Actually I can play as it is, with you guys.
Adding an NPC to the party isn't such a pain in the place where sun does not shine.
So, when do we get our first test round. We need to see who can be the host.
And a little bit of world discussion from me.
I think that the rules for making magical items are there to make it balanced, but not realistic.
That's why I thought this out:
Gods are greedy bastards, that die when they have no worship. In fact they need sacrifice in form of money so much, because they can't do anything without it. Also magic comes from within the caster, and cannot change its nature. Therefore no mortal wizard can permanently enchant an item. So where are the items from? From the gods of course. The god of magic can enchant an item for a fee during a ritual where you litteraly sacrifice stuff on an altar. Mostly gold, but gems are also acceptable. Why something so ridiculous? Because the gods are powerless on the material world. They can only interact with their priests and no one else. Different gods need wealth for different things. The god of magic doesn't have infinite power (unlike a mortal that can just go to rest and replenish power), that's why he will gladly purchase magic energy from a wizard, or any magic items they have. But the god of magic isn't as altruistic as you might think. He charges for each and every spell you ever cast. In form of components that is. When you cast a spell that requires a component, that item goes poof and is from now on in the gods possesion. Any god is able to request a priest or any other worshipper to do something for them, as they are powerless otherwise. So you can take payment from a god (or his priests at least) for slaying a rivaling priest. If a person does accept such a quest and succeds then the payment just *poof* meterialises. That's one of the ways gods can interact. By buying and selling services (heh). The other one, is a miracle. If a person sacrifices enough gold at an altar (roughly equal to the cost of a potion), they can request a miracle which manifests in the form of healing (which means spending a healing surge)
How do you like my interpretation of why magic items cost the way they do, and why magic spells need components?