Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Seven wonders of your dwarven world?  (Read 1374 times)

silverskull39

  • Bay Watcher
    • View Profile
Seven wonders of your dwarven world?
« on: March 09, 2010, 01:24:34 pm »

Alright, here's the idea; Post a description of your seven most successful/extravagant megaprojects, or, if memory fails you, your most recent ones. No more than seven, but you can do less if you choose. if possible, include screenshots and other details such as materials used, the greatest difficulties encountered, the project's name, any special meaning it has for you, and any other details as you see fit.

Alternately, if there's enough support for it, we could have a competition for the seven most dwarvenly wonders of all bay12ers.

What do you think?

I suppose I should start, though I don't have screens of any of mine. had a nasty spyware infection and accidentally deleted my df folder and all my saves in the process of fixing it.

Spoiler (click to show/hide)

What are your best seven?
Logged
Quote
Quote
Quote
Dwarf fortress threads can sound so.... unethical
it would be unethical if this wasn't the bay12 forums
Bay12: A short, sturdy forum fond of !!science!! and derailment.
Quote
Now back to your regularly scheduled thread derailment.

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Seven wonders of your dwarven world?
« Reply #1 on: March 09, 2010, 01:39:11 pm »

I only have one at the moment.

Spoiler (click to show/hide)
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: Seven wonders of your dwarven world?
« Reply #2 on: March 09, 2010, 03:37:43 pm »

that little hole is for dropping creatures right? RIGHT?!?!

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Seven wonders of your dwarven world?
« Reply #3 on: March 09, 2010, 04:08:54 pm »

Actually the little hole is where I am going to run the magma pipe that will be used to fill the hollow clear glass capstone with magma.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

hiho216

  • Bay Watcher
    • View Profile
Re: Seven wonders of your dwarven world?
« Reply #4 on: March 09, 2010, 04:36:37 pm »

That is definitely pretty badass.
Logged
At least we humans don't engrave things or put images of events on our stuff as much as dwarfs do. We'd have murals of presidents being assassinated and such all over D.C. as well as your standard cheeseburgers, Pontiac TransAms, and insects.

SkyRender

  • Bay Watcher
    • View Profile
    • Sky Render's Domain
Re: Seven wonders of your dwarven world?
« Reply #5 on: March 09, 2010, 05:54:22 pm »

I'd say Towerscrape qualifies.

Spoiler (click to show/hide)

And if not, my desert fort I forgot the name of ages ago definitely does.

Spoiler (click to show/hide)
Logged
Sanity is for the weak.

DarkDragon

  • Bay Watcher
    • View Profile
Re: Seven wonders of your dwarven world?
« Reply #6 on: March 09, 2010, 08:16:27 pm »

Skyrender, do you use modded reactions to quickly and easily get all the materials you need for your constructions or are they all "legit" (that is, you mine out, trade for, or make everything you use)?

Just curious.

I eventually want to do some megaprojects that do more than dump lots of magma on invaders, and look well doing it, but I definately run into material shortages when I want to use a specific material.

I couldn't even finish my bronze tower (4x4 including walls, ran out halfway up, switched to kimberlite, now out of that too... grr).
Logged

Chicken Launcher

  • Bay Watcher
  • Poultry Technician
    • View Profile
Re: Seven wonders of your dwarven world?
« Reply #7 on: March 09, 2010, 08:21:38 pm »

Well, if you have magma and sand, just use magma glass furnaces and you have an infinite amount of green glass.
Logged
"Did you ever notice any time you see two groups of people who really hate each other, chances are good they’re wearing different kinds of hats? Keep an eye on that, it might be important." - George Carlin

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Seven wonders of your dwarven world?
« Reply #8 on: March 09, 2010, 08:26:54 pm »

Well, if you have magma and sand, just use magma glass furnaces and you have an infinite amount of green glass.
This.  Pagedslipped is built from over 47,000 blocks of green glass, which came from several dozen magma-fueled glass furnaces set to collect glass and produce green glass blocks.  At least a third of my population are legendary glassmakers.  Glass megastructures are pretty easy when you have magma and patience.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

DarkDragon

  • Bay Watcher
    • View Profile
Re: Seven wonders of your dwarven world?
« Reply #9 on: March 09, 2010, 08:33:16 pm »

I don't, so that's why i'm asking. I wasn't referring the glass pyramid, I was referring more to the other constructions.
Logged

SkyRender

  • Bay Watcher
    • View Profile
    • Sky Render's Domain
Re: Seven wonders of your dwarven world?
« Reply #10 on: March 09, 2010, 08:54:03 pm »

Skyrender, do you use modded reactions to quickly and easily get all the materials you need for your constructions or are they all "legit" (that is, you mine out, trade for, or make everything you use)?

Just curious.

I eventually want to do some megaprojects that do more than dump lots of magma on invaders, and look well doing it, but I definately run into material shortages when I want to use a specific material.

I couldn't even finish my bronze tower (4x4 including walls, ran out halfway up, switched to kimberlite, now out of that too... grr).

 For all of my megaprojects prior to Gearholes, I've turned invaders and cave-ins off, but no modifications besides that.  The former is critical for making any megaproject that's not going to be resembling a military compound.  The latter is just precautionary to prevent untimely deaths if I ever have to disassemble something I don't mean to build and it drops onto someone's head.  Gearholes, however, I've got those on for, and it resembles the fact too.

Spoiler (click to show/hide)
« Last Edit: March 09, 2010, 08:58:43 pm by SkyRender »
Logged
Sanity is for the weak.

arghy

  • Bay Watcher
    • View Profile
Re: Seven wonders of your dwarven world?
« Reply #11 on: March 09, 2010, 09:33:21 pm »

God i cant wait for the new version so many plans!
Logged

BodyGripper

  • Bay Watcher
  • The dog is screaming.
    • View Profile
Re: Seven wonders of your dwarven world?
« Reply #12 on: March 09, 2010, 09:35:47 pm »

This kinda makes me want to build 7 megaprojects in my world. 

Hmm....
Logged
"I'm sorry. I'm so sorry... It's okay to sell quivers..."
I just ripped open a lions throat by biting it. Who's the lion now, bitch!

silverskull39

  • Bay Watcher
    • View Profile
Re: Seven wonders of your dwarven world?
« Reply #13 on: March 09, 2010, 09:46:01 pm »

God i cant wait for the new version so many plans!

I know! the suspense is killing me!
Logged
Quote
Quote
Quote
Dwarf fortress threads can sound so.... unethical
it would be unethical if this wasn't the bay12 forums
Bay12: A short, sturdy forum fond of !!science!! and derailment.
Quote
Now back to your regularly scheduled thread derailment.

UristMcGunsmith

  • Bay Watcher
  • "Shhh! My common sense is tingling!"
    • View Profile
Re: Seven wonders of your dwarven world?
« Reply #14 on: March 09, 2010, 10:20:18 pm »

This thread has inspired me. NO MORE MEDIOCRITY, ALL AWESOMENESS ALL DAY.

*Russian accent*
New fort will be beautiful!
Like Russian Bear!
Make of woman!

*End Russian accent
Pages: [1] 2