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Author Topic: quick question about adding new creatures  (Read 505 times)

D_E

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quick question about adding new creatures
« on: March 17, 2010, 02:28:29 pm »

Is there some trick to getting modded in creatures to appear on maps? 

Specifically, is it a problem if the creatures are in their own creatures file instead of one of the default ones?

Thanks!
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

sunshaker

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Re: quick question about adding new creatures
« Reply #1 on: March 17, 2010, 02:37:01 pm »

Is there some trick to getting modded in creatures to appear on maps? 

Specifically, is it a problem if the creatures are in their own creatures file instead of one of the default ones?

Thanks!

1. New Creatures require a world Regen
2. Empty ...\data\objects folder (not ...\raw\objects folder) before genning a new world
3. The new file must have correct headers and name must end in .txt; be warned hidden characters can cause you problems with this; be warned changing the file name and/or header (even if they now match) may cause the file to be ignored (yes I've had this happen).
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D_E

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Re: quick question about adding new creatures
« Reply #2 on: March 18, 2010, 01:37:53 pm »

Well, darn.  I know for sure that the file is being used, since semimegabeasts from the same file do show up.

Do any mistakes jump out at you here?

[CREATURE:FAIRY_LIGHT]
   [NAME:fairy light:fairy lights:fairy]
   [TILE:249][COLOR:7:0:1]
   [FANCIFUL]
   [BENIGN]
   [FREQUENCY:100]
   [FLIER][GOOD]
   [BODY:LIGHT_FAIRY]
   [SIZE:2]
   [NOBREATHE][NOBLEED][NOBONES][NOMEAT][NOSKIN][NOSKULL][NOSTUCKINS][NOTHOUGHT]
   [ITEMCORPSE:PLANT:NO_SUBTYPE:BERRY_SUN:NO_MATGLOSS]
   [DAMBLOCK:-10]
   [SPEED:900]
   [PETVALUE:5]
   [PREFSTRING:quiet illumination]
   [PREFSTRING:dark butterfly wings]
   [ALL_ACTIVE]
   [liGHT_GEN]
   [BIOME:FOREST_TAIGA]
   [BIOME:ANY_TEMPERATE_FOREST]
   [BIOME:ANY_TROPICAL_FOREST]
   [BIOME:SHRUBLAND_TEMPERATE]
   [BIOME:SHRUBLAND_TROPICAL]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:100]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [POPULATION_NUMBER:2500:5000]
   [CLUSTER_NUMBER:15:20]
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Geti

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Re: quick question about adding new creatures
« Reply #3 on: March 18, 2010, 03:11:59 pm »

[liGHT_GEN] should be [liGHT_GEN]
please use code tags for posting code in future.
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Knight Otu

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Re: quick question about adding new creatures
« Reply #4 on: March 19, 2010, 02:34:20 pm »

The light_gen is a forum thing. Anyway, try adding [LARGE_ROAMING] to the creature.
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Direforged Original
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Geti

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Re: quick question about adding new creatures
« Reply #5 on: March 20, 2010, 07:01:43 am »

My bad, just realised what I ended up posting :P
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