Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 711 712 [713] 714 715 ... 1104

Author Topic: What's going on in your adventure?  (Read 2102435 times)

Elfhater69

  • Bay Watcher
    • View Profile
Re: What's going on in your adventure?
« Reply #10680 on: February 18, 2016, 12:18:53 am »

Im running dfhack on 06 i believe. It works good enough i think.
Logged

Uzu Bash

  • Bay Watcher
    • View Profile
Re: What's going on in your adventure?
« Reply #10681 on: February 18, 2016, 12:33:05 am »

I should warn you, it's time consuming until you develop the skill. I can chop a tree in 16 ticks, but burning wood for charcoal still takes over 90 ticks and making a block of glass takes over 60 ticks. For the roof cover I built a 10x17 road which took only 43 glass blocks and 147 * 3 ticks. Nothing can be built on top of roads, so the interior and rooftop flooring has to be built tile-by-tile, but fortunately my carpentry is good enough to make the blocks in 6-8 ticks, and tiles are laid in ~10 ticks each. The ground floor has some stone floors and walls that I polished and engraved, and some exterior walls were carved into fortifications. I accidentally dug other wall tiles out, so I replaced some with wooden wall grates and some with glass windows.
Logged

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Re: What's going on in your adventure?
« Reply #10682 on: February 18, 2016, 01:02:09 am »

It was decided when heading south from Ala Championlisted the Large Taker's lair to the home of Iquila the baying troll—the first true night troll of this run—that Bim and Cerol would veer a bit east and pay a visit to Rockzenith, the closest dwarven fortress for a drink to celebrate Cerol's graduation from recruit to bowelf, and so that Bim could pick up some metal armor.

Cerol, perhaps due to his elvish nature, was fond of the finer things so he was easily outfitted at the various elven meadhalls along the way: +steel helmet+, *bismuth bronze brigandine*, *bismuth bronze cuisses*, a pair of *bronze sabatons*. Bim being dwarvenly <<< austere <<<, like most foresters and rangers, opts for plain, unadorned, unimproved iron. Modding notes on armor:
Spoiler (click to show/hide)

At The Umbral Bone, home to Iquila the baying troll, Bim, now wearing a pair of iron gauntlets (which in this world only cover the hands, not the lower arms) and iron sabatons, cuisses and a helmet, has set up a partial enclosure of campfires around Cerol. He, for some reason, has skipped wearing the brigandine…
Spoiler (click to show/hide)
The hope here was that Cerol (due to the long reload time) might fire a few useful shots. The full encounter though, needed to move along quickly if it was to be a success.

What Bim found upon opening the door was a night troll family: a baying troll child and the groom of the baying troll, and somewhere in the mound, Iquila.
Spoiler (click to show/hide)

So Bim followed the normal night troll gambit, multi-attack (quick attack + dodge away), kiting them out of the lair and into the open, always targeting the leg/foot first to drop their speed and kill the charge:
Spoiler (click to show/hide)
If the night trolls have wings and are now out in the open, it would be advised to slash a wing to kill flight, but as spouses have been weak in the past and the wing never appeared as a good shot, Bim just went with what was targeting as green (easy, easier) or white (normal), prioritizing disrupting the attacking limb (in this case the groom had featured a grab attack):
Spoiler (click to show/hide)
Death of the groom:
Spoiler (click to show/hide)
Leg shot to the baying troll child:
Spoiler (click to show/hide)

The encounter was working as it should, like clockwork, every order in the attack sequence firing properly (even Cerol too, fired 2 shots that both hit). This was presuming Bim wasn't fighting too far above his stat tier. Then (for this fight) there was an unfortunate incident:
Spoiler (click to show/hide)
This was perhaps where Bim may wondered if the brigandine would have helped, being metal armor. It may or it may not have as this was a bite attack, which is a penetration attack like any weapon stab, and through any armor, its low contact edge attack converted to focused blunt. Night trolls, who are arguably among the most dangerous creatures in the game, can be very good at two things: grappling and biting. A character can address the grappling by using the multi-attack (quick attack + dodge away) to counter their often superior grab attack. Since your character has already opted to dodge away leaving one empty tile in-between themselves and the night troll, any successful grab made by the troll is broken. The multi-attack gambit (quick attack + dodge away) also helps to defend against the bite as the above image shows. Bite attacks contain this token in the raws [ATTACK_FLAG_CANLATCH] which allows a bite to be part penetration strike and part grab. The baying troll child landed the bite successfully and was able to latch on. Latching is similar to grabbing as this allows the biter to "wrestle" using the mouth where they can shake the bitten part around causing severe damage. But the dodge away component of the multi-attack can allow you to break the grip/latched bite and have you ending up one tile away from the troll. Also if a night troll has been featuring more bite attacks in their attack sequence, you can opt to have them keep the grab attack in their attack selection by leaving certain targets untouched, as Bim did here:
Spoiler (click to show/hide)
Bim also checked this screen to evaluate the damage done. The baying troll child was heavily bleeding and faint, so Bim chose to jump away, create distance and let it bleed out:
Spoiler (click to show/hide)
With that all done, Bim and Cerol fast traveled out of the site to heal up Bim's broken arm, before returning to tackle Iquila herself.

