hyperdense flying buzzsaws of infinite dismemberment
Your ideas are intriguing to me and I wish to subscribe to your newsletter. I want the raws for this.
Sure. Here's the broken chakram raws (mistakes emphasized; also, I just noticed more mistakes besides the borked size):
[ITEM_WEAPON:ITEM_WEAPON_CHAKRAM]
[NAME:chakram:chakrams]
[SIZE:650] < -- FYI, that's more than twice the mass of a short sword packed into what should be a small, frisbee-shaped object
[SKILL:THROW]
[TWO_HANDED:30000]
[MINIMUM_SIZE:20000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:
30000:1500:strike:strikes:NO_SUB:
1500] <-- that's the contact area and speed multiplier, respectively
As a bonus, I didn't understand at the time that the speed multiplier referred to how a small change in position near the axis of a rotating object (i.e. a sword handle) translated into a large change in position at locations further from the axis (i.e. a sword blade). Also, I made the contact area far too large.
So, basically, in my naivete regarding how weapons work, I took what was supposed to be a frisbee-like thrusting/slashing weapon that works as a thrown projectile and made it into some sort of massive, free-spinning pizza cutter of doom that could effortlessly saw off limbs.
While I'm pimping, I might as well put the fixed version:
[ITEM_WEAPON:ITEM_WEAPON_CHAKRAM]
[NAME:chakram:chakrams]
[SIZE:300]
[SKILL:THROW]
[TWO_HANDED:30000]
[MINIMUM_SIZE:20000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:9000:1500:strike:strikes:NO_SUB:1100]
I did some testing, and this seems to work better. They're still deadly, but now they're deadly for the right reasons, i.e. applying a small force very efficiently. While I was testing, one of my human guinea pigs managed to slice his opponent in half, which freaked me out a bit, but it seems to have been a freak occurrence.
I still don't fully understand how weapons work, though, so there's probably a lot of mistakes here.