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Author Topic: Undergrotto: An experiment in terraforming (image-heavy)  (Read 149764 times)

LoneJedi7

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #105 on: April 05, 2010, 02:09:31 pm »

jfsh, what visualizer did you use to take those screenshots?
« Last Edit: April 05, 2010, 02:11:28 pm by LoneJedi7 »
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Alkyon

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #106 on: April 05, 2010, 02:14:26 pm »

Retro, do you have plans to make an Undergrotto 2.0 in DF2010?  Or are you still too busy working on making a readable wiki for us (thanks for the military page by the way) to have thought of mega-projects?
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Since when has practical had anything to do with dwarfy?

Retro

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #107 on: April 05, 2010, 02:28:21 pm »

Jeez, this is back on the first page? I thought we were all done here :P

jfsh, what visualizer did you use to take those screenshots?
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This looks pretty cool in Khazad.

Khazad is a visualizer, though along with the rest of them it's yet to be updated to v0.31.

Retro, do you have plans to make an Undergrotto 2.0 in DF2010?  Or are you still too busy working on making a readable wiki for us (thanks for the military page by the way) to have thought of mega-projects?

I think I would die if I tried anything like this again. If you average the time I spent on it (4-8 hours a day avg'd as 6 over 17 weeks) and put it all together, that's a solid 30 full days of my life into this project. That being said, I'm quite certain all my future large projects will incorporate some sort of large digging job. It's like a trademark now.

As for upcoming megaprojects, right now I'm still learning the ins and outs of the new version and following along in the DFM3 contest. In early May once that contest begins the judging phases, I'll starting up an eight-year tower-building competition. That'll probably be my first big thing of the version. After that I dunno. If you're really curious here's all my old stuff from the last version.

Seeing this thread again reminds me that I never updated the first page. I'm busy now, so... I guess I never will be! :D

LoneJedi7

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #108 on: April 06, 2010, 12:28:38 am »

this fortress redefines the term "cave adaptation"
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Max White

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #109 on: April 06, 2010, 12:42:01 am »

Now thats a cool fortress! Might have even been the inspiration for some of the new features we have now!

Retro

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #110 on: April 06, 2010, 12:58:12 am »

Now thats a cool fortress! Might have even been the inspiration for some of the new features we have now!

As much as I would like to force-feed my ego some viagra, no, no I highly, highly doubt that. But I was really glad to see how the underground turned out in the release! I think if you fumble with the features enough you can get it from tunnely and twisty passages (all alike) to a more open, spacious feel, which I guess is the closest I could get to automatically generating a v0.31 Undergrotto.

Cheddarius

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #111 on: April 06, 2010, 09:00:01 am »

force-feed my ego some viagra
This is the best phrase I've come across today.
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Siru

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #112 on: April 06, 2010, 07:00:36 pm »

When I read this last night I didn't pay attention to the dates so I honestly thought that this had been made in DF2010.

So, so pretty.
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Askot Bokbondeler

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #113 on: April 15, 2010, 04:36:38 pm »

a suitable end to the age of megaprojects

FreakyCheeseMan

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #114 on: April 15, 2010, 04:50:33 pm »

...
You're crazy by Dwarf standards.
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Quantum Toast

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #115 on: April 15, 2010, 06:33:12 pm »

Fuck if only the game could generate mountain homes that looked like that.
The day DF can generate stuff like this automatically is the day DF stops needing us to play it.
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That would be as deadly to the wielder as to anyone else!  You'd sever your own arm at the first swing!  It's perfect!

KojaK

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #116 on: April 15, 2010, 07:30:39 pm »

Fuck if only the game could generate mountain homes that looked like that.
The day DF can generate stuff like this automatically is the day DF stops needing us to play it.

o.o

Dwarf Fortress... not needing humans to play it?! In this game, you have raving lunatics smearing blood all over the walls, doctors being too busy watching patients die to eat and starve to death, and armor wearing alligators strapping battle axes to their tails.

God only knows what would happen if this game shed it's need for us meatbags. (Probably, lots of *human skull totems* and drowning. Lots and lots of drowning. It would then travel to the nearest volcano and build a gigantic magma megaproject. Then, like the mermaids before us, it would turn and chain us up and harvest our children for their valuable bones.)
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Quote from: Airpi
A normal ballista does damage by piercing with overlarge arrows, a dwarven ballista does damage by crushing with entire trees.

They will run, naked, into the caverns and roll around in whatever nearby filth is available.  Watch for gory explosions.

Zengrath

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #117 on: April 15, 2010, 08:20:05 pm »

Wow, i'm so glad this was bumped to first page for me to see. This is the most impressive thing I've seen anyone built in any game to day. Just another reason why DF owns.

I remember when i was younger and we went to a Ripley's believe it or not museum, There was this massive 2 story bridge with cars, etc. and all sorts of cool stuff all made from TOOTHPICKS, thousands. I thought that was most amazing thing i ever seen, in terms of shear size and patience and craziness, i was like there is no way normal human being could ever do something like that..

Now after seeing this, i think you have won the new crown of MOST INSANE PATIENT CREATIVE PERSON EVER!
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darkrider2

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #118 on: April 15, 2010, 08:28:10 pm »

Quote
God only knows what would happen if this game shed it's need for us meatbags. (Probably, lots of *human skull totems* and drowning. Lots and lots of drowning. It would then travel to the nearest volcano and build a gigantic magma megaproject. Then, like the mermaids before us, it would turn and chain us up and harvest our children for their valuable bones.)

yep! in 2012 toady will make dwarf fortress so great that it will enslave the human race, then it will flood the world in an accident and an ark will be built, because dwarves will need food for the trip, two of each species will be loaded onto the boat.

It turns out Toady One is the true destroyer of worlds.
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Rastaan

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Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #119 on: April 15, 2010, 10:32:03 pm »

True Dorf.

You just won life, buddy.
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