About six months ago, the same time I started wearing the very same pair of three-week contact lenses I'm wearing today, I made a slight suggestion in a thread about Fortress Culture. I wanted to revisit this idea, to give it a better depth and scope, and make it a good enough idea to add into DF Eternal Suggestions.
AbstractThe basic idea behind this is that each Fortress will generate its own style. We already have something like this, with "menaces with spikes" and "adorned with hanging rings", but this suggestion is to expand this into being more unique for each fort.
The suggestion implies the following:
- Specific dwarves or situations will create new "styles" on manufactured objects.
- Legendary Dwarves: Generate a new style 1/1000th of a time when manufacturing.
- Artifacts: Generate a new style with every artifact created.
- Assimilation: Styles from other cultures might end up being adopted.
- Styles are descriptive elements that appear in the Description menu for an object. They may or may not increse the value of the object.
- Styles are transferable to other materials or types of crafts, as long as certain requirements are met; i.e., one style might appear on a ring, but once available, the same style will appear on any number of created items.
- Styles may sometimes require an additional object; the value of the additional object should be added directly, with no multipliers, into the total value of the main object.
- Styles are not always created when an object is manufactured. The "decision" to utilize a specific style should be dependent on the dwarf's preference, mood, quality of product, and a good deal of randomization.
- Current styles will be trackable, available in some context in Legends, and become popular or unpopular as time goes on. Styles might also appear in the preferences of a specific dwarf
A style should help breathe life into a fortress, not overwhelm it with pointless descriptors. It shows that the style
Introduction: What is a style?A style is a specific descriptor added to an object manufactured natively in a Fortress. It is a tag that helps define the physical appearance of an object. Few style might require additional material to produce, and in the instance that it does (though this should not conflict with "Sew leather image", "Stud with metal", "Decorate with bone/shell/gem", etc.), the lack of the additional material should not produce an announcement--just that no style was added to the object.
Being descriptors, some idea should be given to help define what is being proposed:
- This is a masterwork carp bone ring. The ring is carved with spiral grooves, as is the style of the Urists of Uristing."
- This is a finely crafted tower cap barrel. The barrel is corked with plump mushroom stalk, as was the style of the Urists of Uristing in 317.
The limit for styles per item is 1. Items should not be covered with multiple styles.
Style adoption or lossOnly three options are viable for the addition or creation of a style:
- A dwarf with the appropriate Legendary skill manufactures an object; this chance should be EXTREMELY rare.
- An artifact is made.
- A foreign item is introduced.
A Legendary dwarf produces far less than he produces a masterwork item; this is so that new styles do not roll out with every batch of masterwork items. In the case of an artifact, this gives further usefulness to cheap artifacts, so that not each one is generally worthless or useless. Importing or "liberating" a foreign item with a style already on it might spark a creative revolution, granting dropped items by enemies or items gained through bartering far more value.
After introduction of a style, it should take approximately one month to a season for a new style to become apparent on items; depending on random chance, the Fortress may not adopt the new style. This might cause unhappy thoughts only in the case of Legendary dwarves generating new styles. A new style might be adopted in favor of an older only when a new one becomes apparent and "catches on", or the old style might make a come back.
In order of a style to catch on, it might be handled by random chance, or by the preferences of dwarves. This is currently a difficult thing to approach, and might need work.
Fortresses should have a limited number of styles, dependent on the size of a population, in addition to some randomly inherited styles. These randomly inherited styles might replicate or take the place of "adorned with rings" or "menaces with spikes."
InterfaceStyles should be easily implemented onto the interface. At its core, it appears only on the description of an item. A stylized item should also be be viewable in the items quality, in the same token as any other value modifier. Which characters to use to display stylized items is up for debate.
Additionally, styles should be viewable in the [z] menu, under a new Culture tab. This shows the history of the Fortress's styles, when it was adopted, and when it was disregarded. Additional elements might appear, such as th creator or the source item. Legends might also show, but only in the instance that it populated from an artifact. No existing interface should become cluttered with this concept.
Implementation ideasThe most direct way of handling this is directly writing the styles into raws, and allowing a semi-random process to enter into it. Each entity in the raw should give a basic description or outline, allowable items that this style will appear on, and any additional regents.
Because this idea is a bloat, it should require very minimal core processing. It should be no different than generating a new engraving.
Foreseeable problems and oversightsThis suggestion is a bloat. It doesn't require user interaction, is handled in the background, and only provides cosmetic and atmospheric details. If implemented, it should interact with existing developments, only to ensure that it doesn't become an additional concept that isn't utilized anywhere else.
1). Until masterwork items are tracked worldwide, stylized items are native to the fortress or randomly generated. A traded stylized item should not re-appear until masterwork items are tracked also.
2). Once tracking is implemented, foreign styles might contain a bit of (unseen) history, allowing cultural cohesion.
Certain imported styles might be deplorable to the existing dwarves, such as utilizing dwarven leather as a regent. Existing tags on ethics might help negate adoption of incompatible styles.
So, comments/suggestions/want to bitch at me for suggesting something worthless?