Dreamgulf's history has been
a procession of violence. Its surrounding region is the Field of Dells. Most fittingly,
Lulo Drumorange the Soaked Flax, the plains titan, whose shrine is Grovewaves, has kept a murderous vigil here. It's a place of exile and home to the profane.
All monster hunters visiting a town may, at some point, consult the records, a search through Legends, as opposed to working just through word of mouth (inquire about troubles, spread rumor, etc). The dwarf Ud Claspedgrips of Trapping begins by bracketing a 70 year period in Dreamgulf (180-250, present) to start.
There's Mafol Holdgalley and Zas Brownquake, dwarves turned horse-monsters, the werewolf Sothro Faintedbuds (d. 221 siring no others) and Wimad Anguishaged the werelizard. There are the vampires Sath Nestlepulls (d. 240), Tomca Coloredgalley, and Angir Modestcurled (d. 227). All were driven to profane some temple and were cursed.
For werebeast hunting, Ud began combing The Field of Dells via fast travel, line by line. 1 world map tile southeast of Dreamgulf, in The Field of Dells, Ud discovered the lair of Wimad. It was mid-morning, after a full moon and Wimad was still a werelizard. It was a training opportunity like any other and it was punctuated by steel axe.
Ud continued his search, and 1 world map tile norththeast of Dreamgulf, he bumped into the vault Helmsbloat.
The soot brute Ongul
(who doesn't want to be soot?) created Helmsbloat with help from the dwarven goddess of muck, Ulthush. She was not like Miyazaki in any way, as her minions were made of the filthiest particulate (grime) whose material could be chipped by blunt, but easily separated by edge with one shot.
region1-00250-01-01-world_sites_and_pops.txt
188: Zonokag, "Helmsbloat", vault
Owner: The Fight of Veneration,
25 Slayers of Ulthush
50 Blight's Puppets
1 Bane of Zagstok
Ongul was long dead. It had been struck down in year 18. Ongul was made of soot and so was the Bane of Zagstok.
Now for those marginal viewpoints. I've never been interested in binding/banishing a demon so the slab never a goal. The only items that have any sparkle are unadorned masterwork shields, of which I've only found 2 since playing Adventure Mode. All other masterwork shields, found on NPCs or in meadhalls, have always been heavily decorated. The divine has no real pull as I'm somehow bound to the mundane. The idea of the plain copper spear holds so much appeal. This, as always, differs greatly from the rpg goal of upgrading. As to combat, any combat could be interesting as it's just timing, position, environment, monster attr/skill level, body material, and special attack type if any. The early denizen is a level 4 skilled monster and if I recall correctly (from Urlance Woolsbane's hex probing) the solitary guardian is a level 10.
I've come across 3 vaults while looking for something else, and this third one was really the only one any real time was spent in. If you're like me and don't care for the slab or the equipment, then it's the 70-80 kills that'll be worth the trip as this can be a very nice stat haul.
After the vault, Ud decided to set his sights on Lulo Drumorange the Soaked Flax the plains titan. Lulo, if turned into a push only attacker would be the most rewarding.
Ah, now if only titans were immortal, we'd have that everlasting spring.