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Author Topic: Noni (Zombie Mod)  (Read 3047 times)

Riloki

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Noni (Zombie Mod)
« on: March 11, 2010, 05:55:04 pm »

Notice: Due to RL this fort is on hiatus, sorry for the inconvenience.


Brief intro: I'm an adequate DF player, and recently downloaded zombie mod after deciding for a change of pace from Chaos Reigns and other dwarfish ventures. Anywho, I thought 'Hey, since I'm gonna be playing my first game of zombie mod, I may as well share it so others can enjoy and laugh at my blunders. Hehe'

I'll be writing it in the style of journal entries, and if it stinks, feel free to lob an overripe dimple cup at me. Also, this post is rated PG-13 for violence and strong language.
~*~*~*~

Granite 1st, 201. Spring.
-----

My name is Lena, and I am royally fucked.

Not fucked like 'lost my job' fucked, or 'got dumped' fuck, or even 'cornered in an alley by a mugger' fucked. .... Let me explain...

I live in a world where humanity has been scattered, and mostly routed by a horde of Infected. Zombies. Horror flick material. No-one is really sure *why* they popped up, but nobody really has time to care either. I was a scout for my group; a small survivor settlement, and we were looking for plastic, metal, whatever we could use really, or trade to the military for decent guns... That doesn't matter now though, my friends are dead and I have no way to get back to safety. I met several others, stranded in the wilderness for whatever reason, nobody bothers asking anymore really, and all of us were short on supplies.

 Specifically, our assets are limited to the clothes we wear, an old dingy copper shovel we scrounged up, a small packet of raspberry seeds (3) we found in a burnt out gardening shop, 9 small turtles that we managed to collect, and a few kegs of vodka. None of us really like booze but you can't trust just any water in a pool anymore... An old worn out wheelbarrow we've been using to cart stuff around in, and a few animals we managed to... acquire. We fed a feral cat bits of a meal out of pitty and it's been following us ever since, For more useful, one of the members of our group had two trained dogs. I don't know what good they are against infected but... the company and light sleepers are appreciated. The only spot of good luck we've had has been with finding an abandoned farm with a few somewhat underfed animals. We've been leading around a breeding pair of cows and muskoxen with us. Thankfully they find their food on their own, we don't have enough to spare...

And that  brings us up to the present; our old wheelbarrow finally practically fell apart, the handals broken  here and there, and the wheel completely useless, can't budge it an inch and the screws are rusted so we can't change the wheel either... So we had a choice, keep moving and hope for civilization, carrying what we could, or buckle down and pray to what gods are left that someone finds us... Our decision was made for us when we heard the telltale moans in the distance; they were quiet yet and not aware of us, but they were everywhere...

So, here we are, stuck in a ditch in some cold grassland with nothing around for miles with a pathetic amount of supplies and no one with any real skills, it's like fate just took a great big stinking one on us.

Joe, the self proclaimed 'leader' of our group took on the responsibility of planning things, while it's my job to chronicle and catalogue. I'm the book keeper, if you will. Hence the journal...

Joe had us tear apart our wheelbarrow for what wood we could salvage, and got three good slabs of wood from it, more or less, the rest was too warped or too minuscule to use...

After about an hour of arguing and suggestions, our jobs were outlined as follows:
Allen:Miner, also responsible for putting together what weapons we can, and protective gear, as well as furnace-work.
Ed: Carpenter, and if we can ever get an axe, woodcutter. He'll also be responsible for making training guns.
Jill: Having an eye for design, she's our mason, and architect. Not a bad artist either.
Joe: Aside from his other responsibilities, he's also our mechanic, and can carve bone and stone, though he's not good at it.
Me(Lena): I got landed with glasswork, as well as polishing and setting gems we might find for trade. Since I'm viewed as likely to have the most spare time, I was also given the duty of weaving, clothesmaking, leatherworking, and woodcrafting, and ugh... Tanning.
Lou: Gardener by hobby, our survival rests almost entirely on his shoulders. He's in charge of growing food, and cooking, not to mention butchery.
Sue: And Sue? ... She's been designated the lookout, and marksman... And has never raised a gun in her life. For now, her only job is to carry stuff around and try not to get in the way. We need to scrounge up a gun so she can at least practice soon...

