I understand man, if I could handle all the work you do, and think I'd not go crazy, I'd have my own system. But I'm horrible with all that.
Things I'd like to see more fleshed out:
-skill ranges, how far away can I snap at someone, or do a spook attack with chill, etc etc.
-hp/ap gains, changes, and uses in skills.
-New listing of skills and what they actually do/cost/etc.
I'd also like to see monsters getting stronger as they level up, with the new combat system, the only thing that really increases to hit is lackys. Having more chances to attack. and one assumes that at higher levels your going to fight higher level things with more defenses, and thus even higher chance for your stuff to fail. I'm not even sure how the first system worked, but I don't remember that seeming as unfair as this new one did. It just didn't sit well with me.
I guess in the long run, the fudging part gets to me. The way we just threw AP out the window in the first game, and how the skills said one thing(spook costing 10 ap for example) and you saying another.
The demon trap was the least of my issues, it was annoying, but at least I can well understand it from a GM's point of view. Instant death traps and the like, at least the character was released after... maybe... in fact I'll probably just say he wasn't and make up something new to play with again later. The shadow was draining my patience at the start of that 2nd session, when I made it, I really wanted illusions to deal with my fear attacks, but with a lack of translator, and much of anything else, it became rather foggy on what I could, and could not do.
And in looking at making a new character from the old templates and types and such, most of the characters seem very 1 dimensional to me. I thought about doing a dragon, but it seemed lacking in many things until much higher levels.
I don't know, maybe I'm just reading too much into all this from my limited experience, everyone else seemed to have fun, sans maybe Armok. I could just be nit picking things.
I guess the bottom line might be, I'd love to try and run a game, but the lack of structure would drive me up a wall, and I'd have no idea how to answer someone who asks me any of the many questions I might ask in game.