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What level of fantasy elements should the game include?

None at all. Just humans doing human stuff.
Some fantastical creatures, but just humans.
Fantastical creatures, wizards, the whole nine yards.

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Author Topic: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP  (Read 11658 times)

Heron TSG

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Re: TRIBES 2 - A Whole New World - YEAR SEVEN RESULTS UP
« Reply #135 on: April 28, 2010, 07:50:04 pm »

Quarrels have brought strife among us, but strife is a curable disease.

-Chop some wood
-Use wood to build houses (one for each family is preferable)
-Farm
-Hunt using bows in order to train

EDIT: Mule breeding? Mules are sterile!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR SEVEN RESULTS UP
« Reply #136 on: April 28, 2010, 08:26:48 pm »

These mules are special... how's that for a fantasy creature! Breeding mules...
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Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #137 on: May 06, 2010, 10:42:13 am »

So our first lost tribe is the Na'ilah, due to two weeks of inaction. One spot is open, and I'll be messaging the waiting list to see if either player wants in. I'll give them each a day after the message is sent, and then I'll open it up to the forum at large.

On a side note... rough year for lots of tribes. Three lethargy diseases, some awful rolls... bad news all around. Next due date is Thursday morning, May 13.







Spoiler: Tribe: Na'ilah (Haika) (click to show/hide)

« Last Edit: May 06, 2010, 10:44:20 am by Maldevious »
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Acanthus117

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #138 on: May 06, 2010, 11:10:38 am »

Taer Nymandis Year nine
1. Develop basic counting system
2. Establish governing body led by elders and strongest/smartest
3. Continue to develop tubers
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Jetsquirrel

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #139 on: May 06, 2010, 11:48:37 am »

Xio'Vi Year 8

-Use bird poop as fertilizer for farms
-Make a yearly anniversary when the crops are good to harvest
-Slaughter some birds for their feather and make suits out of them!

Heron TSG

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #140 on: May 07, 2010, 12:05:05 am »

Gerjborn year 9
-Farm using new irrigation methods.
-Chop more wood
-Use wood to repair houses
« Last Edit: May 08, 2010, 09:34:32 am by Barbarossa the Seal God »
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lidhuin

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #141 on: May 07, 2010, 10:47:10 am »

Spoiler (click to show/hide)

Year 9

There is agreement amongst the tribes that no trade shall ever be conducted with the Frikhaan, who have proven themselves to be unworthy of the kindness afforded by the Cyprinus. They are deemed unwelcome amongst the Cyprinus after the last incident. Any trade with the Frikhaan in the future must therefore be conducted in secrecy by clandestine individuals, rather than officially and efficiently.

In preparation of the next years whaling, more effort is put into finding sharp rocks, such that the whales can be slain before they destroy the wooden boats the Cyprinus use in their whaling efforts. In combination with this, entrails from the whales or seaweed are also used to try to make a rope that can be tied to the end of the harpoon. Afterwards, the whales could then be recovered more easily.

As an added bonus, efficient harpoons could potentially be used for battle should the Frikhaan ever be so bold as to make an appearance amongst the Cyprinus again.

1: Continue the search for flint and other sharp rocks to sharpen harpoons!
2: Use either whale entrails or seaweed to make a rope that can be tied to the end of the harpoon, for easy recovery of the harpoon and the whale.
3: More whale hunting, for great Cyprinus! (Take off every tribe!)
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Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #142 on: May 07, 2010, 11:02:20 am »

Lidhuin - I haven't put this down in writing yet, since it hadn't happened until last turn, but the stakes are jacked up when two tribes are interacting. More deaths are possible, because possible benefits are also increased. So a 2 might result in five deaths, or ten deaths, or whatever I think is appropriate based on the interaction. If it were a battle, a 2 might result in many deaths.
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Lidhuin

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #143 on: May 07, 2010, 11:36:06 am »

Okay :) Just wanted to be sure that that was the case. I figured it would be odd for battles and tribal-interactions to not involve more risk.
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evilcherry

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #144 on: May 07, 2010, 12:37:38 pm »

Frihkann 9.

Still too busy for a full RP.

1. Move the large ship outside the Cyprinus to fish. We are doing that under the flag of discovering new fishing grounds (namely whales), but also try to make our presence less threatening.
2. Concentrate efforts to farm.
3. And in addition, to hunt. Try to use ranged weapons instead of going in personal.
4. Try to improve the fishing nets. We can trawl it between two boats under full sail.

Jetsquirrel

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #145 on: May 07, 2010, 12:47:46 pm »

aren't we allowed only for 3 actions?

Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #146 on: May 07, 2010, 01:01:54 pm »

Four actions, if you do three each roll gets +1.
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Faden

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #147 on: May 07, 2010, 01:14:30 pm »

Hesperida:

1) Gather food
2) Develop a writing system
3) Search for cultivatable plants

100killer9

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #148 on: May 07, 2010, 06:16:51 pm »

Ko'ormols
Obviously our land is cursed. We must make a second town in case of the collapse of the first.
1. Send out wagon caravan to make new town, with 1/5 of people, some food, and a wagon.
2. Farm more.
3. Find poison.
4. Study architecture.
(5. Burn witch)
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Maldevious

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Re: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP
« Reply #149 on: May 09, 2010, 08:15:15 am »

Jopax is taking the open spot and will be posting a tribe shortly with +3 to rolls so he isn't totally behind.
« Last Edit: May 09, 2010, 08:26:18 am by Maldevious »
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