Our first order of business is to scrounge out someplace defensable, and sense we have no access to wood or building supplies, we have to burrow. Luckily the dry, sandy loam of this area is easy even for Ed to dig. I'll write again when I am able.

Granite 7th, 201.
-----
So far so good... Ed has been working without much complaint, and none of us rest for more than small naps, but I fear we must sleep soon. We haven't lain into the supplies yet either, and I fear for when we do. Lou  promised to look around and try to find some food to help suppliment our stores, but we'll need a farm soon. Joe is giving me dirty looks for wasting valuable time writing, so I leave off here and pray it's not my final entry.
« Last Edit: March 24, 2010, 08:31:32 am by Riloki »
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Riloki

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Re: Noni (Zombie Mod)
« Reply #1 on: March 11, 2010, 07:49:05 pm »

Slate 12th, 201
-----

Fatigue finally overcame us all, and as one, we curled up on the sandy floor of the cave Allen had dug in the soil. I still worry that the packed earth above will fall and crush us, but thankfully this hasn't been an issue. We also expended the drink, and nearly all of the food. Thankfully we found a few potatoes that helped us stave off hunger for awhile as well, though raw they are truely... Well I'm sure anyone ever to taste a raw potato knows that flavor of watery earth...

Lou has been good to his duty, and we have raspberry briars already growing in a small plot adjacent to our cave, and planted the potato seeds as well. We might actually survive this, though I fear for the group's moralle. Joe was only able to craft a single bed, and the one to use it was Lou, and I know my back is not the only one to ache. Still, hardships are to be expected, and I hold lou no ill will, since it's likely we'll take turns to use the bed until more are available.

At Joe's request, Allen smoothed the ramps into bare cliffs the height of a man and somewhat more, as well as evened out the walls. This was to allow us a more defensable position, as the infected aren't completely mindless, and will not merely run off the edge like a shower of lemmings. Small blessing.

So to sum up, our meager provisions re stored to the back of the cave while we live at the front. The infected have yet to find us, and I fear for when they do, if it's too soon we have no chance of surviving.

Subnote: A truely gutwrenching smell was unearthed when Allen found a buried landfill. It's sickening, but it might provide a source of plastic later on.

Felsite 17th. 201
-----
Our food has run out and none of our crops are ready to eat, not even budding. We are hungry but not desperately so, yet... A blessing and a curse was found as well, in the form of an aquifer. This provides us with blessed, sweet, untainted water, which we were in much need of, but sadly leaves us unable to reach the layers of stone below. While we could use the garbage if we get desperate, all of us, without exception, would prefer not to.

Lou will go out again today, and try to scavange some food from plants. I pray he has more success.

Hematite 1st, 201. Summer
-----
Our food stores are still painfully empt, any finds gobbled the instant they are returned to the cave. Many of us rest again, sue claiming the bed this time. Allen believes he can bypass the aquifer with a controlled collapse, I only hope he is not killed.

Hematite 7th, 201
-----
We heard it last night. The groan of an infected, and not too far away either... It will be autumn before our next crop yields food, I do not know if we can make it that long... We are still attempting to reach the stone layer, in desperation for sturdy fortifications. We may have to send sue out to hunt a few groundhogs if she can if the situation does not improve.

Malachite 4th, 201
-----
I never thought I'd miss the taste of raw potato so much. I'm hungry and miserable, though the others seem to be doing alright, and to be honest that kinda pisses me off more. In good news though, the infected left shortly after arriving, without discovering us. I can only hope our luck holds.

I was able to stave off hunger with blessed sweet raspberries... Gods I hope things improve soon... I'd kill for a hot meal.

