Okay, there will be a thread where we run stuff, and I'll also run weekly "chat instances" which will be like little missions for those interested. The forum thread will mostly be randomly terrorizing people and discussing character stuff.
Also, for the next part, abilities are from memory - don't have access to the full sheet at the moment, but I should be close.
Now to address things in reverse order:
There are some other templates, but they all require the additional rule supplements I don't want to mess with right now - The specialty templates like swarm, the titan templates, and the aquatic templates. If you really want swarm, I can grab it for you, but it will have to wait until Friday when I have access to the other books.
I'll try megaupload a little bit later this evening when I get a chance.
Poisonbreath places 1d6 poison markers on everyone within range within a 45 degree cone. The basic range is about 10.
It may seem underpowered,but anything with lackys is good - and you'll be leveling much faster than many other players as well.
The biggest advantage of size is the bonus it applies to grapple checks, and gives a resistance to some enemy special moves. In addition, it determines what you can fit into or behind. Smaller creatures can also travel on larger creatures.
The third point you made is a bit backwards - smaller characters have trouble hitting higher sections of enemies. Beyond size 4 or so it doesn't really matter though.
Devour allows you to eat enemies and enemy sections to regain health.
Drag line allows you to create a sticky web line, I believe (I'm a bit iffy on this one) and also lets you anchor yourself or other to things via the line. Useful as a safety line when climbing, lets you suspend people in the air or drag them across the ground or set up a tripwire so you'll now if it is touched. Its a bit less well defined than most moves because its not really a combat ability.
For those who took Giant, note you also get an HP bonus from that. I'll correct that before re-uploading. It should be +1hp for increases to size 2 or 3, +2hp for sizes 4-6, +3 for sizes 7-9, +4 for sizes 10-12, and twelve is max.
So Emperor_Jonathan, your Worg should get +7hp, as should Little's ogre.