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Author Topic: What's going on in your adventure?  (Read 2132244 times)

peasant cretin

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Re: What's going on in your adventure?
« Reply #14295 on: July 02, 2017, 10:16:21 pm »

Admittedly, it's a jump to go from hunting moose to titan. Just a few hundred local map tiles away from fortress Pridefences is The Feral Fields, shrine of Ked Fieldcoastal the Simple Crow, an EXTRAVISION mountain titan, a quadruped made of glass who shoots webs. It's far too early in this run to melee such a thing and nonsensical for a ranger.

With ambusher on, Feb enters into slow travel mode from 1 fast travel tile away, and drops prone. A group of hoary marmots has spawned nearby and Ked is prompted into action. Prone, in vegetation, and orthogonal to a tree, Feb waits for Ked to finish mangling them before beginning his initial scout.

Feb scouts the shrine with an eye to all 4 cardinal directions. He wants to establish a possible visual stealth route through the available tree population. The eastward approach has the most trees though Ked seems to position on the NE edge of the shrine.

Titan movement, if unprompted and unaggressive, is restricted to the confines of the shrine. NPCs will become aggressive at 20 tile view range and under. Titan position varies while under fire, so it's important to keep the titan at the very end of your range, particularly if the titan is at/shifts to the center of the shrine, since any responsive movement after your shot could, in theory, bring them into 20 and under if they move from the center to the shrine's periphery.

In daylight, under the clearest weather conditions, everyone has the full 25 tile view range. At night, it's only dwarves with their 10K low light vision. If shooting at night, the tree cover is useful as Feb can hit fantastic/best possible visual stealth and creep into 10 tile range and ignore the titan's positional depth. But since Ked prefers being only around 2 tiles from the NE periphery, Feb opts to shoot by day and come from the east.

Showering an inorganic is about cumulative damage until shear occurs and this unfortunately lasts well into darkness.
Spoiler (click to show/hide)
It's not quite as interesting as shooting an organic, since you can frame your shots based on positional "sidedness" (fire at the left or right side of the target's body if their facing has been determined) to hit each lung and cause suffocation. Similar theory to punching a hydra to death, but with missiles.

The main haul here is 3 fungiwood shields and 2 tower-cap shields. They'll all serve as useful spares. Feb also finds a <<bismuth bronze spear>> with an interesting image of cut gems in bone, 2 plain steel gauntlets, a plain bismuth bronze mail shirt, and a plain iron mail shirt. It's unknown what he'll do with this beyond dropping off the haul at fortress Pridefences.
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Uzu Bash

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Re: What's going on in your adventure?
« Reply #14296 on: July 03, 2017, 03:17:07 am »

I had already cleared my previous groups by joining the dancer's troupe before leaving my city, which I bequeathed to my speargirl first. Nice retirement present? So now I have no site links or civ membership. The Stable Scourges is my only active entity link, and afaik the only other members are way up in the ruined library in polar hell. I wonder whether they would migrate to Wallheals if the mayor agrees to sponsor us, which I convinced her to do. The dancer would be more likely to remain with me through retirement, or at least in the vicinity. I appointed the axegirl hearthperson before passing rulership on, so she will probably leave to go serve her new lady.

I didn't want to lose all my personally and painstakingly handcrafted leather before retiring, so I definitely planned to stow that. The rest is a mismatch of bronze and iron armors with the whole range of quality; I suppose I could cache that in a room in case I don't get any better. I've seen a few steel pieces on various guards, so it seems possible I could get some. But if I get the secrets of making adamantine wafers, that will become moot.

My preparations are almost complete, I have 8 more quires fill and bind. Bindings are easy to find, but the fortress doesn't have any thread, and animals that yield hair haven't spawned. However, I found that if jump into tiles with webs, they won't stick and I can simply pick them up. The 'collect webs' job at the loom will convert all webs in a container to thread.


EDIT: My mistake; the loom automatically converts the webs in your hands just by walking over the tiles.


EDIT: The last paragraph of this: http://dwarffortresswiki.org/index.php/DF2014:Web is all new to me. So loom not required. Climbing as a defense against webs? I could swear I tried that a previous version.
« Last Edit: July 03, 2017, 12:43:58 pm by Uzu Bash »
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UselessMcMiner

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Re: What's going on in your adventure?
« Reply #14297 on: July 03, 2017, 12:14:20 pm »

So i played as the girl of my teddy/satyr hybrids and it's been a wild adventure!


///////////////////////////////////////////////////////////////////////////////////////////////////////////
5th of Galena 260

My name is Madoro Godlyhelms in honor of my late uncle Fighto I depart into the vast wilderness
i have trained for weeks to be a godly miner so I pick up my pick and head of to the lair of a dragon
named Goldglowing.

