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What level of fantasy elements should the game include?

None at all. Just humans doing human stuff.
Some fantastical creatures, but just humans.
Fantastical creatures, wizards, the whole nine yards.

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Author Topic: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP  (Read 11671 times)

Heron TSG

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Re: TRIBES 2 - A Whole New World - YEAR ONE RESULTS UP
« Reply #60 on: March 16, 2010, 08:57:32 pm »

I heard we were limited to 4 goals per year
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR ONE RESULTS UP
« Reply #61 on: March 16, 2010, 09:03:05 pm »

That is correct, Barbarossa. Could you remove two of those goals, 100Killer9? Glad to have you back on (although I have thought up a rather amusing explanation for a tribe not having any goals for a year... maybe I'll get to use it one day).
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100killer9

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Re: TRIBES 2 - A Whole New World - YEAR ONE RESULTS UP
« Reply #62 on: March 16, 2010, 09:03:44 pm »

O RLY?
1. Attempt to create something that could cut down a tree.
2. Gather food
3. Raise and breed horses
4. Sacrifice berry seeds by burying them in the ground.
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Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR ONE RESULTS UP
« Reply #63 on: March 16, 2010, 09:18:04 pm »

An interesting turn for some... look for adults turning into elders and elders dying next turn, as well as some GM created goals to start springing up.

As a side note, I enjoy reading the "in-character" RP type posts reacting to what has happened during the year, so try to put something together if you have time. On the other hand, make sure that your goals are clearly marked (either with numbers in a "in-character" post or at the end in a summary type format), as I had trouble figuring out the specific goals for some tribes.

As this turn was posted on Tuesday night, the deadline for the next turn is next Tuesday night (March 23).







Spoiler: Tribe: Na'ilah (Haika) (click to show/hide)

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Heron TSG

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Re: TRIBES 2 - A Whole New World - YEAR TWO RESULTS UP
« Reply #64 on: March 16, 2010, 10:36:26 pm »

Year 3 - Gerjborn

We did well last year, but a few beams got past quality control. In the future, we will attend to all things with care and precision. Monthly Inspections of buildings will begin, led by our Chieftain, the great Mýrkjartan.

1. Rebuild the storage hut in a stronger form.
2. Clear a bit more woodland
3. Gather food (Hunt/farm)
4. Actually build the palisade. A circle around the village would be the most efficient. Leave a gate to the North. Gate's just an open portal, as I have no hinges as of yet.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lidhuin

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Re: TRIBES 2 - A Whole New World - YEAR TWO RESULTS UP
« Reply #65 on: March 17, 2010, 12:31:04 am »

The Cyprinus Tribes - Year 3

The Elders decided to convene that year, unheard of for the tribes, but issues faced all four tribes. Each had seen a great growth in the number of children and they were caring for many young. They did not wish to risk hunger because of this and so decided that a fifth tribe should be formed. This tribe of adults from all four tribes, as well as their children, such that all tribes remained equal, were to work the land, just as had been done with the roots. It had clearly worked, but without some social upheavel, the elders knew they would never get people to stray away from fishing and proving their skills. Indeed, they couldn't, as many men went fishing that year in the boats that were built, simultaneously trying to refine them as best they could to better suit their task - to float upon the sea.

There was also the issue of the poisonous bugs. The Elders felt that, perhaps, such knowledge was too dangerous to have. It was the sort of knowledge the Unnamed Gods might not look too kindly on being used, for on who would they use it? Other tribes? There were no others and to think otherwise was madness! Each other? That too was clearly madness. No, a solution had to be found to the poison. Some manner in which to counter it, should any scorned lovers find it within themselves to try to kill each other.

And so, the life of the Cyprinus People pressed on, in a time of social revolution for their tribe.


