I'm creating swordsmen (and swordswomen) with the focus on the sword and fighter skill and defensive stuff. Then I get sent to wipe out bandit camps (pretty much only bandit camps, I'm getting no night creatures for some reason) and do so the ninja way. I approach them in stealth, then lure enemies away by exiting stealth just on the edge of their sight range, then overpower them using my superiour skill. Some bandits seem to run away after a couple attempts, and some spread out around the perimeter, which either makes my life easier or not, depending on whether they spread out much or if the leader runs away. Some of them I just pelt with bolts from stealth, once I get an archer in a camp.
The majority of adventurer deaths happened due to opponents' luck or the lack of it for the adventurer. The most spectacular one was during a desert hike - the adventurer accidentally stealthed into a camel coloured exactly like the ground tiles, who proceeded to kick her head off on the first turn.
The enemies tend to die varied deaths. The most frequent cause of death is head splitting, though recently I've taken to disabling them then biting their throats. Then there are a few unusual ones, like the one that got instagibbed by a thrown dagger, or the two bandits that learned why Boatmurdered had to dispatch elephants with magma - the first was a lasher who just refused to stand and fight, and finally ran straight into an elephant herd; the second was the leader of the same camp, who was already fighting an elephant by the time I got back from watching the lasher perish - he was literally smashed to bits. Then I decided to punish the now-legendary elephant for stealing the quest completion (even if death is the only thing that counts for the quest, no matter by what) and found out that a good strategy for hunting elephants is going for the legs and internal organs.
Overall, the adventurer mode is getting better. Waiting for the next version for more adv fun.