Four mechanics, dropped in a circle of cold, hard stone, armed only with their skills. No weapons, no fighting. Only cruel machinery. Who will survive, and especially, who will amuse the crowd?
║~║~║
╔═╩X╩X╩═╗
╔╝ * ╚╗
╔╝ ☻ ╚╗
╔╝ ╚╗
║ ║
═╣ ó ó ╠═
~X ó╬ ╬ó X~
═╣*☻ ☻*╠═
~X ó╬ ╬ó X~
═╣ ó ó ╠═
║ ║
╚╗ ╔╝
╚╗ ☻ ╔╝
╚╗ * ╔╝
╚═╦X╦X╦═╝
║~║~║
The levers in the middle correspond to the nearest floodgate. Note that water and magma still flow diagonally!
During a turn, every engineers takes actions at the same time. An action is one of those:
- Move + minor action
- Minor action + move
- Major action
Move: The engineer can move one tile orthogonally or diagonally. The engineer can move trough open doors. The engineer can not swim. The egineer can not move trough walls (not kidding you!) but can move trough axles, gearboxes, levers, spikes (up or down), open floodgates, back tile of pumps, etc. Basically move rules are the same as in DF.
Minor action: Pulling a lever, opening a non-lever-operated door are minor actions.
Major action: Destroying something, pumping and building are major actions.
You can destroy any adjacent building, but not walls.
If two dwarves build at the same spot, the player who posted first goes first.
An engineer can build on all 8 tiles adjacent to him. During his build action, he can do the following:
- Build a wall. A wall is indestrucible, although the engineer may opt to place a wooden wall which will burn down in contact with magma. An engineer can place 3 adjacent (but not per se in one line) wall tiles every turn, but no wood/stone mix.
- Build an axle. Axles are destructible, and will burn in contact with magma. They have to link to a working gearbox (*) to have power. All gearboxes available have infinite power. An axle is either horizontally or vertically aligned. An engineer can build an axle as big as he wants, as long as he stands adjacent to one tile.
- Build a gearbox. A gearbox is basically a crossroads or a turn for axles. As long as a gearbox is linked to a powered axle, it has power. Gearboxes are not destroyed by magma.
- Build a pump. One tile of the pump should be adjacent to the builder. Where normal water and magma progress 1 tile every turn, a pump increases the pressure to two tiles, and decreases the amount of fluid behind it. A pump is working if a dwarf on the back tile declares he pumps, or if an axle or gearbox is connected to any part of the pump. Because a dwarf on the back tile of a pump will likely drown, the second option is the most used. Pumps are not destroyed by magma.
- Build a lever or pressure plate, and immediately configure it (for pressure plates) and link it to a door, floodgate, gearbox, or spike. Levers are not destroyed by magma.
- Build a retracting spike. Spikes are not destroyed by magma, and can be operated by a lever or PP.
- Build a door or floodgate. Differences are that floodgates can not be opened by hand, and doors are destroyed when magma flows trough it while open. Doors linked to a lever cannot be operated by hand.
Avoiding death is only a side objective. Every player has an infinite number of dwarves willing to die for their team. However, once a dwarf dies, that team can not send in another untill the start of the next round.
The most important objective is to score points. Points are made by killing others in amusing and original ways, and will be determined by a jury. Death is not a problem, although it ends the round for that team.
I will need 4 players, each controlling one dwarf at a time, and 3 more jurys (who will pm me their points at the end of every round).
There will be 5 rounds. The player with the most points at the end will receive the award of "most amusing executor".
I hope everything is clear