quote:
Originally posted by irmo:
<STRONG>The idea of "magical but not masterwork quality" bugs me. It's un-dwarven. Crafted things are magical because they're masterwork quality.
The way I'd like to see this--and I know this sounds weird--is for masterwork items to gain skills. So a masterwork pick would have a Mining skill, weapons would have weapon skill, a table used for meetings would develop Negotiator skill, etc. This would add to the skill of the dwarf using the item. When an item gets to Legendary in any skill, it becomes an artifact and gets a name.
This is more mystical than physically realistic, and if this were, say, Human Fortress, it would be out of place. But I think it's a suitably dwarven attitude toward masterwork tools. They're not just lumps of metal; they're alive in some sense, and have a unique "spirit" that both teaches and learns from the user. (This is why destroying them is such an outrage.)
Obviously, it would be much cooler if crafting tools were implemented. Tell me: Why do you have to have an axe to cut wood, and a pick to cut rock, but not a hammer to forge metal? The game has hammers, they're just not used for forging.</STRONG>
Yes, I realize this, but I wanted them to become artifacts just because of the limitations at this stage. When I first thought of this ideas, here is what I originally thought:
"When a person dies accomplishing something great (or vile), or slays someone else in an epic combat, a little bit of the soul of the person who died becomes attached to one of the items involved in the conflict, magically enchanting the item with an effect that is related to the person who died, and what deed was accomplished."
So, what I originally thought of was different than what I posted, but I changed it because I thought it would be more feasible just to call them artifacts at this stage.
EDIT: I really like your take on artifacts, and it does seem to be a very dwarf-ish take on them. I like it a lot, and I agree that magic items and artifacts need to be split up.
[ February 29, 2008: Message edited by: mutant mell ]