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Author Topic: What's going on in your adventure?  (Read 2139247 times)

Max™

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Re: What's going on in your adventure?
« Reply #9435 on: December 15, 2015, 11:48:11 am »

Literally give them a mug with something in it, it's amazing.
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Random_Dragon

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Re: What's going on in your adventure?
« Reply #9436 on: December 15, 2015, 12:03:05 pm »

Literally give them a mug with something in it, it's amazing.

...shit, I need to add mugs to Adventurecraft. o3o
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Rumrusher

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Re: What's going on in your adventure?
« Reply #9437 on: December 15, 2015, 12:56:23 pm »

that or figure out how to drink out of skulls of our enemies.
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Random_Dragon

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Re: What's going on in your adventure?
« Reply #9438 on: December 15, 2015, 01:00:42 pm »

that or figure out how to drink out of skulls of our enemies.

If I could figure out how to make skulls not forget what material they're made out of, after being butchered...
« Last Edit: December 15, 2015, 01:04:09 pm by Random_Dragon »
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Max™

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Re: What's going on in your adventure?
« Reply #9439 on: December 15, 2015, 01:21:59 pm »

*COUGH COUGH COUGH*
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Random_Dragon

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Re: What's going on in your adventure?
« Reply #9440 on: December 15, 2015, 01:48:55 pm »

Correction. I wish I knew why the hell it doesn't work for me. >_>
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Max™

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Re: What's going on in your adventure?
« Reply #9441 on: December 15, 2015, 03:26:47 pm »

All I did was add the tissue_template, material_template, body_default, body_detail_plan, and the relevant stuff in the creature_whichever and they work fine.
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Random_Dragon

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Re: What's going on in your adventure?
« Reply #9442 on: December 15, 2015, 03:46:53 pm »

Hmm. Could've sworn I did that as well. Maybe I didn't go so far as to add a separate tissue template for skull material.

More testing shall ensue. But that does imply that I'm right about vanilla skulls not being usable? :V

EDIT: Okay, stupid question. Did you remove the "totemable" flag from skulls in body_default? Because that seems to be what makes harvested skulls cease to have a valid material, under normal circumstances.

EDIT 2: I'll re-post this particular image to highlight the fact that I'm missing SOMETHING here you forgot to tell me. Whatever I'm missing, it makes skulls cease to be made out of a material when butchered, presumably because the "make a totem" thing operates differently from other reactions.

« Last Edit: December 15, 2015, 04:05:54 pm by Random_Dragon »
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Max™

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Re: What's going on in your adventure?
« Reply #9443 on: December 15, 2015, 04:11:37 pm »

Code: [Select]
[BODY:SKULL]
[BP:SKULL:skull:STP]
[CONTYPE:HEAD]
[INTERNAL][SMALL]
[CATEGORY:SKULL]
[DEFAULT_RELSIZE:200]
This lets you make a totem out of the part.  The relationship between the skull and the brain is established within body detail plans or the creature itself.
[TOTEMABLE]
[PREVENTS_PARENT_COLLAPSE]
[CONNECTOR]

[TISSUE_TEMPLATE:SKULL_TEMPLATE]
[TISSUE_NAME:skull:NP]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SKULL]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:1000]
[VASCULAR:3]
[PAIN_RECEPTORS:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]

[MATERIAL_TEMPLATE:SEMIMEGASKULL_TEMPLATE]
[STATE_COLOR:ALL_SOLID:COPPER]
[STATE_NAME:SOLID:skull]
[STATE_ADJ:SOLID:skull]
[STATE_NAME:POWDER:bone meal]
[STATE_ADJ:POWDER:bone meal]
[STATE_COLOR:LIQUID:COPPER]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:COPPER]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:6:4:0]
[MATERIAL_VALUE:8]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:245000]
[IMPACT_FRACTURE:770000]
[IMPACT_STRAIN_AT_YIELD:175]
[COMPRESSIVE_YIELD:245000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:175] 140
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:58] 120
[TORSION_YIELD:70000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145] 48
[BENDING_YIELD:70000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:58]
[MAX_EDGE:25000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[BONE]
[ITEMS_HARD]
[ITEMS_BARRED]
For the above:
[ADD_MATERIAL:SKULL:SEMIMEGASKULL_TEMPLATE]

For ordinary critters:
[ADD_MATERIAL:SKULL:BONE_TEMPLATE]

For dragonskull creatures:
[USE_MATERIAL_TEMPLATE:SKULL:DRAGONSKULL_TEMPLATE]
[BODY_DETAIL_PLAN:DRAGONSCALE_TISSUES]
[SELECT_MATERIAL:SKULL]
[REACTION_CLASS:SKULL]

I added a skull mug reaction, not used it yet since I got elf libraries to show up and there are books everywhere BUT MY GOD THE FUCKING LAG HOLY SHIT!
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Random_Dragon

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Re: What's going on in your adventure?
« Reply #9444 on: December 15, 2015, 04:33:48 pm »

Hmm. Guess I'll see if I put that "select material" section in the wrong spot. You sure you didn't remove the totemable flag from body:skull? >_>

EDIT: Okay, I've tried all of this. ONLY removing [TOTEMABLE] from [BODY:SKULL] solves this.
« Last Edit: December 15, 2015, 04:36:49 pm by Random_Dragon »
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Max™

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Re: What's going on in your adventure?
« Reply #9445 on: December 15, 2015, 04:38:53 pm »

Weird, I'm sure I left it in, that was a direct copy paste from my raws, must be something else you added, but hey, if it works!

Also holy fuck, elf libraries are the most violent of all.
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Random_Dragon

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Re: What's going on in your adventure?
« Reply #9446 on: December 15, 2015, 04:40:13 pm »

Strange. If it isn't that, I'm pretty much stumped. x.x
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Max™

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Re: What's going on in your adventure?
« Reply #9447 on: December 15, 2015, 04:43:11 pm »

Either way:
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Random_Dragon

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Re: What's going on in your adventure?
« Reply #9448 on: December 15, 2015, 04:49:40 pm »

Augh, explain this sorcery before I eat you. :V

Just tested your version on Github again. Wasn't able to use a dragon skull for skull helms. And now I can't even make dragon fatty knives with it.

EDIT: And removing [TOTEMABLE] from your version of the skull part still doesn't do anything. It seems something in your files on Github broke this entirely, whereas at least in Adventurecraft (or other WF derivatives) I can get skulls to be usable if I remove the totem token.
« Last Edit: December 15, 2015, 04:55:14 pm by Random_Dragon »
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Uzu Bash

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Re: What's going on in your adventure?
« Reply #9449 on: December 15, 2015, 04:55:16 pm »

In this city, only 11 factions vying for control but 2 in direct dispute, so the court floor is a slurry. Every other time I'm in there, rulership has swapped between them, more bodies are on the floor, and they're having a spitting match that often escalates to the death. They're never completely wiped out because they keep being replaced by new members who are as ready to fight.

One of the newcomers is a human vampire pikeman who says nothing. Stands around court and never speaks or answers me, yet whenever anyone goes aggro on me, he goes terminator on them. Is he remote-controlled by some mysterious undead benefactor? He's also been helpful in readjusting my values; all I have to do is argue any side that I want to adopt, then acquiesce to it.

No library yet, but this place is filthy with books. The clergy often have one, bards and poets have stacks of them. They're just laying around everywhere, except for the warehouse, which is instead loaded with gems and jewels, which I can use to trade for all the reading material. This has brought my Judge of Intent up quickly.
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