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Author Topic: Dawn of a New World discussion (AoR-like; game dead)  (Read 94166 times)

abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #735 on: September 20, 2010, 06:33:19 pm »

YES! MY BACK-UP PLAN WORKED!

Well, to an extent.

EDIT: Also, since the number of previous revivals was 0, and the number of people who die is a multiple of the number of previous revivals, doesn't that mean this revival was free?
« Last Edit: September 20, 2010, 06:44:10 pm by abculatter_2 »
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #736 on: September 20, 2010, 06:49:39 pm »

That was an Enlightened racial, so probably not.
Oh, so it is. You know, it would help if my and abculatter's starting setups were listed in the game thread somewhere; it's kind of a pain to dig through this thread for them.
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Really? Don't they very occasionally have vestigial wings?
Yeah, but that's because of distant fey ancestry.

Oh, and I seem to have screwed up when I was taking a second worked forest off last turn and not actually removed the resources. I think I should have one less food and two less wood. Or you could dock me 10 money for the labor; whichever seems more reasonable to you.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #737 on: September 20, 2010, 07:47:26 pm »

What I do for any useful information (trading, etc.) is to PM stuff to myself. When something new comes in, I reply to the PM with the new stuff added, and delete the old PM. I highly recommend it.

I mean, it might not seem like much, but updating the thread with this stuff can take tons and tons of time - hours, even. It's better, I think, for all of us to distribute the load as much as we can, so that instead of Knight Otu taking an hour to do something, each of us takes 12 minutes (especially for civ-specific stuff; I don't usually need to know what techs IronyOwl started with, etc.).
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #738 on: September 21, 2010, 09:19:53 am »

What was the wildly unlikely roll? The Chosen One using obsidian to cast Cover of Night (which probably actually weakened his forces?)
Yeah. It wasn't Cover of Night, but that's the roll in question.

Oh, and a minor nitpick: The Tokk aren't really insectoid. They're pretty much humanoid, but between their hairlessness, their coloration, and their general facial and body structure, they look vaguely reminiscent of insects.
Ah, good to know.

Well, to an extent.

EDIT: Also, since the number of previous revivals was 0, and the number of people who die is a multiple of the number of previous revivals, doesn't that mean this revival was free?
Emphasis on the extend. The good roll would have kept the renmant of your army alive, though also weakened, but maybe they could have killed a second legion. But one way or another, when the ornate elephants went down, the battle was over.

That was an Enlightened racial, so probably not.
Oh, so it is. You know, it would help if my and abculatter's starting setups were listed in the game thread somewhere; it's kind of a pain to dig through this thread for them.
Quote
Really? Don't they very occasionally have vestigial wings?
Yeah, but that's because of distant fey ancestry.

Oh, and I seem to have screwed up when I was taking a second worked forest off last turn and not actually removed the resources. I think I should have one less food and two less wood. Or you could dock me 10 money for the labor; whichever seems more reasonable to you.
Mh, I thought I checked that you spent the correct amount of labor.

Ed: Yeah, I think you miscounted somewhere - 11 labor working terrain, 11 construction, 5 research, 3 crafting, 2 searching.
« Last Edit: September 21, 2010, 09:35:57 am by Knight Otu »
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #739 on: September 21, 2010, 12:42:05 pm »

Hey, how exactly do cannons and other large weapons work? Do we build special artillery/siege units, or what?
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #740 on: September 21, 2010, 01:10:43 pm »

You build the cannon (or other siege engine), and raise it as a "normal" military unit with either two herds of horses (or equivalent), or a herd of great beasts so that it can move. Equipment goes to the artillerists that handle the weapon. Regardless of the draft animals, it costs 1 money in upkeep.

Hm, there is a lack in siege engines. Should some be added to the Mechanics technology?

Edit - A reversal to a previous ruling - trading blueprints of a technology is enough to get the technology in question the turn after the trade.
« Last Edit: September 21, 2010, 01:16:03 pm by Knight Otu »
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #741 on: September 21, 2010, 02:49:49 pm »

Some basic catapults might be in order, yeah.
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #742 on: September 21, 2010, 03:01:38 pm »

Maybe even a trebuchet? 2 labor, 2 wood, requires 2 horses or equivalent or 1 great beast to be moved, but cost the same upkeep as a normal unit; military workshop does not apply. No need to create ammunition, but not as strong as cannons.
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #743 on: September 21, 2010, 03:51:16 pm »

Trebuchets should definitely be available, but not as the first catapult-type weapon on the tech tree. Historically, trebuchets were the largest, most powerful non-gunpowder siege weapons ever built. Onager-type catapults would be more appropriate.
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abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #744 on: September 21, 2010, 04:09:58 pm »

What was the roll I got for that spell, anyway? And what were the potential outcomes?
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #745 on: September 21, 2010, 06:45:20 pm »

I think that's a secret.

How does money work, again? What modifiers do we/I have on the 2000 population = 1 money? We seem to all be getting a ton more money than our population divided by 2000, but I can't find the modifiers for it in the first/second posts...

How did IronyOwl get farms without having Agriculture? Did he just start with them?

What in-game advantages do ranged weapons have over melee weapons? Do they get free hits before melee guys attack, or something? Looking at bows, they're only a third as powerful as melee weapons...
« Last Edit: September 21, 2010, 07:55:36 pm by Cheddarius »
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #746 on: September 21, 2010, 08:11:14 pm »

Everyone's getting more money because everyone's getting +50% from their marketplace.

Agriculture is the tech for two-field farms; normal farms just take Farming.

The only reason IronyOwl's bows are so weak is because he's using wooden arrows. My archers have iron arrows, and their attack is just as good as my melee guys.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #747 on: September 21, 2010, 08:41:09 pm »

Oh, I see.

Oops, I thought that said Farms, not Two-Field Farms.

Your archers are only listed as having 2 attack... is that just their base? I can't seem to find where it says iron tips give +3 attack, could you post the link/quote?

Thanks for your help!

Knight, how much money will the giants give me for 1 iron equivalent?
How much will they pay in gold equivalent for a loan of a medic?
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #748 on: September 21, 2010, 08:56:32 pm »

My archers have 2 melee attack. Their ranged attack is listed elsewhere. R5(2/10) means they've got 5 attack, 2 range, and ammo for ten battles.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #749 on: September 21, 2010, 09:05:04 pm »

Ah, I see.

Do my guys with steel armor need population to carry their stuff? When they were created, did they automatically get these guys, or did I have to explicitly state that I wanted to also bring haulers? If they did not automatically get haulers, can I add haulers now?
« Last Edit: September 21, 2010, 09:06:45 pm by Cheddarius »
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