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Author Topic: Noni (Zombie Mod)  (Read 3045 times)

Riloki

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Re: Noni (Zombie Mod)
« Reply #15 on: March 12, 2010, 03:27:09 am »

Timber 22nd, 203
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I can still hear screaming....  We will survive but the rest of them? I've heard three death cries, followed by silence already... One accompanied by two babies... Jill..

Moonstone 3rd, 203
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I heard it, I swear I did... Ed's voice.. And joes... Gods there's nobody left out there. I don't know how I can go on....  Allen... dug into the aquifer enough so that we could all drink... Better than dieing of something like thirst...

Moonstone 10th, 203
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Don't know why I bother writing... it's just so pointless... Ed... It's quiet up there... So. so quiet...  Except for the groaning... From fifteen living, breathing souls, to eight. That's half or so... Of the original seven, only I, Lou, and Allen remain... Derek's still here, out of ammo and useless anyway, it just doesn't matter with so many zombies... Other than him, three other migrants, and my baby live... We... butchered a few calves, made sure to keep a breeding pair so they can grow up. I didn't care that the eat was raw and bloody.. I want my Ed.


Moonstone 14th, 203
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I suppose... they're gone... The groans are fading into the distance...Going back to sleep... don't care...

Moonstone 28th, 203
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t.rew tant.um son di.d... drown.ed

Opal 21st, 203
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Starting to feel somewhat like a human again... I'll never re-marry though. Never...  In a sort of macabre decision, they started lining up the coffins around the housing tower... I don't like it, the dead deserve a more sanctified place of rest... Especially my Ed. But I guess I can see the reasoning. Let this be a reminder to us whenever we feel brave, or confident. There is no winning this war, there is only surviving it. Lou was elected leader of the expedition after joe's death... Best choice I suppose. We've re-shifted some of the jobs aorund... We made it with seven before, we can do it again.

Obsidian 3rd, 203
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Pity? Possibly. Haven't heard of the massacre yet? Deffinitely. Some immigrants, or refugees possibly, have arrived. I'm glad... I couldn't have handled the silence. There's a mason, a marksman, tanner, carpenter, metalsmith, and two somewhat useless people, a peasant and a cheese maker. We'll find jobs for them eventually, even if it's just zombie bait... We're back up to 14 people... The tower won't feel as empty, at least...

Granite 5th, 204, Spring
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I gave birth to my second born, and only child. ... Ed's last memento. I have to keep her safe, no matter what. I'm going to take a more proactive approach on defenses, and I need to get that dabbling mechanic to make some traps to at least thin the ranks of the next invasion.
« Last Edit: March 12, 2010, 04:20:36 am by Riloki »
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Imp

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Re: Noni (Zombie Mod)
« Reply #16 on: March 12, 2010, 05:42:10 am »

Well, seems every dwarf I try to adopt dies, possibly right as I decide to choose it!  Next trying to pick the new peasant.  Sastri, if you are doing names, and a personality deeply focused on survival, whatever carreer path that leads to (hauling stones, even, can be vital for survival!  Whatever needs be done, hup hup!)
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Spartan 117

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Re: Noni (Zombie Mod)
« Reply #17 on: March 12, 2010, 06:10:36 am »

Wait what. In the last update you said Derek died while I survived. Did you get us mixed up? Who's alive?
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
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Dermonster

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Re: Noni (Zombie Mod)
« Reply #18 on: March 12, 2010, 07:48:13 am »

 :'(
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Haspen

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Re: Noni (Zombie Mod)
« Reply #19 on: March 12, 2010, 08:02:40 am »

I want to claim a guy!

Haspen, male, preferably woodcutter/miner. Or a peasant turned into soldier. Yes, in next immigrant wave, if it will happen.
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Riloki

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Re: Noni (Zombie Mod)
« Reply #20 on: March 12, 2010, 01:58:46 pm »

I'm afraid I did x.x I mixed up spartan and Hellbringer, I forgot which I stationed where. Spartan was down by the bridge and got swarmed by two battalions of zombies at once while Hellbringer was on top of my tower walls firing down. If zombies bled or breathed, Sparty would have been freaking scary! Red heart and lungshots everywhere! Even a few gouged throats. And this was with air rifles by the way, I don't have the necessary equipment to make pistols or shotguns yet. Also, basically Hellbringer is the only adopted dwarf not dead yet XD But I'm perfectly willing to give multiple dwarves. Also don't expect too terribly long of a lifespan, since I'm trying to play this without optimizing everything efficiently.
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Naes Draw

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Re: Noni (Zombie Mod)
« Reply #21 on: March 12, 2010, 02:07:33 pm »

Next time someone comes available, I'll go for one.

Naes Draw, was a hobbyist Maker pre-Z attack. Mechanic, varying crafting, things of that nature. He will take up an air rifle if need be.
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[CREATURE:CAT]
   [NAME:sena cat:sena cat:sena cat]
   [INTELLIGENT] [MISCHIEVOUS] [FEMALE]
   [PREFSTRING:craziness]
   [SHOES:ITEM_SHOES_SHOES:UNCOMMON]
   [PERMITTED_JOB:MODDER]

Imp

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Re: Noni (Zombie Mod)
« Reply #22 on: March 12, 2010, 02:12:00 pm »

Enjoying your writing style, keep up the good work!

