Got one that looked really juicy by taking cues from the heroworld parameters listed in the "fun worlds" thread, except I put them in a 65x65 world
Wow. I'm surprised you managed to gen that. It's like putting a quart of evil in a pint pot.
[WORLD_GEN]
[TITLE:SMALL REGION]
[DIM:65:65]
[EMBARK_POINTS:5000]
[END_YEAR:200]
[BEAST_END_YEAR:125:25]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:100:300:202:202]
[RAINFALL:0:100:101:101]
[TEMPERATURE:25:75:101:101]
[DRAINAGE:0:100:101:101]
[VOLCANISM:0:100:101:101]
[SAVAGERY:0:100:101:101]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[POLE:NONE]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:25]
[SEMIMEGABEAST_CAP:50]
[TITAN_NUMBER:40]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:22]
[NIGHT_TROLL_NUMBER:11]
[BOGEYMAN_NUMBER:0]
[VAMPIRE_NUMBER:11]
[WEREBEAST_NUMBER:11]
[SECRET_NUMBER:22]
[REGIONAL_INTERACTION_NUMBER:22]
[DISTURBANCE_INTERACTION_NUMBER:0]
[EVIL_CLOUD_NUMBER:11]
[EVIL_RAIN_NUMBER:11]
[GENERATE_DIVINE_MATERIALS:1]
[GOOD_SQ_COUNTS:6:63:127]
[EVIL_SQ_COUNTS:6:63:127]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:100]
[RIVER_MINS:1:1]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:1]
[CAVERN_LAYER_OPENNESS_MIN:90]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:10]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:25]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:5]
[NON_MOUNTAIN_CAVE_MIN:20]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:10]
[TOTAL_CIV_POPULATION:5000]
[SITE_CAP:2000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
Took lots of tries to get it to work before I zeroed out all the required area counts, and then I played around with some other stuff trying to get it to work.
Here's the full thing, it's definitely the coolest world I've generated by far:
To prepare some I temp-retired McHammer (the original dorf) to test if I can make a dorf adventurer, and yes, you can! Decided to prep Nish Babycudgels a bit, skill her up some on the surrounding stuff, figured I'd check one of the nearby lairs, assuming it would be relatively mild if it was still intact, but I forgot just how much of this map I haven't actually visited, despite having lapped it on McHammer to the point that there is almost nothing left obscured, there's just so many lairs and caves still undiscovered, checked legends on a copy of his save, think it was 169/428 sites discovered? Sheesh.
So yeah, got her a crossbow with a quiver stuffed full of bolts for backup, a mace, a pick, and a battle axe, all cranked out from the steel factory in Boredpaddles, along with her shiny set of masterwork steel--she'll have to earn the artifact stuff the hard way--and set out southwest for a lair I could see right off...
*peeks inside*
*far too many heads look back, and after losing a couple teeth to the barrage of attacks I climbed a tree to escape the hydra*
So I circle around, had to jump the river this time since it melted at sunrise, that will be important later...
I creep back over to the lair, crossbow ready... and nothing happens... I say screw it, and decide to get all industrious with advfort, cut down a tree, and start building fortifications around the entrance, expecting at any moment to be bumrushed by a grumpy hydra... nothing.
I complete the walls of the box and make a ramp to floor it over... still nothing, finally I complete it and start tossing logs and stuff into the entrance... nothing... hmmm, I open a hole in the roof and peek inside, figure it might be asleep and I can put a fire or something to keep it at bay til I can patch the shooting gallery back up... and there is nothing inside.
Confused as hell I start checking the area where I last saw it, near the tree I climbed, and notice corpses of random animals... all on one side of the river, and then I find a bitchy hydra stomping around throwing a hissy fit, I plink it, run, and hop across the river... it stops and stands there, then heads the other way.
...so, glad I brought every bolt I could carry (I think it was three full stacks of 30 in the quiver) my pincusion finally sighs and bleeds out, leaving me at 54/1300 into adept marksdwarf, from from 0/600 novice...
But yeah, tell them to wait and they will stop following you after a certain range like they've got a super long leash, and then they'll beeline back to where you said to wait... in this case I had them waiting at the lairs so they just sit right in the middle of the icons on the travel map, obedient but rotten guard dogstrousities every one!