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Author Topic: Making Hydras More Dangerous... (help with Tokens!)  (Read 915 times)

Loyal

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Making Hydras More Dangerous... (help with Tokens!)
« on: March 09, 2010, 05:32:08 pm »

In an attempt to make megabeasts more dangerous, I've been fiddling around with their raws. The Hydra in particular intrigues me because I'd like to see it take advantage of its multiple heads somehow, perhaps by attacking with all of them at once?

Basically I replaced its default attack line with...
Code: [Select]
[ATTACK:MAIN:BYTOKEN:HD1:bite:bites:2:4:GORE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:HD2:bite:bites:2:4:GORE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:HD3:bite:bites:2:4:GORE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:HD4:bite:bites:2:4:GORE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:HD5:bite:bites:2:4:GORE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:HD6:bite:bites:2:4:GORE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:HD7:bite:bites:2:4:GORE][ATTACKFLAG_WITH]
...And I want to know if it'll have the desired effect, or if it'll render the creature totally inert or what. The many-armed clown's entry tells me that I can at least safely include many "MAIN" attacks, but as I've never encountered them myself I have no way to tell what it does beyond that.
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3

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Re: Making Hydras More Dangerous... (help with Tokens!)
« Reply #1 on: March 09, 2010, 05:49:59 pm »

That'll just mean it'll attack with a random head each time.

The only real reason hydras aren't as dangerous as other megabeasts (if a word such as "dangerous" is even applicable) is because a single severed head will kill them. This is fixed in the next version, but until then you could try removing the HEAD tag from all but one of the heads.
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Caesar

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Re: Making Hydras More Dangerous... (help with Tokens!)
« Reply #2 on: March 09, 2010, 05:51:43 pm »

You could also give it no [HEAD] tag as well.

Or make it so that some of it's heads have poisonous bites, others burning bites, and perhaps some more nasty effects.
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Kagus

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Re: Making Hydras More Dangerous... (help with Tokens!)
« Reply #3 on: March 09, 2010, 05:58:43 pm »

That'd be more of a chimera than a hydra, really.  The hydra just isn't particularly well-developed as of right now.

Speaking of chimeras, why on earth doesn't DF have these guys already?

Loyal

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Re: Making Hydras More Dangerous... (help with Tokens!)
« Reply #4 on: March 09, 2010, 06:08:18 pm »

Or make it so that some of it's heads have poisonous bites, others burning bites, and perhaps some more nasty effects.
This idea intrigues me and I wish to learn more.
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Re: Making Hydras More Dangerous... (help with Tokens!)
« Reply #5 on: March 09, 2010, 06:29:23 pm »

The only thing you can do along those lines right now is just changing the attack type, which really just affects the flavour:

Code: [Select]
[ATTACK:MAIN:BYTOKEN:HD1:bite:bites:2:4:GORE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:HD2:bludgeon:bludgeons:2:4:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:HD3:spit acidic bile, burning:spits acidic bile, burning:2:4:BURN][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:HD4:spit flame, scorching:spits flame, scorching:2:4:HEAT][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:HD5:breathe vapor at:breathes vapor at:2:4:COLD][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:HD6:tooth-slash:tooth-slashes:2:4:SLASH][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:HD7:tooth-impale:tooth-impales:2:4:PIERCE][ATTACKFLAG_WITH]

In the next version you'll have all sorts of things to play with.

Edit: Oh, forgot about injections.

Code: [Select]
[ATTACK:MAIN:BYTOKEN:HD1:bite:bites:2:4:GORE][ATTACKFLAG_WITH][SPECIALATTACK_INJECT_EXTRACT:50:100]

...

[EXTRACT:hydra venom:2:0:1]
[EXTRACT_VALUE:50]
[EXTRACT_PARALYZE]

« Last Edit: March 09, 2010, 06:31:12 pm by 3 »
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o_O[WTFace]

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Re: Making Hydras More Dangerous... (help with Tokens!)
« Reply #6 on: March 09, 2010, 10:40:36 pm »

Ive found that adding [NOPAIN] helps massively. Since they aren't born with any toughness stats Megabeasts have a tendancy to get a leg broken and then fall unconscious, usually resulting in death. 
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ungulateman

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Re: Making Hydras More Dangerous... (help with Tokens!)
« Reply #7 on: March 10, 2010, 12:55:30 am »

[NOEXERT] means they don't just get dog-piled into over-exerting, meaning they don't lose battles of attrition as easily.
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