1. Fish in the deep sea with the boats, to provide food to the Tribes.
2. Refine the boats, to make them better fishing boats (more stable, in particular).
3. Try to discover an antidote to the poison, such that its effects might be countered.
4. Have a tribe move further inland to forage for new sources of food (the fifth tribe, with about 20 men, 20 women, 15 children and 5 elders). Apply knowledge of roots growing if applicable.
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evilcherry

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Re: TRIBES 2 - A Whole New World - YEAR TWO RESULTS UP
« Reply #66 on: March 17, 2010, 10:00:14 am »

Frihkann, Year 3

1. Repeat the clam/oyster/whatever mollusk farming. Drive stakes and logs into the water, and at the meantime attract more of them to attach on the surface. EXECUTE THE OLD PRIEST. This should provide food and pearls.

2. Continue with the pearl-crafting process.

3. Fish. We have to fish to survive.

4. Instead of making platforms, make ships. Ships that can sustain some seafaring, or at least act in tandem for fishing boats.

Acanthus117

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Re: TRIBES 2 - A Whole New World - YEAR TWO RESULTS UP
« Reply #67 on: March 18, 2010, 12:38:18 am »

1)separate the stronger caribou from the general population. cull the weaker ones and the smaller ones. Kill the weak ones and collect their meat and bones.
2) have the elders train the strongest men and women in spear fighting, and train the strongest of them all in tactics
3) have the elders develop bows and arrows.
« Last Edit: March 18, 2010, 09:18:58 pm by Acanthus117 »
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Haika

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Re: TRIBES 2 - A Whole New World - YEAR TWO RESULTS UP
« Reply #68 on: March 18, 2010, 02:39:59 am »

Year 3 Na'ilah Goals

Feeling rather Blagh, so Flavor stuff up later maybe.

1. Start work on a Leatherworks(for processing Camel Hide, and other furs/hides/chitin)
2. Send Camel riders with supplies to explore beyond the desert in the cardinal(n/w/e/s) directions.
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Jetsquirrel

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Re: TRIBES 2 - A Whole New World - YEAR TWO RESULTS UP
« Reply #69 on: March 18, 2010, 11:26:39 am »

Year 3 Xio'Vi Goals

-Catch fish with new nets
-Find hollow sticks and make blowdarts
-Let the shaman make a paralyzing pioson
-Hunt Creatures with blowdarts and Nets

Jopax

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Re: TRIBES 2 - A Whole New World - YEAR TWO RESULTS UP
« Reply #70 on: March 18, 2010, 12:14:08 pm »

Just a question, about the modifiers to rolls, seeing how easily obtainable they are, what will happen when someone gets a +6 bonus on food rolls, they don't have to put food as a goal anymore or they just get awesome results everytime
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"my batteries are low and it's getting dark"
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Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR TWO RESULTS UP
« Reply #71 on: March 18, 2010, 01:42:41 pm »

Jopax - My thinking is that once someone gets up to a +6 bonus to something, that task would be considered so well learned and mastered that the tribe no longer has to expend a goal on it each year. I like the idea that at the beginning, tribes need to spend time and effort on food and such, but it eventually becomes less of a big deal as they become more sophisticated.
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100killer9

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Re: TRIBES 2 - A Whole New World - YEAR TWO RESULTS UP
« Reply #72 on: March 18, 2010, 03:11:43 pm »

Year 3 - the Ko'ormols
We have been inspired by the gift from Kaizuml! We have decided to resacrifice the seeds from the food plants that grew last year. We shall grow these plants for sustenance. We have decided that we must defend ourselves, and we are thus making spears and training men on horseback. We shall also try to cut down more trees.
1. Plant more seeds near the old plot
2. Make spears from sticks and stone
3. Master Horses
4. Cut down some trees
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Faden

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Re: TRIBES 2 - A Whole New World - YEAR TWO RESULTS UP
« Reply #73 on: March 18, 2010, 05:30:19 pm »

Hesperida:
The year went well for the Hesperida, though the discovery of the battle-frenzy mushrooms has shifted the thoughts of the young away from the all important farms, and onto the war-like glory of the winter hunts.
1)Start a new plot for farming battle mushrooms
2)Farm and hunt for food
3)Use glue and crafting knowledge to create a crossbow

evilcherry

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Re: TRIBES 2 - A Whole New World - YEAR TWO RESULTS UP
« Reply #74 on: March 18, 2010, 06:06:43 pm »

(Yay! early turn ahoy!)
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