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Author Topic: Majesty Multiplayer Via Hamachi - I'm here right now and ready, anyone else?  (Read 15929 times)

Kagus

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I hope so, since I didn't get to play today.  We just need to figure out some way of getting this thing to actually work..

chaoticag

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Re: Majesty Multiplayer Via Hamachi
« Reply #31 on: March 09, 2010, 07:01:07 am »

I just hate those damned lounges.  Sure, elves will generate extra gold for you (when they feel like it...), but each bungalow will set up another lounge that will attract ANY hero with insufficient willpower and then drain their pockets into a black, tax-exempt hole.  The only thing to do is to take them off the repair circuit and pray for minotaurs.

Gambling halls I don't mind so much, because rogues always seem to make a profit off of them.  It's not much, but it's still there.  I do love rogues...
Yeah, but they also double (double! it can't be said enough) the amount that your marketplace makes. Basically, You make a huge amount of routinely taxable cash, for the sometimes untaxable cash that the adventurer has. Which is very significant cash. All you really need is one Bungalow, I tend to get rangers, warriors and so on after that.

Plus, I find that gnomes tend to get useless after you get to a level 3 castle. I still have to get to the expansion stuff, and I will, as soon as I finish those damn expert quests. Dragon Tomb in particular.
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Virex

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Wait? Double income from the marketplace? That goes pretty well with spamming trade posts and the elves are fast enough to keep your caravans safe most of the time. Seems pretty decent on a large map.
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Cthulhu

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If we can't find another way, we can do GameSpy, but that's a last resort, because GameSpy is GameSpy, and GameSpy is terrible.
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Shoes...

chaoticag

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Wait? Double income from the marketplace? That goes pretty well with spamming trade posts and the elves are fast enough to keep your caravans safe most of the time. Seems pretty decent on a large map.
It actually doesn't. All it does is double generated market income. Not that trade posts are bad. (Although market level affect money generated by caravans).
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Kagus

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Yeah, most of the insane cash comes from trading posts...   Still though, doubling a marketplace's natural income will give you an extra 500 (I forget the exact numbers, might be an extra 1000 on third-tier) gold or so on a regular basis, which isn't bad.

But I still like gnomes.  They're fast-response builders who are remarkably skilled at what they do.  They can respond to any incursion faster than the slow-moving peasants, and they can keep a building up and running while the adventurers wander over to smack whatever's trying to bring it down.


And having 1000 gold come in from the marketplace isn't hugely impressive when you're acquainted with the 10,000+ jackpots you get from a couple wagons coming in.

Another thing to note is that your money can't be spent on the adventurers.  An adventurer who spends his cash on going to a lounge can't spend that money on upgrading his equipment or topping off his stock of healing potions.  And an adventurer in the lounge is an adventurer who isn't out raiding lairs or competing at the fairgrounds (is it just me or do gnomes ALWAYS win at the tournaments?  It's weird...).

Sure, you'll end up with more gold in your coffers, but your heroes will suffer for it.  SUFFER!


Okay, so maybe I just don't like the poncy gits.

Cthulhu

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Skeletons - Monster of the Year:  All years

Skeletons are kind of underrated, I think.  I usually start my palace with rangers, then warriors and rogues, and it takes six or seven level 1 rangers to kill one skeleton.  If it's an early game raid, that's six or seven one by one, all of them dying shortly after being recruited.  Skeletons are hardcore.
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Kagus

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...And if you'd had so much as a single level one wizard backing them up, they'd all be fine.

Yes, 80 resistance to ranged attacks can be a bit scary at times, all depending on what heroes you're using.  Rangers are actually pretty smart and will, in general, stay the **** away from skeletons.

However, skeletons have mediocre combat stats, and an absolutely pathetic resistance to magic.  They're mage fodder.


I also like starting out with rangers, as they scout out the area around me and gain a few much-needed levels while they're at it.  But then I like getting a stock of wizards up and running pronto, so that they can fend off early-game attacks and start racking up the oh-so-precious wizarding levels.

Besides, wizards are just fun. 


Mind you, if I find myself in an area with lots of ranged-attack monsters or just some highly magic-resistant ones, then the mages are booted off the case.  However, for other matters...

I cleared the Fertile Plains mission just using mages (well, I used some other heroes as well, but that was later on and they never got to see much action since the wizards would teleport in, kill everything, and then leave before anyone else got there).  Most of the starting waves are vulnerable to magic, so after a few wizard deaths they just started slaughtering things like there was no tomorrow.

Spartan 117

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Played the demo, loved it, where can I buy a download?
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Cthulhu

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Steam.
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Spartan 117

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Any fix for the crashing?
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Cthulhu

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Lots of them, but they're not guaranteed to work, google it.

Or play it on something other than XP.  It hates Xp for some reason.
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Spartan 117

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I'm on Vista.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Cthulhu

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This elven treachery mission is pissing me off.

HEY GUYS, WHEN I CAST WITHER ON THE ELVES SO YOU CAN KILL THEM EASILY, THAT'S YOUR CUE TO RUN AWAY!  GOT IT?  GOOD

Gave up on that, playing Quest for the Crown now.

MINOTAURS FALL, EVERYONE DIES
« Last Edit: March 11, 2010, 03:42:23 pm by Cthulhu »
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chaoticag

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Elven tretcher is easy once you notice that elves run from guard towers, and that Paladins can screw elves over.

If you think that is hard, wait untill you get to the tomb of the dragon king mission. 13 Dragons at once, and you'll need more than just a bit of luck to actually finish the mission. The only good part is that you get a temple of krypta to start off with, which means that your skeletons can beat the crap out of dragons. Provided they are around, of course.
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