across me as soon as I came out of the keep.
I got sent back and noticed something coming out of the general imports shop nearby. It turned out to be a cave brute, looking for some flesh to eat, apparently (
these are what they're supposed to be, couldn't name them "ogres" though, due to confusion with other creatures). I managed to dispatch it relatively easy, although my scimitar was rather puny and unable to cleave limbs, so it had to bleed to death.
The merchant at the general imports store wasn't asleep yet, for some reason, so I checked his wares - turned out he had an iron sabre and an iron katana. I butchered the body of the cave brute and handed each of it's pieces to the merchant, although it wasn't enough. I unfortunately had to trade in my scimitar, shield, harpoons that I got from one of the vrykul bandits back in my home village, the default copper dagger along with all the cave brute body parts to just get the katana. No matter, I thought, I could just easily make a bone+leather shield.
Still during the night, I came across another cave brute
and tested out my katana on it - a much-needed upgrade. At that point I went to sleep and in the morning found some pet dingos in a part of the town - I killed one of them by decapitating it, and used it's hide and bones to make a shield - also crafted a cloak, waterskin and face veil for myself.
Another blip came across us - a cave alligator this time. Even easier than the brutes, it went down in 2 slashes.
After some time, I found the Hardy Temple, where I initially didn't see Okur - there was a fel orc tavern keeper present, for some reason. As soon as I got near, Okur dropped down from the topmost level and went after the tavern keeper. They fought for a little while, the fel orc beating at the belarded beast ineffectively with his little fists. Eventually Okur seemingly lost his balance and dodged backwards into the pit in the middle of the temple - not sure what injuries the fall caused, although his ribs were seemingly mangled afterwards. Me and Sugur headed downwards, in order to finish off Okur.
Sugur got way too close to the demonic creature, and promptly paid for it - his entire right arm was torn off by the beasts maw, and then his left arm was bent, collapsing the elbow. At that point he went unconscious from the pain, leaving me to take care of Okur - Sulanur hadn't joined us in the fight for whatever reason.
I was way too agile for the oaf to hit, although my katana kept getting stuck inside it's body. A slash to the leg chipped the bone and caused the bastard to fall over - he was still focused on making sure Sugur was dead, though, biting through his foot and severing the nerves, as well as opening several arteries in his head.
Eventually, a well-placed slash at the creature's head decapitated it, ending the fight. The tavern keeper and Sugur are both still alive, although I let Sugur go because he clearly isn't any good for adventuring with anymore. I handed him his shredder back and we parted ways.
Next up, I'm gonna head to the camp where the vrykul bandits had their base, called Banepoisons - after all, I gotta show them who the biggest guy of them all is. Will take a slight break for now, though.