Stats before the two trolls:
Spoiler (click to show/hide)
Stats after (a good haul):
Spoiler (click to show/hide)
As you can see, Bim's not much of an archer, as he's been doing a good bit of melee. Likely though, the fight with Iquila will be melee as well.

Just a look back at the big mistake of the fight (everything else was as it should be): scouting the site. In the first image you can see Bim skipped a proper scout of the mound since his field of vision still has unknown terrain at the edges. He didn't know how big the mound was and this does affect what choices might be made at the start.
« Last Edit: February 18, 2016, 01:07:13 am by peasant cretin »
Logged

Droggarth

  • Bay Watcher
  • Ischrotaur Axe Lord [SUPERNATURAL][STRANGE_MOODS]
    • View Profile
Re: What's going on in your adventure?
« Reply #10683 on: February 18, 2016, 03:43:19 am »

I should warn you, it's time consuming until you develop the skill. I can chop a tree in 16 ticks, but burning wood for charcoal still takes over 90 ticks and making a block of glass takes over 60 ticks. For the roof cover I built a 10x17 road which took only 43 glass blocks and 147 * 3 ticks. Nothing can be built on top of roads, so the interior and rooftop flooring has to be built tile-by-tile, but fortunately my carpentry is good enough to make the blocks in 6-8 ticks, and tiles are laid in ~10 ticks each. The ground floor has some stone floors and walls that I polished and engraved, and some exterior walls were carved into fortifications. I accidentally dug other wall tiles out, so I replaced some with wooden wall grates and some with glass windows.

Awesome. My character is a super demigod so leveling up won't be an issue.

Anyway, as I was continuing to hunt that dragon in it's lair after having quite a long fight with four bogeymen straight next to the area I slew 11 dingos, you see I was trying to sleep again and the bogeymen jumped on her, one which managed to damage her mouth so badly that it bled for bit but once she regained her bearings (stunned wore off) it was all over for the bogeymen, how dare they interrupt her sleep and crush her mouth? The only fair option after the battle was to butcher the bogeymen bodies so gruesomely and take their brains (for smashing) and skulls as a dread warning for all other bogeymen. Good thing is she has fast heal rate for all possible areas and was able to travel further south where the dragon should be...

...good news! She fast crawled straight in front of the dragon. Seriously, out of nowhere I was just trying to get to that lair (trying to find some form of entrance in the south) and WHAM.. dragonfire in my face on the surface in a tiny enclave just one level below. Once again it is a fortunate thing I have super fire immunity tag on her race.
Game is saved and backup is made and the next step: Slay the dragon.
Logged
"I'll make my own way." - Max Rockatansky

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: What's going on in your adventure?
« Reply #10684 on: February 18, 2016, 04:38:20 am »

Gauntlets cover the forearms and arms, btw. I did the same "rename the armor more sensibly" stuff, just with upper/lower greaves/chausses and hauberks for mail shirts. Armor layering is definitely a thing though, not just for it not penetrating automatically just because it passes one layer, but also because I have to put my hauberk on before the breastplate, the upper greaves need to go on before the chausses though which is actually backwards now that I think about it. At least I fixed the "stack dozens of armor/articles of clothing on each spot" using the same tricks Stal does for armor in his mod. With the layer size/layer allow tweaked right.
Logged

Droggarth

  • Bay Watcher
  • Ischrotaur Axe Lord [SUPERNATURAL][STRANGE_MOODS]
    • View Profile
Re: What's going on in your adventure?
« Reply #10685 on: February 18, 2016, 05:17:34 am »

Woah, shit just got real. That dragon is hardcore as in once it claws/hits you you're either a vegetable or an invalid so the perfect strategy here is to either dodge or block or both and then strike with stab, I decided to take a spartan/dwarven solo shield-wall stance (aka crawl on the ground with shield facing dragon) and thus managed to hack and slash and stab poor dragon's guts wide open that it vomited (also crushed one of it's leg bones with heavy attack with the shield) and from there on out I kept wild, quick and heavy attacking the thing mainly with the scimitar until that final heavy thrust straight to its head.



And by the looks of things that isn't an enclave.. I just had an incredible/unfortunate luck of bolting straight down that one square entrance straight to the dragon's cave. :o

FUN!
Logged
"I'll make my own way." - Max Rockatansky

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Re: What's going on in your adventure?
« Reply #10686 on: February 18, 2016, 09:02:18 am »

Gauntlets cover the forearms and arms, btw. I did the same "rename the armor more sensibly" stuff, just with upper/lower greaves/chausses and hauberks for mail shirts. Armor layering is definitely a thing though, not just for it not penetrating automatically just because it passes one layer, but also because I have to put my hauberk on before the breastplate, the upper greaves need to go on before the chausses though which is actually backwards now that I think about it. At least I fixed the "stack dozens of armor/articles of clothing on each spot" using the same tricks Stal does for armor in his mod. With the layer size/layer allow tweaked right.

