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Author Topic: Dawn of a New World discussion (AoR-like; game dead)  (Read 92739 times)

IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #825 on: October 07, 2010, 08:50:57 pm »

Yeah, got distracted. I'll have it up soon. Sooner than last time.

EDIT: Turn itself up, RP similar level of soon.
« Last Edit: October 07, 2010, 09:10:05 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #826 on: October 07, 2010, 09:19:23 pm »

Do you have a special research or something that lets you train many units at a time? As far as I know, you can only create one unit or raise one unit to Trained per turn (and not both) unless you have a General and a Military School... I think you used two train-slots last turn as well (one to train the seventh legion, and one to train the fifth). It depends on whether you trained new units to replace the fifth legion, or had some sort of spell or racial ability to literally resurrect them. If you literally resurrected them, I'm not sure if you're allowed to give them khopeshes instead of scimitars.
« Last Edit: October 07, 2010, 09:26:12 pm by Cheddarius »
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #827 on: October 07, 2010, 10:06:17 pm »

I'd have thought so too, but I asked, and training a unit to trained doesn't count as training a unit. I've been doing that routinely.
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IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #828 on: October 07, 2010, 10:23:14 pm »

Otu said it was in the rules but that he'd never enforced it.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #829 on: October 07, 2010, 11:05:51 pm »

Oh.
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #830 on: October 08, 2010, 07:38:49 am »

The "training a unit" limit is really a "raising a unit" limit.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #831 on: October 08, 2010, 06:13:04 pm »

I changed my turn, but it's finished now.
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IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #832 on: October 10, 2010, 02:51:18 am »

Barebones RP up, but at least it's up... :-\
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #833 on: October 11, 2010, 05:53:34 pm »

So, about that turn...
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #834 on: October 12, 2010, 04:31:34 pm »

I'll say Thursday now, but I hope to get it sooner.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #835 on: October 14, 2010, 06:20:10 pm »

I think I should have 3 iron, not 4.
Also, my units should have deducted food, so I think they should have 0.7 and 1.8 food.
I have the tech Horseback Riding, which I think is supposed to be Animal Taming.
« Last Edit: October 14, 2010, 06:37:27 pm by Cheddarius »
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IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #836 on: October 14, 2010, 06:30:48 pm »

Only thing I see missing is the school I just built.

Also interesting, and quite possibly "oops."
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #837 on: October 14, 2010, 06:49:54 pm »

I think you forgot to take the money I spent on labor into account when calculating my treasury.

Also, could we decide on a new cost for the Black Sludge spell that doesn't require sacrifice of the caster, or perhaps strengthen it a bit?
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #838 on: October 14, 2010, 07:28:13 pm »

Do mounted heavy units need 2 units of mounts - one for them, one for their haulers - or just one?
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #839 on: October 14, 2010, 07:35:30 pm »

I built my last three-field farm, which you seem to have forgotten about, and I think I should have 5 more money - don't casters not cost upkeep the first turn?. Also, it looks like you forgot that Ched sent his medics over to me.

Edit: Abculatter, if you had Archery I'd say using atlatls was a nice way to add flavor to your ranged units. Seeing as how you don't, though, it seems more like an attempt to get archers without the required tech. And you still don't have stables. Building them this turn means you can train mounted units next turn.
There is some good news, though. Once you get archery (or a suitable substitute), wooden arrows come free with the bows, and I'm pretty sure the same is true of obsidian-tipped ones, so you won't have to build those obsidian darts.
« Last Edit: October 14, 2010, 07:42:32 pm by Vanigo »
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