My new Tigerman Outsider Demigod (I
hate the Adventure Mode attribute caps) started in a town, ditched his spear and dagger, picked up a two companions, and headed toward the nearest tomb. Snuck around inside, found the Backpack, triggered a few traps without being harmed, snicked an *Iron Scimitar*... had his teammates jumped by a Mummy, took a few whacks mostly at its head with his scimitar... got noticed before he managed to remove the head, and lost both companions (Who were then reanimated), so fled.
Went to town, picked up three more companions from the castle (A pikeman, marksdwarf, and axedwarf), returned to the tomb, smashed a few undead from the Mummy, found an +<<*Iron Shield*>>+
... but couldn't find the mummy again
. What happens to them? This is the second time I fled a tomb before killing the mummy and it just disappeared.
Looted a waterskin before heading back to town, and decided to try out the castle dungeon. Learned ranged weapons were Railguns in the current version of DF, so used my Ambushing ability and targeted scimitar strikes to take out the archers and crossbowmen down there first, and got in an annoyingly long whiffle-fight with the Boss and his melee lackeys, using my shield and sword in the same arm after an arrow temporarily disabled my other arm (Fortunately, the railgun didn't sever any nerves!)
After THAT bit of fun, returned upstairs, and my party swelled up to NINE from the fame from taking out the boss down there - I can't remember what they are, but half of my party is dwarves.
Left a LOT of gems down in the dungeon, taking just a few to buy me a light snack - I can't wear armor, so I have to rely on my speed to survive, and even 10 pieces of most meats drops my speed several hundred units.
I've lost a number of other Tigerman demigods to all sorts of stupid stuff, like jumping into a river in a canyon and drowning, and being torn apart by all the railguns.