Since they don't quite cover the whole lower arm (always looks like just half or so) I felt like I was getting too much coverage if I did go with [UPSTEP:1] on the gauntlets.

Ah the weirdness of armor, with body armor protecting the eyelid. But, yeah, I've structured armor also around how NPCs end up armored by world gen. I really don't want long sleeve brigandine or the third type of armor I've put in which is plate harness at [UBSTEP:2] & [LBSTEP:2], fine for melee NPCs you meet, but awful on bowmen/crossbowmen. Yet for now it seems like there's little choice.

The game itself seems better modeled for the Early Middle Ages on the whole. Just 10th cent mead halls and Vikings, rather than 14th cent men-at-arms with pollaxes or bills.

EDIT: Stal's mod?
« Last Edit: February 18, 2016, 09:54:26 am by peasant cretin »
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: What's going on in your adventure?
« Reply #10687 on: February 18, 2016, 09:14:38 am »

Just make sure they can't raise the part.

[Necro-cialis Intestifies]
*stomps in punting kittens and eating babies, ranting*
I just noticed my oddly (in)appropriate typo. Because sometimes you feel like a nut.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Uzu Bash

  • Bay Watcher
    • View Profile
Re: What's going on in your adventure?
« Reply #10688 on: February 18, 2016, 11:37:27 am »

When I body swapped with the Poet and Dancer, naturally I found forms that they were holding out on me. So I spent a day swapped between them, sharing their poetic/musical/dance forms while my character reeled out the entire list of his unspoken emotions until he finally got it out of his system and stfu. But not before going through a long series of 'not interested/not amused/not excited/not satisfying/no gaiety/etc'. So that's what happens when characters become hardened individuals; they're emotionally stunted. They don't feel get enthusiastic about anything while they're experiencing it, but have fond memories of it later.
Logged

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: What's going on in your adventure?
« Reply #10689 on: February 18, 2016, 11:55:05 am »

Typical '90s hard man then.
Logged
One wheel short of a wagon

Untrustedlife

  • Bay Watcher
    • View Profile
    • My Website
Re: What's going on in your adventure?
« Reply #10690 on: February 18, 2016, 09:54:30 pm »

I Invented cosmic horror in my world, yes, the helpers are in fact feathered lizard people, im not sure what the judgement is but ill look it up later)

Logged
I am an indie game dev!
My Roguelike! With randomly generated creatures Roguelegends: Dark Realms
My Turn Based Strategy game! Which you can buy on steam now!DR4X
My website untrustedlife.com

Uzu Bash

  • Bay Watcher
    • View Profile
Re: What's going on in your adventure?
« Reply #10691 on: February 18, 2016, 10:58:20 pm »

Every time I think I can take it light and let my companions pick up the slack, someone else loses a weapon arm. The Poet and I are the only ones with all working parts. The Dwarf is such a wreck that he'll never be good for anything but a verbal punching bag unless he can regenerate, but I'm thinking about trading him in instead. There's a forest retreat with a small community of dwarves living there, and that's who this civ has gotten its only dance form from; from a dozen dwarves from the opposite corner of the world. It's a form I'm already familiar with and proficient in, so nothing to learn there, but maybe they imported some other dances. But I'll settle for a decent fighter who won't drive all the rest of my companions ranting-and-raving crazy.

Why is that foreign elves passing through retreats are called visitors, but the rest of us are called 'outcasts'? Did we forget to stop by customs and get our visas stamped? There's a human and a goblin to keep an eye out for, too.

EDIT: The Dwarf still has one good arm, but is incapable of holding a cup of booze. He's right handed, so even if I take away his shield and leave his hand completely free for a  cup, he still drops it instead of drinking it. He could dehydrate for lack of a dominant hand, or a worse fate for a dwarf, go forever sober!
« Last Edit: February 18, 2016, 11:08:17 pm by Uzu Bash »
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: What's going on in your adventure?
« Reply #10692 on: February 18, 2016, 11:07:08 pm »

That needs more images of giant wolves devouring the moon. :V
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: What's going on in your adventure?
« Reply #10693 on: February 18, 2016, 11:17:12 pm »

Toady is putting in treecutting, looks like it'll be a composition/travel screen type cutaway for an hour but it should be permanent unlike advfort, and it'll be the foundation to add in construction/player site creation apparently.
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: What's going on in your adventure?
« Reply #10694 on: February 18, 2016, 11:27:15 pm »

Oh god. This is gonna mean more huge changes to Adventurecraft. o3o
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.
Pages: 1 ... 711 712 [713] 714 715 ... 1104