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What level of fantasy elements should the game include?

None at all. Just humans doing human stuff.
Some fantastical creatures, but just humans.
Fantastical creatures, wizards, the whole nine yards.

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Author Topic: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP  (Read 11669 times)

Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR TWO RESULTS UP
« Reply #75 on: March 18, 2010, 09:04:26 pm »

I've got the rolls done, but I've got to do the writeups still. Expect the turn sometime tomorrow, most likely.
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Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR THREE RESULTS UP
« Reply #76 on: March 18, 2010, 10:46:45 pm »

Quick note on bonus rolls: a bonus like "+2 to camels" can apply to a variety of tasks (i.e. mounted warriors on camels, scouting, etc.). The player's ingenuity is the main limiter of how to apply these bonuses (likewise, I think they'll start helping the tribes develop a good personality, as bonuses become more specific).

Without further ado, the results (I started making adults become elders and elders pass away this year, as well).

As this was posted Thursday night, the new "due date" is next Thursday night (March 25).







Spoiler: Tribe: Na'ilah (Haika) (click to show/hide)

« Last Edit: March 18, 2010, 11:02:17 pm by Maldevious »
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Acanthus117

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Re: TRIBES 2 - A Whole New World - YEAR THREE RESULTS UP
« Reply #77 on: March 18, 2010, 10:54:43 pm »

1) start breeding caribou to be stronger and have great endurance
2) make a shelter for children with whatever wood we have
3) have elders develop method of mining into stone
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Heron TSG

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Re: TRIBES 2 - A Whole New World - YEAR THREE RESULTS UP
« Reply #78 on: March 18, 2010, 11:06:38 pm »

Gerjborn- year 4

>Clear some more land to plant in.

>Plant that land.

>Finish storage hut CAREFULLY.

>Finish palisade.
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Est Sularus Oth Mithas
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Lidhuin

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Re: TRIBES 2 - A Whole New World - YEAR THREE RESULTS UP
« Reply #79 on: March 18, 2010, 11:48:11 pm »

When will we know if it becomes optional to gather food?

Cyprinus Tribes, year 4

Hardships must come upon us sometimes and we must mourn those that fall, the elders agree. Similarly, the amount of children are becoming far too excessive. Throughout the year, the goals are set and agreed upon uneventfully, as sacrifices must be made to avoid an eventual downfall.

1. Fish and try to learn new fishing techniques while doing so that involves circling larger creatures. Avoid storms.
2. Farm the hills. Hardships may strike, but the people will carry on doing what they do best and the food will be needed to feed the excessive number of children.
3. Continue the search for an antidote. Limit testing to the weakest children, to ensure the potency of the antidote.
4. Have the tribes come together to erect a simple stone monument near the sea in honour of those who died from last year's hardships. It shall identify a portion of the sea which is known to be shallow, making for good fishing on boot, but dangerous to stray too close to in the rickety boats.
« Last Edit: March 19, 2010, 01:15:48 am by Lidhuin »
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Haika

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Re: TRIBES 2 - A Whole New World - YEAR THREE RESULTS UP
« Reply #80 on: March 19, 2010, 12:02:28 am »

Na'ilah Year 4

It seems that our explorations have given us an idea of our close neighbors. Plans are to work up favorable trade relations while continuing to advance the camel based craftworks, and hopefully to expand.

Some of the population has begun to worship the camels as our sacred animal. A creature of light color, and immense resistance to the sun can only be a chosen beast of the sun goddess herself. It is not uncommon for a man to neglect his own bed, to have a proper corral for his animal. Every part of the great beast must be put to use, or the heresy of killing the animal would be too much.


Goals:
1. In the center of town, create the Boneyard. Piles of sacred Camel skulls guarding the entrance, while eccentric witchdoctors carve and shape items from the bones of the great Camels.
2. Continue with the Leatherworks, produce backpacks/satchels/bags, waterskins, boots.
3. Set up Camel Caravans to the other two known peoples, offering to trade camelcrafts, camelmeat, and camel dairy products in exchange for some vine nets(Xio'Vi) and glue(Hesperida).

