Starting as a dwarf in the most northern and therefore warmest civilization on the continent.
I begin to wander around the place and snoop through the living rooms, but all I can find is leather clothing.
I enter the meeting halls and ask about the local troublemakers and my whereabouts. Apparantly I'm part of the guard.
The mayor knows a great deal about local bandits and nightcreatures, and gives me specific directions. I promptly recruit 2 fellow guardsdwarves into my squad and set out on our quest to find the exit.
I finally run into the major staircase and descend a bit into the cavern layer, but find that the bandits will probably roam the surface and start to climb back upwards.
As I reach the ground level, I stumble upon the trade depot and try to trade for some better equipment, but all that is available is human-sized, so my own stuff will have to do.
We start wandering north towards a marked bandit camp. On our way, my companions start to butcher the local wildlife and I join in on the fun, after all some supplies are very welcome.
We reach the "Ravaged Desert", a vast plains of black sand, and continue our track north.
Large packs of coyotes are roaming here, but they put up no resistance as we hunt them down.
After half a day of travel we reach the bandit camp by night.
I creep towards them, and start to pick off the sleeping bandits one by one. Noone seems to notice me, not even the bandits standing guard seem to bother much. As I attack the bandits, my fellows guardsmen utter words of disinterest and neutrality.
Finally, only one sleeping bandit is left alive and I decide to wake him up to interrogate him.
A good kick in the teeth should do the job. But apparently he has sunk too deep into sweet dream land and neither my kicking, not my companions joining in on the beating can disrupt his slumber. At some point one of my blows proves to be too strong and a fatal punch to the head ends his misery.
Not much loot here, so we continue our journey, as there seems to be a civilized site further north.
As we reach it it turns out to be a hamlet, with cottages carved into the hill and some underground cellars. The village seems to be poor and everyone is irritated and intimidated by our armed intrusion. They seem to fear an invasion of sorts.
The mayor tries to make a run for it as I talk to him. I sheathe my weapons and appease him doing so, we finally exchange a few words and he has some useful information about the local surroundings.
We continue north, where there's supposedly another bandit camp near the ocean.
On our way we find many more coyotes and some leopards and panthers, the first ones to put up some resistance and fight back.
I grow a little tired of the slaughtering, but my companions relentlessly hammer away.
We finally reach the camp, and it turns out to be inhabited by a large band of kobolds. Finally some action, I think to myself.
I charge in, hoping to take the kobolds by surprise and ferocity. Only to find myself surprised, that instead of being met with daggers and bolts, I'm confronted with goblins cowering on the floor, crying in fear and anguish as I quickly dispose of the first of them.
Their tears and the fact that they are unarmed and not even trying to run away leave me wondering if my cause is as righteous as I thought it'd be. Only a giant pile of stolen goods in the middle of the camp seems to bear witness of their crimes.
I finish off the last of them, my fellows chime in with incantations of "I don't care about this".
Browsing through the stolen goods reveals nothing of relevance apart from thousands of coins and armor pieces, which are too large. I grab two water skins to make sure I can carry some extra supplies and continue my way towards the coast.
We reach the shore after short travel and the weather seems to be decent enough to traverse to the other side, where there's another camp we have to raid.
I start to swim and about halfway to the other side: "You are encased in a block of ice".
The end.