Malacite 20th, 201
----
Monkeys.... Damned things, sue quickly dispatched them but they're still annoying. I only pray they can be cooked and eaten. Sue also hunted down a horse, and we all sated our hunger and thirst, and foronce felt like kings and queens over a simple meal. Things are starting to come together. Sadly, one of our dogs was killed by one of the monkeys somehow, which also means they are no longer a breeding pair. Perhaps if we're lucky we can obtain a female again.

Malachite 26th, 201
----
None of us are hungry, though our provisions are still incredibly lean. And... we have given into desperation somewhat and used garbage to construct a craftsman station that we might turn all the bones into a bit of ammunition. Attempts to reach the stone layer go on, but due to a planning error, it is likely the first attempt at the mine will fail rather miserably. I hope I'm wrong...

Galena 4th, 201
----
Our cave has become too cramped, and we are out of room to store provisions. It is for this reason that Allen has begun expanding our cave further into the hill, though prefers not to dig our living area any more for fear of collapse.

Galena 11th, 201
----
It is fortunate we have a small cushion of provisions and readily available water. More infected have shown up... Bloaters, fat things that explode in a cloud of choking gas. Once again we are lucky to not draw more attention than this, and all seems to be going well.
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scuba

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Re: Noni (Zombie Mod)
« Reply #2 on: March 11, 2010, 07:51:42 pm »

can i take a dwarf in your story?. It might be mre interesing as a community story. or similar
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Riloki

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Re: Noni (Zombie Mod)
« Reply #3 on: March 11, 2010, 08:14:02 pm »

Of course! The starting 7 are all named, and no migrants have shown up yet, but if you want a dwarf, gimme a name, gender, and preferred occupation ^.^
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Riloki

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Re: Noni (Zombie Mod)
« Reply #4 on: March 11, 2010, 08:37:04 pm »

Galena 24th, 201
----
As I suspected, only the first layer of the aquifer was breached... I hate being right sometimes. Still, no one was harmed, and we might yet find a use for the failed mine. In somewhat brighter news, Joe thinks he saw a scout from a settlement in the distance. If the ysaw us,  they may send rescue!  Or at very least help... All we have to construct the debot from is... garbage... unfortunately... Still, it's worth a shot. We'll build it just south on the hill.

Limestone 8th 201
-----
Our livestock are starting to breed, which is wonderful. We could be looking at a renewable source of meat!  We have enough food to last us a month or two, and unlimited clean water. It's really a miracle we're doing so well. It's been almost a year since we buckled down, and other than small bands of infected we haven't been noticed at all. Thank. The. Gods.

Limestone 13th, 201
-----
*The lines are hurriedly scribed and difficult to read, as if the author were greatly excited*
Humans! They found us! THEY FOUND US!  It appears to be a trading caravan, not sure wherei t's headed, but they still found us! Joe ran out to meet with the head of the caravan some time ago! I can't wait for the good news, maybe we can abandon this gods-forsaken place!

Limestone 14th, 201
-----
I can't believe it... They not only refuse to take us back to civilization, they expect us to turn our hole in the ground into a thriving community! While it's true we're doing far better than I had expected, or even hoped, I doubt any would come here willingly... Still, they're willing to trade with us, and we're in desperate need of supplies, like an axe to gather wood! They told us they would return next year and wanted to know what we needed specifically. Joe told them that we needed wood, meats of various kinds, and some crops to stock our supplies, some raw metal, and charcoal.

While all this was going on, we loaded what we had into the depot, some skull totems, a suit of improvised armor made from bones... and that was really all we could afford to relinquish. They seemed most impressed with the armor, and we resolved to prepare more for the coming year, and in all we were able to trade for a copper hatchet, a little wood, a bag of cabbage seeds, a caged dog, and some food to stock our stores. All in all, they have made our lives al that much easier.

They also gave us a list of things that they are in short supply of, and would pay more for. These include:
Pistol round molds,
Hatchets,
Blocks,
Scepters,
Shields,
and Bracelets.
They also expressed interest in quivers, hides, potash, footwear, backpacks, and prepared meals.

We told them we would do what we can, and wished the liason luck as he went on ahead of the caravan, which stayed in case we needed anything more, for awhile at least.

