I started an adventurer in a brand-new world. The history gen was 450 years, and the legends were pretty interesting; On one island, there was a single dragonman cave, inhabited by 760-something dragonmen, and a lair inhabited by a single night creature. The poor bastard spent the last 450 years trying to abduct one of the dragonwomen as his bride, and failed utterly in that endeavor. Instead, he acted as the sole threat to the dragonmen's safety on the island, and managed to kill a few. One of them, a dragonwoman breeder (the "breeder" caste of the dragonman species is more or less an unintelligent slave class who have no real worth to society because of their lack of sapience) by the name of Urir Disperseddate, was assaulted by him multiple times, but each time escaped.
So, other than that jerk, there was another island with a dragonman civ on it, and the world is split into two major continents; one which possessed only three dragonman civs, a kobold civ, and a tigerman civ, and another which basically possesses everyone else, including dwarves, elves, humans, goblins, brutemen, paklara, carp men, a few more kobold caves, and one single cobald. Who is only still alive because he's in a tower, acting as a mage of some class. The rest of the cobald civilization was wiped out somewhere between years 90-100. Likewise on the other side of the ocean, the Tigerman civilization was wiped out sometime around 410-420. The greatest surviving population in the world is that of the elves, with ~140000 individuals, and the next-greatest is the brutemen, with ~95000. Brutemen, goblins, and carp men (all defaulting to hostile) are the next most-populous, and the remaining races, including dwarves, all have fewer than 10k individuals. Dwarves are actually in very abd shape, with only 1200.
So, logically, I started an adventure as a dwarf maiden tasked with wreaking havoc upon the world. I immediately found myself travellign through deserted, and very much frozen, countrysides near a major town, which itself was completely deserted save for 1 dwarf, and 10 goblins. The dwarf is a religious leader in the keep, but I have no idea where the goblins are. The remaining population of the town includes a few livestock and about 250 criminals/outcasts. I immediately descended to the dungeon, where I found many such banditos to torture and kill. I haven't left that dungeon for anything but sleep, and have been murdering nonstop. The place is certainly not depopulated, what with non-historical figures being regenerated whenever I reload the area.
I managed to rack up 43 kills, became a legendary fighter, and have once been seriously threatened by an opponent, thanks to being very careful about disarming my victims while holding my shield before using them as live training exercises. That one life-threatening incident is playing out right now: I was wandering through the maze of rooms when I came through a door and discovered... Some ungodly number of gobbos all packed into one tiny 2xwhatever room. Opening that door was something like a scene from a cartoon where someone opens an overstuffed closet; all the goblins began pouring out, and had me surrounded almost immediately. I quickly entered a martial trance, however, and was able to beat the living shit out of them, killing several and causing many serious injuries. Until a bolt came out of nowhere and pinned my adventurer in the femur, causing her to nearly pass out from pain. I backpedaled out of there and went into hiding, and managed to escape just in time. Now I need to decide if it's worth it to go back and collect my axe...
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...aaaaaand it all ended in an instant with a single headshot from a elemental mage/lasher who zapped me with lightning, knocking me unconscious. The rest is history. A history of a very powerful warrior murdered by some dope who knows how to throw lightning around.