I am going for one thing here, compact, entertaining fights with little down time.
@'s are where people will start, you can be any ASCII symbol that ain't confusing (no floor people).
The turtle is the "ball" so to speak, you have to get it to the enemy table to get a point that round.
We might be doing half-points if you get it back to your table. Turtle resets.
The only map right now is 8vs8.
Don't expect this not to be a deadly sport.
TSALT ARENAAAAAAA
BEYOND THE IMPOSSIBLEEEEE
HEXBALL23x31
8vs8
Only one right now heheheh, let's try this nice simple map first.
Both teams go during the same turns in a weird turn-based sorta way. If you go one tile near someone you engage in combat with them if at least one of you want to.
Players can't occupy the same square.
Friendly units can pass through each other, enemies cannot.
You can move, attack, and special in all eight directions.
Get the turtle and get it to the enemies table. Half point for getting it to your table. Turtle resets for that.
It should take each character position 10 tiles to get the turtle.
Three rounds, no sudden death so winning twice in a row is auto-win.
Each round you get only one life.
After the turtle is put on a table everything resets except score.
You can also win by killing all the other players.
Scout,
HP:10
Movement:4
Power:1-3
Warrior,
HP:15
Movement:3
Power:2-4
Tank,
HP:20
Movement:2
Power:3-5
Healer,
HP:5
Movement:4
Special:Heal [2 for scout, 3 for warrior, 4 for tank]
Normal Movement - 1 TP
Grabbing the Turtle - 1 TP
Using a special - All your TP
The character types need work.
Still need some input on how the turn-based combat will work.
ROUND ONE:BLUE TEAM:
Luke_Prowler - Tank - Ω
kinseti - Warrior - ♥
ExKirby - Scout - @
Org - Scout - @
RED TEAM:
Criptfeind - Tank - C
Taco Dan - Healer - T
Cheddarius - Scout - #
Haika - Warrior - H