The cabbage we started planting immediately, it would be ready by winter's end or so, just in time for spring. As for winter... well, it'll be a test of our abilities, for sure, and it's already getting colder.. All of us remember the icy edge to the wind when we arrived.
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Dermonster

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Re: Noni (Zombie Mod)
« Reply #5 on: March 11, 2010, 08:50:43 pm »

*Notifies*

Can i have a dwarf/human/ whatever?

Name the next useless one you get 'Derek Hellbringer' and shift him into military. Squad leader of course. Eventual 2H swordsman.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Imp

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Re: Noni (Zombie Mod)
« Reply #6 on: March 11, 2010, 09:05:33 pm »

May I 'adopt' the already in play Sue, just as she is?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Riloki

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Re: Noni (Zombie Mod)
« Reply #7 on: March 11, 2010, 09:17:26 pm »

Unfortunately sue died, drowned. I'm trying to breach the darn aquifer an I keep screwing up XD On the upsde the areas that are cleared will make great housing projects later. I'll get a map up at some point.
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Spartan 117

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Re: Noni (Zombie Mod)
« Reply #8 on: March 11, 2010, 09:48:37 pm »

I want a guy. Spartan, dual pistols. Or a pistol and a shield. Or just a pistol.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Riloki

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Re: Noni (Zombie Mod)
« Reply #9 on: March 11, 2010, 10:31:59 pm »

Still no migrants, but gotcha, one double pistol, and one berserker (who is likely to die since a zombie bite paralyzes for the rest of the survivor's life)

Timber 8th, 201
-----
Disaster struck today. Sue was removing the last of the supports holding up a section of soil (in

another attempt to reach the stone layer), but unfortunately stood on the wrong side, and was flung

to her death. She drowned, and there was little we could do to save her. It's... really a shame

too, and always sad to see someone go. If we're able to recover her body, she'll be buried in the

back of the cave.

Opal 14th,  201. Winter.
-----
It's cold, but the water won't freeze. I don't know why. And I realize I haven't written in awhile but... not much has happened, it's been fairly quiet since Sue died. I think Allen feels responsible but he's still trying. Sadly, we were unable to recover her body...

Obsidian 20th, 201.
-----
It seems quieter without Sue around... Not that there isn't still tons to due, and thank goodness it was sue instead of Lou or Ed or Allen. Or me, for that matter. The reason I put pen to paper this time is because we are in sight of finally breaching the squifer, and I will shortly be going to pump the water out of the work area. One of the mistakes has made a rather pleasant-looking waterfall, too. It makes no mist, but I like it none the less. Far more important, the flow created that seems to be in no danger of stopping could power water wheels. To what end I'm not sure, but I'm sure we'll find a use for it anyway.

Granite 6th, 202, Spring
-----
A bit of good news! Love is in the air, and Jill and Allen were married this spring! The first hints of warm weather arrived too,  always did love the spring. Also, the pump was finished today, it had been somewhat delayed due  Jill needing a break (she was responsible for making the pump) Regardless, we're back on schedule. My next entry will hopefully contain no hint of another failure.

Slate 26th, 202
-----
A large, hulking infected is lurking just outside of our niche, and always do I wonder why we even HAVE a bridge! Joe said it was a 'good investment for the future' but I disagree. If that beast ventures within we could be in real trouble. None of us know whether or not to try to chase it off or to just hope it goes away... I'm getting the one modest weapon we have just in case.

Hematite 4th, 202, Summer
-----
Everyone is celebrating! It exhausted every bullet we have but I managed to slay the beast... I never want to fire a gun again! Over one hundred bulelts and it doesn't die! The butchery, tanner, kitchen, they were all toppled. We begin rebuilding, and as soon as I finish pumping the water out of our quarry, installing a damn closing mechanism on that bridge!
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Dermonster

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Re: Noni (Zombie Mod)
« Reply #10 on: March 11, 2010, 10:47:58 pm »

Never played nor heard of zombie mod before, i assumed zombies were like reg zombies -.-'

i take it that there are a lot of ranged weapons? or only pistols?

change me to heavy weapons guy.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Riloki

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Re: Noni (Zombie Mod)
« Reply #11 on: March 12, 2010, 12:00:19 am »

Notes: Alrighty, shotgun it is. Still no migrants.