-
Is there a status page someplace that has all of our bonuses listed? I have a basic idea on what my people have, but for trade purposes, it might be nice to have a list that updates some. Also going to assume, or at least hope that food production and breeding of camels is fairly stable for now.
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Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR THREE RESULTS UP
« Reply #81 on: March 19, 2010, 07:05:52 am »

Hmm... I can start putting a list of cumulative bonuses/resources/technology at the bottom of each tribe's post for the use of the player. That won't be too hard. That will also answer the question about food. Effectively, once you get to +4 to food rolls, you would be able to maintain the population (no deaths) without devoting a goal. +5 would net you 3 new kids a year, +6 would net you 5 new kids a year.
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evilcherry

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Re: TRIBES 2 - A Whole New World - YEAR THREE RESULTS UP
« Reply #82 on: March 20, 2010, 12:13:51 am »

Frihkann, 4

1. Use the small leaky boats to travel up the river. Leaky as they are, it is much better than on foot. Plus River = food+water.
2. Build boats, carefully. Serve it as some kind of religious intent, and if needed cut someone down for this.
3. We have to supplant our fishing with farming. Some people should search the place for any grains, berries, or such, and try to farm them.
4. Hold a large wrestling contest, much larger than Year 1-3.

Faden

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Re: TRIBES 2 - A Whole New World - YEAR THREE RESULTS UP
« Reply #83 on: March 21, 2010, 06:58:59 am »

Hesperida

1) Hunt and farm
2) Open a traderoute with the Na'ilah, trade glue for meat and dairy.
3) Carve the parts for crossbows, don't put them together yet
4) Build a fishing weir

Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR THREE RESULTS UP
« Reply #84 on: March 24, 2010, 08:46:08 am »

Still waiting for posts from JetSquirrel and 100Killer9. Rolls are done for others, write-ups in process. Suffice to say, bad things will happen to a tribe that doesn't post goals for the year. Deadline is tomorrow night.
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Heron TSG

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Re: TRIBES 2 - A Whole New World - YEAR THREE RESULTS UP
« Reply #85 on: March 24, 2010, 07:10:35 pm »

Let's hope they last the night.
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Est Sularus Oth Mithas
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100killer9

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Re: TRIBES 2 - A Whole New World - YEAR THREE RESULTS UP
« Reply #86 on: March 24, 2010, 07:26:16 pm »

1. Keep farming
2. Keep trying to craft stone spears
3. Keep cutting down trees.
4. Keep taming horses.
Lo siento...
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Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR THREE RESULTS UP
« Reply #87 on: March 24, 2010, 07:58:39 pm »

I'll put this up in the rules as well, but just to give you a general guideline of what rolls result in:

1 = -5 population
2 = -3 population
3 = -1 population
4 = No change in population
5 = +3 population AND/OR Some benefit (resource, technology)
6 = +5 population AND/OR Major benefit (+1 roll bonus)
7+ = +5 population AND/OR Mega benefit (+2 roll bonus)

This, of course, doesn't apply to battles, which we haven't really gotten into yet.
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Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR FOUR RESULTS UP
« Reply #88 on: March 25, 2010, 09:18:26 pm »

Year 4 results below. Jetsquirrel has missed one turn, and one more missed turn will result in the total destruction of the Xio'Vi and the introduction of a new player.

Due date is next Thursday night, again (April 1). Also, see the bonuses, resources and technology sections added to each tribe as per your request.







Spoiler: Tribe: Na'ilah (Haika) (click to show/hide)

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Acanthus117

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Re: TRIBES 2 - A Whole New World - YEAR FOUR RESULTS UP
« Reply #89 on: March 25, 2010, 09:21:12 pm »

1) make farm plots where tubers can be grown, by fertilizing it with caribou manure.
2) Collect wood for lean-tos
3) catch more caribou and seperate these from the stronger caribou. These shall be livestock, farmed for their horns and meat. Feed these ones a lot and don't let them exercise as much as the strong caribou.
« Last Edit: March 26, 2010, 12:52:27 am by Acanthus117 »
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."
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