Made a peasant adventurer as I always do. Spent countless time increasing his skills before looking for fun as I always do. Got killed in the first encounter with a goblin as I always do. Should make a hero or demi-god but I don't find it fun when I'm not on equal footing like everyone else.
well considering bogeymen at night are hitting skills around 10, and most folks in adventure mode are professionals in their trade the only 'everyone else' that would be equal footing is the peasants that start in towns, also don't think any of the recruits/goblins/bandits/nomads start out at lvl 1 then slowly grind their way to the top, they just spawn in with their skills set, otherwise you end up with legend mode bandits with series of kills than just them being born, then killed as their history. this doesn't go for the historical leaders just the mooks.
They spawn with skills sets befitting their positions and prior events. Most common warriors seem to come out of worldgen with anywhere from novice to competent weapons skills, and their armor and 'support' skills usually lag behind the main weapon skill.
The same applies to diplomats and nobles. They get [skilled] or [great] skill in a few social skills, and then the rest trail behind.
They do spawn with these skills intact - as a result of fighting and/or their positions. It tries to simulate experience. If you recall, worldgen battles arent actually fought atm.
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Dont fall to the temptation of picking an easy adventurer, Moska! I support your endeavor for purity!
Have fun in any way you want in Adventure mode, like rolling a Demigod/peasant/hero adventurer who dump all points into non combatant skills and trying to stay alive in the world via hiring companions and becoming a trader.
then again, with how Adventure mode is said to be you possessing a guy, I wonder how fortress guard having peasant point pool would work in game? like did she/he slack off training the whole time? or does the being that possess the guard wipe all her/his stats and skills? then they start crying because god they didn't want to punch gophers or hunt down bandits, their suppose to guard a fort, and they start missing their loveones.
that said I had a run in with bogeymen recently and some how got them caught in a standstill, wondering why they stop attacking me I booted up Gm-editor and check their data, I notice that yes even bogeymen are emotionally effected by Death, and will have a 'wish for world peace' dream in their unit.souls.personality. kinda wonder if that happens due to seeing death.
the standstill happen due to getting lucky with my dark days mod reanimator beaning a bogeyman with a darkbolt lighting a good 3x3 tile of fire around, and figuring I better jump into the flames since my character has max up climbing and nothing else and not making a dent outside of interaction damage.
edit: okay soo DON'T BE NEAR FIRE when you're character face is full of tears, or you're going to melt your face off from scolding sodium, I had to drink the stuff to stop bleeding.
let this be known, tears can conduct heat and will Melt the faces off anyone in fire... which kinda explains why fire killed those bogeymen... they all had their faces/heads melted off.