Malachite 18th, 202
-----
After two failures and one death, the aquifer has been completely penetrated, and the quarry is

open. Solid rock is somewhat difficult for Allen to mine out with a shovel but he's doing quite

admirably. Regardless, we happened upon a vein of red stone, and a cluster of yellow, purely

decorative I'm told.

Malachite 24th, 202
-----
Ed and I were married today! Isn't that exciting? We have a good supply of stone from our quarry,

and we're going to start making living quarters. The cave feels like home but... well we aren't

Dwarves or something! In addition, we're going to need more trade goods, and all of us are

incredibly excited at the prospect of human interaction beyond just us 6. Maybe one day this little

niche can be something to be proud of.

Limestone 22nd, 202, Autumn.
-----
The caravan arrived today, and I think we're all grateful for the company. We managed to pack in a

good many trade goods, and we used them to augment our stores, mostly. as well as purchase a rather

cheap rope to make construct a well. Our construction efforts have yet to begin, and at the moment

consist primarily of bringing stone up from the quarry. Sue's resting place will be the fioundation

for our housing, with the lowest level housing soldiers, I think. I'm not too clear on all of the

plans, but Jill knows what she's doing... I hope. In other news, allen's become quite remarkable at

excavating, though sadly the rest of us haven't mastered our own responsibilities yet. We ordered

some parts to make better guns and such, for next year. We can't escape the Horde's notice forever.

This years 'hot goods' are:
ashes, and musical instruments
Hatchets, rings, amulets, footware, crowns
headware
ammunition, powdered goods, and shields.

We all gave the Liason a big 'thank you' before he sped off, likely to the next stop on the trade

route.

Sandstone 1st, 202
-----
We have begun work on a second Depot in a more defendable position, behind the bridge. It will be

made of stone instead of trash, and hopefully that'll give a better impression to visitors. Since

we're here for the long run, we need to do our best to appeal to others to come join our community.

On another note, the trees are springing up like weeds all around, soon we might even begin to

start a little smelting of loose plastics here and there, and any ores we might find during our

excavation of stone. Our stores are comfortably stocked, at least for six, and though it's often

quiet except for the mrowling of a feral cat, or the groan of a distant zombie, it's possible to be

happy. Our close living quarters and spare time in between projects makes us all feel closer, and

it's easier to relax. I guess sometimes even in the darkest of situations there's always something

good to be had. Oh! And our livestock is really starting to boom, we might be able to start

slaughtering soon. I miss cooked food.

Moonstone 6th, 202, Winter.
-----
Still no sign of immagration but that's OK, gives us more time to build and prepare. Another monkey

invasion filled our meat supply, and helped ressupply us with bullets. Joe rigged up a trap by our

back entrance with the corkscrew from our screw pump, it got a few of them but gets jammed way too

easily. It's OK though, that back entrance needs to be taken care of anyway. As for our housing

tower... Well unfortunately it isn't going to quickly, Jill has far too many distractions going

on. I think we're just going to settle down and let her churn out some raw materials, then move on.

I'll write again when something important or interesting comes up, or when our houses are done.
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Riloki

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Re: Noni (Zombie Mod)
« Reply #12 on: March 12, 2010, 02:51:12 am »

Moonstone 7th, 202
-----
Just a short note: Our population has once again risen to 7 as Jill has given birth to a beautiful baby girl, whom we have named Scuba! Just goes to show love, and life, can blossom anywhere.


Granite 13th, 203, Spring
-----
We've finally been noticed by the Horde. Horrible groans echo accross the  land we have made our home, and we know that they are coming. The only entrance to our compound bar the main bridge is a small ramp, which at my insistance is about to be removed. We can't hope to outfight them right now, all we can do is wait them out. Jill is still constructing, and I do wish I could help her, but I'm afraid I would only get in the way. This is going to be a long year...