Other having most of my left arm burned and melted away the dragon fight went pretty well!
I then went of to find a bronze colossus in the Forests of Virginity. The fight went well other then
getting my left upper arm mangled a bit. I headed back to my fort and wondered what to do next.




I just noticed when you have a sibling despite adventurers never having family it still calls you sibling/son/mother
also it told me about the trouble a goblin civ gave me it sent one siege and then never came back. But i have
no idea whats with the treatment of plants thing.

Also what should i do now? i think i'm going to go to the forest which has two treants in it. because
i just recruited my brother to fight those two.

EDIT Forgot the fact that i brought the statue of a giant wolverine the colossus turned into back to the fortress at
0.99 speed!

« Last Edit: July 03, 2017, 02:18:05 pm by UselessMcMiner »
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Quote
The scouts have been fighting a giant capuchin for the past month now. They still haven't killed it.

Obsidian 1053

The Sentries are still fighting the capuchin. For two monthes they have done nothing but punch this monkey.

Vorox

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Re: What's going on in your adventure?
« Reply #14298 on: July 04, 2017, 12:38:13 pm »

Wait a sec, how the heck did you manage to play as somebody's sibling?
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Vorox likes gremlins for their tears.

Derpy Dev

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Re: What's going on in your adventure?
« Reply #14299 on: July 04, 2017, 12:43:14 pm »

Wait a sec, how the heck did you manage to play as somebody's sibling?

If I had to guess, DFhack body swap.

UselessMcMiner

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Re: What's going on in your adventure?
« Reply #14300 on: July 04, 2017, 02:53:27 pm »

Yeah got bodyswap to work for once. Also it turns out that satyr teddy bear hybrids have the appearance of satyrs and the size and lack of nerves of teddy bears. Also should i go fight the bronze colossus to the south the treants to the east or the hydra by Shootband (I hate hydras)
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Quote
The scouts have been fighting a giant capuchin for the past month now. They still haven't killed it.

Obsidian 1053

The Sentries are still fighting the capuchin. For two monthes they have done nothing but punch this monkey.

Uzu Bash

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Re: What's going on in your adventure?
« Reply #14301 on: July 04, 2017, 06:26:08 pm »

I'd forgotten the lag of a fortress capitol, and the snarling frustrating of corridor traffic. Everything intended to do here took days longer (rl and in game) than I intended. Because of that I gave up on the plan to get an opening into the fortress guard and tried to write a few atlases to restore my memory after retirement. Two out of three of those were written as essays instead. A few were actually quite good, but still dragged the process so much that quit writing two, neither of which included my far north expedition. I stored my clothes in my backpack and retired in the library.

I actually took 4 weeks of retirement; after retiring my adventurer, I began and ended a reclaim embark on the ruined library in the north. I have no plans to revisit with my adventurer, but if they produce some interesting Legends I may re-reclaim it.


My adventurer lived long enough to come out of retirement. I expected only the dancer to be there, but I was joined by the axegirl and the completely green swordsdwarf I intended to ditch in the wilderness. I now have civ membership, though no site membership, and although I got the secrets of minecarts and smelting pig iron, steel, and wafers, I got no new entertainment forms and no new dance/music/poetic works. I also got no new clothing and no change to my armor. I lost all map and site knowledge outside the range of this civilization, so now I have to sift the library to get access to my own damn legends.


On the positive side, I lost 25k units of stored fat, so I must have stayed active. Either that or the food in this fort is lousy.
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peasant cretin

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Re: What's going on in your adventure?
« Reply #14302 on: July 05, 2017, 06:57:55 am »

After mountain titan Ked Fieldcoastal the Simple Crow, there's the shrine of hill titian Tipi Divecrow the Paddle of Drums, an organic eyeless gecko who shoots webs. EXTRAVISION means there's no facing, and thus no sidedness. Instead of arranging a 25 tile distant suffocation death, the only non-RNG death is cumulative wound bleed out. The RNG grants a major artery rupture on the first shot.
Spoiler (click to show/hide)
It's the guilty fun of a random slot machine result. Feb Forestpebble waits it out, as that's the most huntery thing he can do.

On the way back to the meadhall that gave away the shrine is a ruined hamlet. There follows 15 zombie combats and at a river crossing afterwards, 2 alligators. At the start there is the 2 level gulf between novice shield user and competent dodger. If Feb just worked through the lot as quickly as possible, both defensive skills would have improved but with the same gulf, particularly given the preference auto-defense would have for the higher skill level, triggering NPC misses even with a stand ground/stand ground defense.

