Have dragon's gone stupid? I found one facing the wall, as someone earlier in this thread described, and tried to sneak up on it. Before I could get behind it, my companion, as per usual, fired one arrow and fled. It didn't even turn. I introduced myself to it and it didn't react. I hacked its tail once with my dagger and it passed out from the pain.
Anti-climactic. I've gotten more fight from naked hermits. It's just as well that they're pushovers now that the rewards for killing them are similarly unsatisfying. Here's a dwarven ruin, and not only is the dragon's trove shamefully poor, the so is the rest of the loot. This was the same civ that brought my fort plenty of iron, and at least enough steel to equip a unit after 3 years of melting down every scrap I could get. All I see now is copper and silver, pig tail and rat leather. No decent quality on any of it, not even dimple dye. I can't even claim an empty title that will just get shitcanned by hardcoded railroading if I live to retire. And on top of that all, there's not even a pick to vandalize the fuck out of the place.
^This is why I did the whole modding them to have 1. steel bones, 2. cool stuff you can carve from their bones, 3. staged power-up bonuses.
Well, they're staged now, I realized that since the kind soul who did the updated and original wanderer's mods had already shown me the route I needed to take since they gave me the cool [REACTION_CLASS:MEGAHEART] toy to play with. Changed them to be ROCHEART, HYDRAHEART, and DRAGONHEART, tweaked them to be balm of speed, wisdom, and might, then gave some purpose to the semimegabeast balm of strength by putting in a reaction to make a balm of power combining the buffs which requires all of them to create!
As I said before though, they are much scarier when there is no simple way to whack a bone and have em pass out from pain, plus you get stuff from killing em!
The world I made to test out the new balm items... I started uh...
I've never spawned on top of the fort before.
Wonder what's downstairs... below the weird first layer with folks in it... hmmm, why are the lower levels of the ramp tunnel red?
What the hell, have I been playing this fort and didn't know it?
Ok, enough weird fort stuff, I found out where there are some mega and semimega beasts, so far the dragon balm of might worked properly, awesome, saw some asterisks on the map, let's beat up some goblins, how many is it gonna be?
Wait... something isn't right here...
Oh dear god, I'm glad I got a buff from the dragon before getting jumped by what is apparently an army of
zombie goblins using armor and weapons?
Oh.. and one normal macegoblin who seemed very confused, appropriately enough.
"Man, you guys aren't very talkative, it's always 'nnnn brains' and 'grrrrhhhh' with you, are you mad at me?"