Slate 20th, 203
-----
.... They never shut up... That groan pounds its way into your soul.... There's been talk of walling up the entrance to the cave just so we have some peace and quiet...  Please gods let them leave soon.

Felsite 6th, 203
-----
I gave birth yesterday... It is my sorrow that the sound that my child heard first was the wail of the undead.

Hematite 17th, 203.
-----
Silence. No one spoke, no babe cried, no animal made a peep. Every living thing was quiet, grateful for the lack of undead moans.  It is well that they left, now we can continue building our housing tower in peace. It seems... an odd design, but none of us can complain if it means our own room. Perhaps one day we can even have windows!

Malachite 12th, 203. Summer.
-----
It's a miracle! We saw huans in the distance, their belongings in their arms, coming straight toward us! Refugees, immigrants, raiders, we didn't care! They were welcome here! A grand total of 7 arrived. Only two told me their name, though, and that was a man by the name of Spartan, and another by Derek 'Hellbringer'. Neither has any useful skills, but we're sorely in need of a sharpshooter, so they got the job. The others include a few with various talents, a thresher, milker, clothesmaker, etc. I'm sure we'll find a use for them sooner or later. We're putting another person to work on the tower, to help speed things up.

Limestone 2nd, 203. Autumn
-----
The two recruits are already on their way to becoming marksman, though sadly at the expensive of our finite supply of ammunition... Ed will have to go out and cut some trees to make wooden replacements. Still, better than wasting most of it all with missed shots anyway. As for the tower, the bottom levels already are functional and used, I expect it'll be a work in progress. It's hard work, but overall everyone seems happy, I think.

Limestone 12th, 203
-----

For every up, a few dozen downs.  The horde has returned, this time ensuring our yearly liason remains well away. They come in greater force, and with greater noise. However,my true concern is that the tower is not yet secure...  This could spell death for us all if our masons take longer than necessary.

Limestone 17th, 203
-----

Safety! The vulnerable areas were walled up just in time. The horde is painfully close, and I fear son we will be able to see them. ... Yes, they're glaring down at us from the ledges by our quarry. All of us fear to venture too close, for fear of tempting them to leap down... It is a good thing we have stone stockpiled near the tower.

Limestone 24th, 203
-----

At my personal request, Ed tunneled a small way into the hillside. I need a... quieter place to work. When the undead are gone it's easy to fool oneself into thinking it'll all be OK, but the second the endless groaning comes...

Timber 16th, 203
-----
The groaning is getting to everyone... Our two marksman, having trained to at least modest levels, are willing to thin the ranks of the undead for the sake of our ears. We have opened the bridge to lure them close, and I pray the mechanism closes the bridge in time to avoid a slaughter.

And on a side note, Jill gave birth to her second, a boy! I really do not understand why the children come only after the undead arrive.

Timber 19th, 203.
-----
Horror can not begin to describe what I feel as I pen these notes. The morale is so completely broken that no one could even face the horde stalking along the cliffs above long enough to pull the lever that would have saved countless lives... Spartan was overwhelmed, Derek Hellbringer, from a snipers position, could do nothing to help him as he was swamped, and ripped apart...

I and the majority of the survivors survive because of Allen's quick thinking; removing the slope from the tower to the main area, and here we are safe, until they leave. Joe.. Ed... Jill... Many of my friends are still above. I can only pray they manage to hide until the horde leaves... For food, we have some of the livestock with us, so we'll be alright for awhile.. I'll write again...soon...
« Last Edit: March 12, 2010, 01:54:54 pm by Riloki »
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Spartan 117

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Re: Noni (Zombie Mod)
« Reply #13 on: March 12, 2010, 02:56:22 am »

Please tell me I got caught aboveground, and am slaughtering zombies in a vengeance fueled rage.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Imp

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Re: Noni (Zombie Mod)
« Reply #14 on: March 12, 2010, 03:25:38 am »

Alas, poor Sue, who I had barely started to hope to feel attached too!

Can I adopt Scuba, then?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.
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