Zombies are zero skill level critters like other non-sentients, but with worse stat gain as there's no weapon skill development to be had. Feb opts to manually block +/-15 shots for each NPC before letting auto-defense cue during the repeat head/bodyshots required to down each zombie. After teeth removal, blocking work versus the 2 lizards involved a bit of granby rolling on the ground with directional movement to drive up the attack counts. DF berimbolo-ing helps Feb cap off with proficient shield and dodger, and skilled observer.
Spoiler (click to show/hide)

He's definitely hit "really doesn't care about anything anymore" and can now kill sentients without experiencing horror. While resilience building isn't necessarily the goal of every run, if the opportunity affords itself, why not take it? Now Feb can recruit a helper that he'll turn into a brutish night troll facsimile. I think the gold standard for NPC responses when vetting would be "there's nothing like a good brawl" which means as a civilian they won't flee conflict, and "have no fear" which may increase the chances they won't flee larger critters. It'd be great to get both personality facets. That's RNG I could support. Never seen it happen though.

Feb was thinking of retiring to push the season forward to summer, as then, it's much easier to live off the land, but getting tagged with civ association seems most unfortunate. He doesn't want a neatly combed beard.
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Uzu Bash

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Re: What's going on in your adventure?
« Reply #14303 on: July 08, 2017, 06:18:01 am »

I wonder if so many people appear to have 'recessed chins' because mine is so huge. Since it seems to be typical of my phenotype, it shouldn't even be a defining characteristic for them, but I'd be the "big-chinned guy".

I'd probably feel self-conscious about that. Maybe that's why I developed a sense of humor.


EDIT: I recruited a troupe of four entertainers, and after sharing our works at a makeshift theater outside the fortress all night, I decided to take them to witness me slaying the neighboring Roc.
Spoiler (click to show/hide)

I'm not even going to brag, I'm just going to let them tell the tales at home.
« Last Edit: July 08, 2017, 06:27:08 am by Uzu Bash »
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Derpy Dev

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Re: What's going on in your adventure?
« Reply #14304 on: July 08, 2017, 09:06:02 am »

EDIT: I recruited a troupe of four entertainers, and after sharing our works at a makeshift theater outside the fortress all night, I decided to take them to witness me slaying the neighboring Roc.
Spoiler (click to show/hide)

I'm not even going to brag, I'm just going to let them tell the tales at home.

Did you just... throw an adamantine disc and decapitate a roc with it?

Congratulations, you won Dwarf Fortress. Now go try the same on a clown

Uzu Bash

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Re: What's going on in your adventure?
« Reply #14305 on: July 08, 2017, 02:42:49 pm »

This completely inexperienced swordsdwarf is doing surprisingly well. I managed to kit him out in full steel, courtesy of his fellow fortress guards, and a steel shortsword -- I'm not giving him my divine metal. If he survives to the vault, then he'll have earned one. He managed to kill our first encounter, a sasquatch, before I'd even disabled him and quicker than the axegirl. After he slayed a dragon I brought up the tale, and noticed this:
Spoiler (click to show/hide)
What could that mean? A demigod, in my party? He shouldn't need much on-the-job-training.

Unfortunately he's not omniscient and I needed a guide, someone with combat competence and their own adventuring gear. Those performers were escorted back to their home fortress, where I met a lady consort hanging around with a crossbow on her back. As per usual for noble consorts, she had no day job and nothing better to do than globetrotting. I don't think she's seen her husband in a decade, she's been off on holiday, enjoying the perks of her title without any of the responsibility. Or maybe she's touring around to encourage child literacy and to just say no to drugs.

Did you just... throw an adamantine disc and decapitate a roc with it?

Congratulations, you won Dwarf Fortress. Now go try the same on a clown
I don't think that's impossible, though improbable because I don't have Superhuman Strength. I've got two discs and two shots to try. The one that killed the Roc was actually my second -- the first cut into its leg tendon and motor nerve.  Both in midair, and that should have made a spectacular story, but I asked the performers with me how they were feeling and they could only rave about the naughty poetry I recited. So I'll become famous for working blue, and forget all those megabeasts I killed.

EDIT: Oh, my whole party has the 'guided by forces unknown' detail added to their notes. This must be because of the bodyswap I did to help them satisfy their needs.
« Last Edit: July 08, 2017, 02:51:50 pm by Uzu Bash »
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Droggarth

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Re: What's going on in your adventure?
« Reply #14306 on: July 08, 2017, 04:12:47 pm »

EDIT: Oh, my whole party has the 'guided by forces unknown' detail added to their notes. This must be because of the bodyswap I did to help them satisfy their needs.

Wonder how they'd react to being actually controlled and manipulated from somewhere outside the realm of the game.

*NPCs either go existential or panic or berserk or all of the above*

"It is terrifying." o_o

It is indeed terrifying.. for them. Some secrets are meant to stay behind un-noticeable thick curtain hiding away the true horrors of eldritch beings.
I consider myself as an extreme eldritch being in all games as far as cheating goes to make an overpowered character, spawning items, gear and etc to altering stuff my way by lashing the RNG gods with the heaviest artifact platinum whip until they yield and beg for mercy. Yeah, I'm that kind of bonkers still in a way.


