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Author Topic: [40d16] - unusual river...  (Read 728 times)

MonkeyHead

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[40d16] - unusual river...
« on: March 10, 2010, 03:31:06 pm »

discussed here: http://www.bay12games.com/forum/index.php?topic=50718.0

esenntially a very unusual river formation... any thoughts?
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The Bismuth

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Re: [40d16] - unusual river...
« Reply #1 on: March 11, 2010, 08:54:12 pm »

This looks like the natural consequence of not letting rivers burst their banks from time to time. This sort of thing happens on the Yangtze at places thanks to many hundreds of years of flood prevention. I expect the world gen routines just don't to flooding.

Getting rivers to erode and accrete right in world generation is a pretty painful task. I don't blame Toady for imposing river channels in this way.

Could anyone tell me how it worked in 2D? I seem to recall from the Urist saga that rivers did flood in that, at least in game time.
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Sinistar

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Re: [40d16] - unusual river...
« Reply #2 on: March 12, 2010, 03:37:02 am »

Back in the times of old, when dwarfes could not look up in the sky...I remember underground river flooding every spring.
Do not know about aboveground rivers thou.

Also - check this
« Last Edit: March 12, 2010, 03:39:24 am by Sinistar »
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