Am getting more interested in the mod you are playing as well, is there a link to a download for it?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Riloki

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Re: Noni (Zombie Mod)
« Reply #23 on: March 12, 2010, 02:16:08 pm »

http://www.bay12games.com/forum/index.php?topic=24878.0 Zombie mod ^.^

And actually I have someone that matches that description right now! I'll name him for ya. Also thanks Imp. About to start playing again so expect another few updates soon
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Dermonster

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Re: Noni (Zombie Mod)
« Reply #24 on: March 12, 2010, 03:38:24 pm »

Quote
Also, basically Hellbringer is the only adopted dwarf not dead yet XD
;D
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Riloki

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Re: Noni (Zombie Mod)
« Reply #25 on: March 12, 2010, 04:51:13 pm »

http://mkv25.net/dfma/map-8235-noni <-- The map so far (at the beginning of this entry). Missed the quarry layer, I'll include it next time.

Also due to an oversight, I assigned a female to be Derek, and I found that out only after she gave birth >.> Erm... Actually, let's go with this :3 If I had noticed earlier I'd have used dwarf companion to swap him to a 'he' ^.^


Granite 10th, 204
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They must have heard our stirring, or followed the immigrants here. More zombies have arrived, but this time we take no chances, the bridge has been drawn and by unanimous consent it will not be opened; we're still recovering from the last disaster after all. This is a real blow because we were unable to renew our wood supply... Allen says he has an idea, but also that he'll have to wait for relative safety to implement it...

Granite 18th, 204
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A realization struck us recently; The cat we had tamed was slaughtered in the last invasion, which is leading to a growing population of rats. Rats carry various forms of disease, and we don't need them in our food stores. One of the unskilled immigrants has been assigned the task of capturing and preferably killing them. We'll need a replacement vermin hunter soon...

Slate 3rd, 204
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Our main square, as it were, is far too cluttered. Stone for the tower consumes most of the area, and workshops the rest. It works for now, if only barely... Oh how I wish Jill was still alive, she would have designed a sollution right off the bat... Our new architect, only a dabbler really doesn't seem too quick or eager to design a sollution, but that's OK, she's putting her energy toward continuing the residential tower.

Slate 18th, 204
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I can hardly breathe for laughing! One of our marksman, Derek, turned out to be a woman! I won't pry beyond that but we only found this out AFTER SHE GAVE BIRTH! Ye gods in heaven  I needed a reason to laugh! And the baby is a beautiful baby girl. Apparently the Father was Spartan. Poor thing. Well, it can't be helped I suppose. All we can do is try to make the best world we can for our kids to grow up in right? But what's borderline disturbing is the way Hellbringer totes the kid around on her back next to a holstered rifle.

Slate 25th, 204
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I'm starting to notice a trend. Many of our residents are losing clothes, either from  unwilling to wear bloody rags, or torn clothing. Still, I'd thuink rags are better than tothing. Lou has been trying to find wild cotton growing within our walls but sadly, no such luck. We'll have to request seeds, if our liason ever makes it back. I've taken it upon myself to turn some of the leather hides I've tanned into dresses, simple garments. Next I'll try to make some robes and jackets, hopefully they'll help.

Felsite 10th, 204
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Obsidian! And from what I understand not where it should be. Allen says it's warm as well! There's volcanic activity around here!  This could be a mixed blessing, as we've had bad luck with large projects in the past, and yet this could make metalworking feasible! Heck, we could even turn it against the undead! For now though, Allen's just trying not to breach the pipe or risk flooding our hard-earned quarry with liquid rock.

Felsite 23rd, 204
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All of us are tired of descending into the rather dark quarry to fetch a few stones at a time to keep our main reserve stocked, which is why we've agreed to take this time to haul out every last excavated stone.  It shouldn't take too long with all of us working on it together.

Hematite 11th, 204. Summer
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The work is hard, and grueling. We're piling up all the stone in a huge mass that seems to defy the laws of physics somehow. The zombies retreated for two glorious days of silence, only to return today in a larger force than before. It's like a sea of rotting flesh... We can see them, when we go to the top of our tower, milling around, shadows in the dark, shapes in the distance stumbling awkwardly, searching for a meal. With the job's end nowhere in sight, we have decided to forgo anymore stone stockpiling, we'll work on it gradually. For now... We have other worries.
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Dermonster

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Re: Noni (Zombie Mod)
« Reply #26 on: March 12, 2010, 04:56:05 pm »

Quote from: Riloki
Slate 18th, 204
-----
I can hardly breathe for laughing! One of our marksman, Derek, turned out to be a woman! I won't pry beyond that but we only found this out AFTER SHE GAVE BIRTH! Ye gods in heaven  I needed a reason to laugh! And the baby is a beautiful baby girl. Apparently the Father was Spartan. Poor thing. Well, it can't be helped I suppose. All we can do is try to make the best world we can for our kids to grow up in right? But what's borderline disturbing is the way Hellbringer totes the kid around on her back next to a holstered rifle.

Spoiler (click to show/hide)
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Riloki

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Re: Noni (Zombie Mod)
« Reply #27 on: March 12, 2010, 05:36:35 pm »

I don't know! I had that same feeling when I saw the message! Coulda sworn she was a guy. Oh and she never married spartan either. *snicker*
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r3d5kull

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Re: Noni (Zombie Mod)
« Reply #28 on: March 12, 2010, 06:46:34 pm »

Can I get someone? Either a Sniper or a Miner...
Name it(I don't care about the gender) John Smith. Thanks
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scuba

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Re: Noni (Zombie Mod)
« Reply #29 on: March 12, 2010, 07:08:55 pm »

ok so i am a girl. can i be a miner when i grow up the when i reach legendary aslong as there is another miner can i become a sharpshooter?
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