EDIT: Uhm.. hmm.. uh... easier to show what I just ran into:

Looked at the second one near the bottom right first. Then took a look at the one closest to my character:

Spoiler (click to show/hide)
« Last Edit: July 08, 2017, 05:35:27 pm by Droggarth »
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"I'll make my own way." - Max Rockatansky

peasant cretin

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Re: What's going on in your adventure?
« Reply #14307 on: July 09, 2017, 08:51:10 am »

Having reworked the numbers on certain cooking reactions midweek, it seemed to be the time to gen a new 1050 large hidden history world.

In a SE taiga biome filled with larch, I roll a stout peasant marksdwarf…
Spoiler (click to show/hide)
...for the metal xbow after having seen this anachronistic xbow on an FB page for 14th Cent European Armor:
Spoiler (click to show/hide)
It's pretty much a "recent" xbow (17-18th Cent) used for traps with a metal string. If humans often use sinew for xbow string, naturally a dwarf would use metal; and due to an affinity for the mechanical, prefer mostly inorganic parts. Every character needs some sort originating RP conceit. It could be argued that a true dwarf ranger is a marksdwarf at heart.

At the beginning there's the usual temp/date/weather/terrain check: taiga's cold w/mostly frozen waterways. Bim finds he's in luck as the area is populated with fruit trees. NW across his civ's mountain range "The Constructive Tower" there's an elf civ, and despite it being early spring, they might have fruit in their markets. Bim starts off by making two bows, one from apple wood and another from bayberry that he'll use for hunting non-sentients. The iron xbow will occasionally hunt as well, but will be mainly reserved for structured bandit encounters; it is after all a weapon of war. While working on his bowyering and woodcrafting, this faithful worshipper of Etur (god of caverns, earth, and mountains) chats with sheriff Datan Mischiefquakes and asks about the surrounding area to fill it out in terms of what he should expect.
Spoiler (click to show/hide)
Bim finishes the formative, early ranger work before setting out via slow travel trek to hunt moose.
Spoiler (click to show/hide)

A ranger's run with a preponderance of fast travel just isn't. A great downside of fast travel is it allows you to pay very little attention to resource management in terms of encumbrance. Bim leaves behind the 31 iron bolts he had inherited from the RNG, instead carrying 15 wooden bolts and 15 wooden arrows along with 10 cabbage and 5 leeks. Hunting is a slow travel activity that requires a character maintain a 1.000 walking speed, so sprint speed won't suffer during an extended chase. The bull moose Bim encounters ends up being a static target which allows him to use sideness to achieve a suffocation death by firing from north and south positions.
Spoiler (click to show/hide)
IMO, a good ranger's start is also as economical as possible. In the 2nd image you can see an eastward facing vision arc from 1 z-level up. That belongs to the bull moose's partner, a cow moose. There's no good reason to kill this moose as Bim has enough meat from this kill and can make his first shield from its skin. A pair of moose to start would be more than overabundance.
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UselessMcMiner

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Re: What's going on in your adventure?
« Reply #14308 on: July 09, 2017, 05:07:32 pm »

So after a very easy fight with a hydra i bisected the foul 7 headed beast but it killed one of my two spearmaster companions after realizing how boring being able bisect hydras without a fight i think about heading off to a vault.
But the problem is all the vaults are either blocked by a massive river 100000 miles away or across a huge mountain range that spans nearly the entire world. Or i could try to amass an army fight one of the twin black monsters.

Which one is the best idea because i'm getting bored.
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The scouts have been fighting a giant capuchin for the past month now. They still haven't killed it.

Obsidian 1053

The Sentries are still fighting the capuchin. For two monthes they have done nothing but punch this monkey.

Uzu Bash

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Re: What's going on in your adventure?
« Reply #14309 on: July 10, 2017, 01:43:00 am »

EDIT: disregard

The next vault looked positively pastoral in comparison to the last. The first thing I saw was a bunny farm. The first thing my companions probably saw was the gargantuan black monolith stretching to the sky, but you know pfft! seen it. There's another one.

Circled around the velvety grass and sweety flowered meadow to locate my new base and found a natural courtyard in the side of the hill. All kinds of sand and not many trees, so I suppose they'll make fuel to build my glass house. With a minecart, I could pry some of the slade away from my neighbors to build with.

I named it Murdervale, because it looks so agreeable, and murder was the thing the god and demon agreed on. In a time before time, the demon Wulema Mawgrowled came before Ost the Terrible Disembowelment and said, "I can represent your interests in the mortal world!" And Ost saith unto Wulma, "But will you murder?" And Wulma replied, "Oh, of course!" So Ost said, "Done. I'll send you my people." And there they are next door, in a black tower with the best view. They call it Throwervaults.
« Last Edit: July 10, 2017, 03:02:53 am by Uzu Bash »
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