Went ahead and genned a hidden history 1050 large island world with the new reactions in play.
A worshipper of weather, Num Muddyboots starts off in the Civic Mound of hillock Drinkabbey which is located in a northern taiga.
Num's stout peasant dwarf with no weapon skill, clocking a very nice 2.770 sprint speed (the supposition is he's gotten good RNG with base above average strength or base average agility, and maybe being in the high end for this size range). Skill-wise, he's a novice fighter/observer/shield user/dodger and high patience.
After having a quick look at his inventory, he begins asking mayor Vucar Metalboard (a fine Leiji Matsumoto name) about the surrounding area. Vucal's vocal catalog: porcupines, a tomb for a human, the routing of a site by a dragon, a wolf with a history, ravens, a goblin immigrant who settled in hillock Oarcontains, site foundings, outcasts, black bears in The Speechless Forest, giant kingsnakes, great horned owls, a hydra's former dinner plans, grizzly bears in the Singed Jungle, red pandas, etc. There's no mention of melee or ranged units, so there are no bandits nearby.
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As a result, instead of having to make a shield, Num'll pick one up at the local meadhall.
Num heads outside and begins working out the odds and ends. He checks the plants to see what he can forage. Nothing has edible growths at this point, which is early spring. He makes rock salt block from a rock salt rock and a handful of red sand, and then from the block, a -rock salt jug- for flavorful water. Of course, before filling the jug with water, he looks into a mound to see if there are any plants that could be turned into booze.
Well, stage one's almost complete. Next on the list is finding a shield, followed by getting in some swimming at the closest fortress---at least to Talented (level 6), the minimum for allowing the greatest margin of error when interacting with water, and also perhaps pick up a padded coat of some sort.